Subjects -> EDUCATION (Total: 2346 journals)
    - ADULT EDUCATION (24 journals)
    - COLLEGE AND ALUMNI (10 journals)
    - E-LEARNING (38 journals)
    - EDUCATION (1996 journals)
    - HIGHER EDUCATION (140 journals)
    - INTERNATIONAL EDUCATION PROGRAMS (4 journals)
    - ONLINE EDUCATION (42 journals)
    - SCHOOL ORGANIZATION (14 journals)
    - SPECIAL EDUCATION AND REHABILITATION (40 journals)
    - TEACHING METHODS AND CURRICULUM (38 journals)

ONLINE EDUCATION (42 journals)

Showing 1 - 41 of 41 Journals sorted alphabetically
Aprendo con NooJ     Open Access   (Followers: 1)
Asian Association of Open Universities Journal     Open Access   (Followers: 1)
Asian Journal of Distance Education     Open Access   (Followers: 2)
Campus Virtuales     Open Access   (Followers: 3)
Current Issues in Emerging eLearning     Open Access   (Followers: 11)
Designs for Learning     Open Access   (Followers: 12)
Digital Education Review     Open Access   (Followers: 7)
Edu Komputika Journal     Open Access   (Followers: 1)
Edutec : Revista Electrónica de Tecnología Educativa     Open Access  
European Journal of Open, Distance and E-Learning     Open Access   (Followers: 4)
ICT Learning     Open Access   (Followers: 4)
IEEE Transactions on Learning Technologies     Full-text available via subscription   (Followers: 12)
International Journal of Computer-Assisted Language Learning and Teaching     Full-text available via subscription   (Followers: 14)
International Journal of Cyber Ethics in Education     Full-text available via subscription   (Followers: 2)
International Journal of Educational Technology     Open Access   (Followers: 10)
International Journal of Educational Technology in Higher Education     Open Access   (Followers: 26)
International Journal of Game-Based Learning     Hybrid Journal   (Followers: 17)
International Journal of Mobile and Blended Learning     Full-text available via subscription   (Followers: 25)
International Journal of Mobile Learning and Organisation     Hybrid Journal   (Followers: 16)
International Journal of Virtual and Personal Learning Environments     Full-text available via subscription   (Followers: 18)
International Journal of Web-Based Learning and Teaching Technologies     Hybrid Journal   (Followers: 20)
International Journal on Advances in ICT for Emerging Regions (ICTer)     Open Access   (Followers: 2)
International Review of Research in Open and Distance Learning     Open Access   (Followers: 24)
International Technology and Education Journal     Open Access   (Followers: 1)
Irish Journal of Academic Practice     Open Access   (Followers: 1)
Irish Journal of Technology Enhanced Learning     Open Access   (Followers: 2)
Journal of Computers in Education     Hybrid Journal   (Followers: 9)
Journal of Digital Learning in Teacher Education     Hybrid Journal   (Followers: 25)
Journal of Learning and Teaching in Digital Age     Open Access   (Followers: 6)
Journal of Learning for Development     Open Access   (Followers: 4)
Journal of Open, Flexible and Distance Learning     Open Access   (Followers: 29)
Journal of Research on Technology in Education     Hybrid Journal   (Followers: 16)
Journal of Teaching and Learning with Technology     Open Access   (Followers: 10)
Multicultural Education Review     Hybrid Journal   (Followers: 8)
Networks : An Online Journal for Teacher Research     Open Access   (Followers: 1)
OUSL Journal     Open Access  
Research and Practice in Technology Enhanced Learning     Open Access   (Followers: 7)
Revista Interuniversitaria de Investigación en Tecnología Educativa     Open Access  
Smart Learning Environments     Open Access   (Followers: 6)
Teknodika     Open Access  
Theory and methods of e-learning     Open Access   (Followers: 11)
Similar Journals
Journal Cover
Teknodika
Number of Followers: 0  

  This is an Open Access Journal Open Access journal
ISSN (Print) 1693-9107 - ISSN (Online) 2656-6621
Published by Universitas Sebelas Maret Homepage  [28 journals]
  • Development of Tutorial Learning Media of UNS Web-Based Online Learning
           System (SPADA)

    • Authors: Ngadimin Ngadimin, Sakroni Sakroni, Daru Wahyuningsih
      Pages: 1 - 10
      Abstract: As the COVID-19 pandemic struck, faculty members are mandated to conduct online learning, in which UNS SPADA is recommended as the instrument. Various efforts have been made to optimize the utilization of SPADA. A survey conducted on 80 SPADA users revealed that only 35% could utilize the app well. Since face-to-face training, socialization, and assistance for SPADA utilization are impossible to do due to the situation, web-based tutorial learning media are required to equip the users with independent manual and guidance. This research implemented a Research and Development (R&D) method through the ADDIE model. The study aims to design, develop, and implement learning media of web-based UNS SPADA tutorials in text and images. At the FGD organized by the Center of Information Technology Development for Learning (PPTIuP), LPPMP of UNS highlighted that web-based tutorial media could provide a feasible solution to guide SPADA users. Of the two assessed aspects, accessibility and visual communication obtained excellent (54%), good (41%), and adequate (5%).
      PubDate: 2022-03-31
      DOI: 10.20961/teknodika.v20i1.56187
      Issue No: Vol. 20, No. 1 (2022)
       
  • Senior High School Students Problem Solving in Terms of Mathematical
           Abilities

    • Authors: Rusydah Kamilah, Tatag Yuli Eko Siswono, Agung Lukito
      Pages: 11 - 17
      Abstract: Practicing problem-solving can increase students' confidence outside of the mathematics field. Meanwhile, students who have different mathematical abilities have different problem-solving abilities in solving problems. Therefore, this research aims to describe students' problem-solving abilities in terms of mathematical abilities by using qualitative descriptive research methods. The subjects were three students with high, medium, and low abilities, while the main instrument was the researcher himself, supported by test and interview instruments. The results of high and moderate students exploring and understanding the problem showed the reluctance to write in detail on the answer sheet for the information known and problem asked in the questions, then delivered it in the interview session. In contrastNTS, the low-ability students wrote in great detail. At the stage of representing and formulating, high, medium, and low students used the same terms and formulas. At the stage of planning and implementing, the three students used various methods. However, the three students acquired the same answer and rechecked the results with what was known in the questions.
      PubDate: 2022-03-31
      DOI: 10.20961/teknodika.v20i1.56168
      Issue No: Vol. 20, No. 1 (2022)
       
  • Online Platforms in Mobile Learning as Online Learning Media during the
           COVID-19 Pandemic

    • Authors: Fella Farikhatus Sholikhah, Triana Rejekiningsih, Leo Agung Sutimin
      Pages: 18 - 25
      Abstract: This paper aims to describe platforms in mobile learning during the pandemic. This writing was motivated by an uncontrolled pandemic that made several aspects uncontrollable, including education, so learning activities were forced to change. Therefore, there is a need to update learning through learning media with several platforms available for mobile learning. This online platform in mobile learning is a medium that can solve students' problems during a pandemic that helps the learning process run. The method used in this paper was to use a literature study that examined several sources of articles from research results published to be analyzed and draw conclusions. This paper indicated that platforms such as Google Classroom, Zoom, and Microsoft Teams could solve problems during the pandemic. The average result was more than 60% based on the data presented. This figure is considered to have reached the effective criteria. Learning using online platforms, such as Google Classroom, Zoom, and Microsoft Teams, can be an alternative and help activate students when offline learning cannot be carried out, even mobile-based learning media.
      PubDate: 2022-03-31
      DOI: 10.20961/teknodika.v20i1.55841
      Issue No: Vol. 20, No. 1 (2022)
       
  • Review of Teaching Materials on Islamic Education Subjects for Higher
           Education: Case Studies in Indonesia

    • Authors: Pramesti Wulandari, Asrowi Asrowi, Djono Djono
      Pages: 26 - 34
      Abstract: This research article aims to determine whether the development of teaching materials can positively impact and improve students' soft skills during the learning process. This qualitative research used the literature study method. Based on the explanation, the development of teaching material is closely related to learning planning. Teaching materials have become one of the components in the learning process, in which the design must follow the learning principles. Teaching materials also need to include instructions on how to learn, competencies to be achieved, lesson content, practice questions, work instructions, and assessments. Moreover, various teaching materials have been developed in Islamic Education subjects for higher education to help achieve the planned learning objectives in its development. Some developments of these teaching materials include Augmented Reality (AR), Islamic glossary applications, infographics, and animated infographics, analyzed in this article. These various developments of teaching materials are creative and innovative. Utilizing these technologies needs to be studied more deeply to produce effective teaching materials that can keep up with the times and improve students' soft skills.
      PubDate: 2022-03-31
      DOI: 10.20961/teknodika.v20i1.56609
      Issue No: Vol. 20, No. 1 (2022)
       
  • Fostering Students' Independent Learning in Introduction to Learning
           Media Courses through the Use of Interactive Multimedia

    • Authors: Hirnanda Dimas Pradana, Andi Kristanto
      Pages: 35 - 47
      Abstract: The current era is entering a fast-paced and uncertain period. In that era, it has a significant impact on learning. One of the impacts is online learning. However, online learning raises various kinds of problems in its implementation. Student learning independence is one of the problems that arise and must be resolved immediately. If student learning independence cannot be appropriately handled, learning outcomes will also be affected. From the observations, independent learning in students also causes low learning outcomes obtained. Thus, interactive multimedia is here to solve the problem of independent learning in students. Interactive multimedia can help students to learn independently. Interactive multimedia does not only act as a passive means of knowledge but also can be a solution for students to understand introductory learning media courses. The development model used was the Lee & Owens model. The research design in this study was a one-group pretest-posttest design. The results of this study were valid and effective interactive multimedia products and increased student independence. The implication of improving student learning independence ultimately impacts increasing student learning outcomes.  
      PubDate: 2022-03-31
      DOI: 10.20961/teknodika.v20i1.58626
      Issue No: Vol. 20, No. 1 (2022)
       
  • Literacy Analysis of Information and Communication Technology for
           Vocational High School Teachers in Using Augmented Reality Media

    • Authors: Fatma Sukmawati, Nashniq Shah Bin Majiri
      Pages: 48 - 60
      Abstract: Information and communication technology (ICT) literacy is a fundamental skill that every educator must possess in the 21st century. This study looks at the category of ICT literacy levels of accounting teachers in vocational high schools. This research is quantitative descriptive. The research sample consisted of 35 accounting teachers at a vocational high school in Surakarta. Five categories were used to categorize the level of ICT literacy, while the aspects measured in ICT literacy comprised six domains: access, manage, integrate, evaluate, create, and communicate. Data were collected using the methods of observation, interviews, and questionnaires. Data obtained through questionnaires were then analyzed using descriptive analysis techniques with percentages. The results showed that the six aspects measured in each category, on average, were in the relatively good category, the level was quite good (40%), the level was good (22%), and the level was very good (20%). It explains that ICT literacy in utilizing augmented reality media combines the ability to access, intellectually, interpret, communicate, and new skills to effectively use information and communication technology.
      PubDate: 2022-03-31
      DOI: 10.20961/teknodika.v20i1.59743
      Issue No: Vol. 20, No. 1 (2022)
       
  • The Development of PowerPoint-Based Video Intructional Media for Islamic
           Education Teachers in MTs Qudsiyyah Kudus

    • Authors: Guntur Cahyono, Muhamad Rozikan
      Pages: 61 - 77
      Abstract: This research aims to develop a PowerPoint-based video instructional media. PowerPoint is an office application that teachers can easily operate. There are three steps in the development process of this research, namely, testing the prototype of the material on individual students with three students. It was followed by trials in small classes and large class trials (field tryouts). This small class trial involved eight students, while the large class involved 20 students by taking the students in the class. The first evaluation results of this learning media product were 89.9, followed by the second and third tests, which resulted in the same score of 89.3. It means that the design development of this media product is feasible for the teaching and learning process and can be developed according to the learning needs of the madrasah. The evaluation and product improvement process needs to be carried out to produce good learning media products. This PowerPoint-based video learning media is expected to provide new learning experiences for students because learning is more interesting.
      PubDate: 2022-03-31
      DOI: 10.20961/teknodika.v20i1.58841
      Issue No: Vol. 20, No. 1 (2022)
       
  • Development of Online-Based Digital Learning Media for Geography Subjects
           at Madrasah Aliyah Negeri I Wonosobo

    • Authors: Farida Ariani, G.A. Ghansyam
      Pages: 78 - 86
      Abstract: Nowadays, learning media is growing in line with the rapid development of information technology. This research was conducted in connection with the need for learning media that can be used anywhere and anytime without any limitation of place and time. This study aims to develop online learning media products for geography learning. The research method used was the Research and Development (R&D) method. The research subjects were students of class X Madrasah Aliyah Negeri 1 Wonosobo. Data collection techniques used the methods of observation, interviews, questionnaires, and documentation. Questionnaires were employed to determine the feasibility of online-based learning media, whereas data analysis techniques utilized percentage techniques. From the study results, it can be concluded that the online-based learning media developed can be said to be good by experts. It can be seen from the testing results on students to determine the level of media feasibility based on predetermined criteria/indicators. Thus, this learning media deserves to be used as an alternative learning media with a good category (88%), namely with details on educational criteria with good results (93%), appearance criteria with good results (85%), and technical criteria with good results (89%). Hence, online-based learning media for geography class X is feasible to use as a choice of digital learning media.
      PubDate: 2022-03-31
      DOI: 10.20961/teknodika.v20i1.60273
      Issue No: Vol. 20, No. 1 (2022)
       
  • The Effectiveness of Digital Teaching Materials Based on Google Education
           to Improve Student's Critical Thinking Ability

    • Authors: Felixtian Teknowijoyo, Putri Wulandari, Gunarhadi Gunarhadi
      Pages: 87 - 95
      Abstract: This research aims to develop digital teaching materials based on Google education on physics subjects to improve students' critical thinking skills in Kalam Kudus Christian Junior High School Surakarta. This research method used was research and development to ADDIE development models, including the Analysis, Design, Development, Implementation, and Evaluation stages. The subject of this study was class VIII students of Kalam Kudus Christian Junior High School, with 60 students. Teaching materials and critical thinking skills tests were conducted on class VIII Kalam Kudus Christian Junior High School Surakarta students. The design of this research trial was a one-group pre-test-post-test design. The results showed that the average percentage of material expert validation value was 81%, media expert validation value was 84.5, and critical thinking skills instruments were 80.8%, with very feasible criteria. In limited trials, Google-based digital teaching materials users got an average score from teachers and learners of 80.50% with very practical criteria. Google-based digital teaching materials’ effectiveness in improving critical thinking skills was characterized by differences in learners' critical thinking test results from 65.6 to 80. These results indicate that the digital teaching materials based on Google education developed had valid, practical, and effective criteria to improve learners' critical thinking skills.
      PubDate: 2022-05-07
      DOI: 10.20961/teknodika.v20i1.60551
      Issue No: Vol. 20, No. 1 (2022)
       
 
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