Subjects -> EDUCATION (Total: 2346 journals)
    - ADULT EDUCATION (24 journals)
    - COLLEGE AND ALUMNI (10 journals)
    - E-LEARNING (38 journals)
    - EDUCATION (1996 journals)
    - HIGHER EDUCATION (140 journals)
    - ONLINE EDUCATION (42 journals)
    - SCHOOL ORGANIZATION (14 journals)

ONLINE EDUCATION (42 journals)

Showing 1 - 41 of 41 Journals sorted alphabetically
Aprendo con NooJ     Open Access   (Followers: 1)
Asian Association of Open Universities Journal     Open Access   (Followers: 1)
Asian Journal of Distance Education     Open Access   (Followers: 2)
Campus Virtuales     Open Access   (Followers: 3)
Current Issues in Emerging eLearning     Open Access   (Followers: 11)
Designs for Learning     Open Access   (Followers: 12)
Digital Education Review     Open Access   (Followers: 7)
Edu Komputika Journal     Open Access   (Followers: 1)
Edutec : Revista Electrónica de Tecnología Educativa     Open Access  
European Journal of Open, Distance and E-Learning     Open Access   (Followers: 4)
ICT Learning     Open Access   (Followers: 4)
IEEE Transactions on Learning Technologies     Full-text available via subscription   (Followers: 12)
International Journal of Computer-Assisted Language Learning and Teaching     Full-text available via subscription   (Followers: 14)
International Journal of Cyber Ethics in Education     Full-text available via subscription   (Followers: 2)
International Journal of Educational Technology     Open Access   (Followers: 10)
International Journal of Educational Technology in Higher Education     Open Access   (Followers: 26)
International Journal of Game-Based Learning     Hybrid Journal   (Followers: 17)
International Journal of Mobile and Blended Learning     Full-text available via subscription   (Followers: 25)
International Journal of Mobile Learning and Organisation     Hybrid Journal   (Followers: 16)
International Journal of Virtual and Personal Learning Environments     Full-text available via subscription   (Followers: 18)
International Journal of Web-Based Learning and Teaching Technologies     Hybrid Journal   (Followers: 20)
International Journal on Advances in ICT for Emerging Regions (ICTer)     Open Access   (Followers: 2)
International Review of Research in Open and Distance Learning     Open Access   (Followers: 24)
International Technology and Education Journal     Open Access   (Followers: 1)
Irish Journal of Academic Practice     Open Access   (Followers: 1)
Irish Journal of Technology Enhanced Learning     Open Access   (Followers: 2)
Journal of Computers in Education     Hybrid Journal   (Followers: 9)
Journal of Digital Learning in Teacher Education     Hybrid Journal   (Followers: 25)
Journal of Learning and Teaching in Digital Age     Open Access   (Followers: 6)
Journal of Learning for Development     Open Access   (Followers: 4)
Journal of Open, Flexible and Distance Learning     Open Access   (Followers: 29)
Journal of Research on Technology in Education     Hybrid Journal   (Followers: 16)
Journal of Teaching and Learning with Technology     Open Access   (Followers: 10)
Multicultural Education Review     Hybrid Journal   (Followers: 8)
Networks : An Online Journal for Teacher Research     Open Access   (Followers: 1)
OUSL Journal     Open Access  
Research and Practice in Technology Enhanced Learning     Open Access   (Followers: 7)
Revista Interuniversitaria de Investigación en Tecnología Educativa     Open Access  
Smart Learning Environments     Open Access   (Followers: 6)
Teknodika     Open Access  
Theory and methods of e-learning     Open Access   (Followers: 11)
Similar Journals
Journal Cover
Journal of Learning and Teaching in Digital Age
Number of Followers: 6  

  This is an Open Access Journal Open Access journal
ISSN (Online) 2458-8350
Published by Gazi Üniversitesi Homepage  [9 journals]
  • Review of Trends in Peer Instruction: Bibliometric Mapping Analysis and
           Systematic Review

    • Authors: Yusuf Ziya OLPAK; Ramazan YILMAZ
      Abstract: This research aims to reveal the trend in peer instruction that many researchers around the world have been working on for over 20 years. In this context, 58 papers published in journals indexed in SSCI were examined in terms of different variables (e.g., research methods, courses, and response technologies). The bibliometric results showed that the most used keyword and the most used word in the abstract sections of the studies was peer instruction. Systematic review results revealed that the continent and country with the most studies among 17 countries in four continents is North America and the USA, respectively. Moreover, the majority of studies were published in 2016. It was also found that studies are generally carried out with numerical courses such as physics, chemistry, and computer science. Other findings provided from the researches were discussed in detail, and various suggestions were made for teachers and researchers in line with the findings obtained from the study.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • Educational Computer Game for Eartquake

    • Authors: Ebru YILMAZ İNCE; Murat Emre SANCAK
      Abstract: Earthquakes are the movements of the earth's crust that originate in the ground, and they are one of the natural disasters that frighten people because they occur suddenly and often cause great loss of life and property. Earthquake natural disaster is the reality of Turkey and it is important to raise public awareness on this issue. Thanks to the sound effects, realistic animations and three-dimensional virtual environments used in the development of computer games developed in today's technologies, they attract more attention from the players. Digital computer games are used for educational purposes in various fields, enabling learners to increase their motivation towards the relevant subject. It is important to develop educational digital games using up-to-date technologies and present them to young people in accordance with learning. In this study, an educational three-dimensional computer game describing what to do before, during and after the earthquake was developed using the Unity game engine and C# coding language. It is thought that the features of the earthquake educational computer game will attract the attention of everyone from seven to seventy with its three-dimensional virtual environment and educational content, and it can be used for educational purposes in order to increase their motivation for gaining knowledge and experience about earthquakes.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • A Systematic Review of Tech-supported Collaborative Creativity Practices
           in the Field of Education

    • Authors: Burcu GÜNDOĞDU; Ali MERÇ
      Abstract: This study aims to make a systematic review of technology-supported collaborative creativity pedagogy and practices in the field of education by focusing on peer-reviewed articles published in journals between 2014 and 2019. The targeted educational levels were specified as elementary, secondary education and teacher education students. 21 studies were examined from different aspects: (a) forms of technology and technological features with pedagogical affordances and (c) teachers and students' roles, and the pedagogical approach, (c) problems and solutions. A narrative synthetic approach was employed to categorize, analyse and synthesize the data according to themes developed. The findings indicate majority of the studies employed different types of pedagogies, and yet all follow student-directed pedagogies or theories drawing on social-constructivism. In the selected studies, three teachers’ roles were identified: giving planned or explicit guidance, promoting dialogue between students during the process of creation and orchestrating collaborative creativity flow of students. And, students’ roles were also found to be in parallel with the teachers’ roles. With regard to forms of technology, among 5 major technological forms, web-based were the favoured technology due to its affordances. Besides, the selected studies showed there are teacher-related, student-related and techrelated problems, and students overcome these problems through solving the problem together, being considerate about their team members and valuing their teachers’ effort. Therefore, the papers selected for this review indicated that the problems were not perceived as obstacles to collaborative creativity both by students and teachers. Instead, they were considered as a means to boost collaboration and creativity.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • The Effect of Distance Education on Self-efficacy towards Online
           Technologies and Motivation for Online Learning

    • Authors: Gül ÖZÜDOĞRU
      Abstract: This research aimed to investigate the effect of distance education during the COVID-19 pandemic on psychological counselor candidates’ self-efficacy perceptions towards online technologies and their motivation for online learning. Single group pretest-posttest model, a quantitative method, was used in the research. The study participants were third-year students at the Faculty of Education, Psychological Counseling and Guidance Department of a state university in the fall semester of 2020-2021. Demographic Information Form, Online Technologies Self-Efficacy Scale and Online Motivation Scale were used as data collection tools. As a result of the research, it was observed that the psychological counselor candidates’ self-efficacy for online technologies and online learning motivation scores were above the average. It was concluded that the distance education used during the COVID-19 pandemic caused a statistically significant difference in psychological counselor candidates’ self-efficacy towards online technologies, but did not cause a difference in their online learning motivation. There was no significant difference in self-efficacy according to gender and place of residence. However, while there was no significant difference in motivation according to gender, a significant difference was observed in regards to the place of residence in favor of citycenter. It is important to present psychological counselor candidates’ perceptions and motivations in regards to distance education, which is an ongoing process at the moment, for their professional development.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • The Impact of ICT Instruction on Online Learning Readiness of Pre-Service

    • Authors: Ulaş İLİC
      Abstract: The present study aimed to investigate the impact of a course that included ICT skills on the online learning readiness of pre-service teachers in a completely distance education environment. In the research, single group pre-test post-test model was adopted. The study was conducted with 123 pre-service teachers. The E-Learning Readiness Scale for College Students was used to collect the data. Furthermore, the course academic achievement final scores of the participants were employed. The data collection process continued during the 2020-2021 academic year fall term. The study findings demonstrated that total online learning readiness and sub-dimension scores increased after the Information Technologies Course. It was found that there was no difference across the scores based on gender. The academic achievements of female students were higher. At the beginning of the term, it was revealed that ease of use, online learning readiness and computer self-efficacy, internet self-efficacy and learner control variables varied based on personal computer ownership. At the end of the term, both these variables and academic achievement did not differ across personal computer ownership. There was a correlation between the ease of use variable and online learning readiness both at the beginning and the end of the term. On the other hand, there was no correlation between the academic achievement and ease of use or online learning readiness. It could be suggested that the present study findings could contribute to future studies in terms of online learning readiness.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • An Investigation of the Relationship between University Students'
           Digital Burnout Levels and Perceived Stress Levels

    • Authors: Battal GÖLDAĞ
      Abstract: The aim of this study is to examine the relationship between university students' digital burnout levels and their perceived stress levels. The population of the research consists of students studying at İnönü University, Malatya, in the spring semester of the 2020-2021 academic year. The data were collected online. The sample included 925 students who voluntarily participated in the research. According to the results obtained in the research; students' digital burnout levels are above average and their perceived stress level is moderate. Students who use smart phones to connect to the Internet have higher levels of digital burnout than those who use desktop/laptop. The digital burnout levels of students studying at undergraduate level are higher than students studying at graduate level. There is no difference between students' digital burnout levels and perceived stress levels according to the classes they study and the level of use of digital devices. As students' internet usage time increases, their digital burnout levels and perceived stress levels also increase. There is a moderately positive and significant relationship between students' digital burnout levels and their perceived stress levels. As students' digital burnout levels increase, so do their perceived stress levels.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • Assisting Higher Education Learners Online to Acquire Self-Regulated
           Writing Strategies during COVID-19

    • Authors: Meral ŞEKER; Banu INAN KARAGÜL
      Abstract: Background: The abrupt transition to virtual language learning environments due to the Covid-19 pandemic has brought considerable challenges to educational practices. In the context of foreign/second language learning and teaching, it has become more difficult to ensure that learners have the necessary engagement and motivation levels along with sufficient support and guidance. As educators and researchers report, the adversities in today’s online learning environments need to be challenged.Purposes: The study is meant to contribute to language learning and teaching practices by sharing the results of the implementation of a self-supporting tool, namely, Self-Monitoring Chart for Effective Writing Strategies. The chart has been developed by the researchers for an online academic English writing course at higher education level to assist learners their writing improvement and to become self-regulated learners while maintaining their engagement in their writing tasks.Methodology/Approach: The study was designed as a qualitative case study and the opinions of the participants on their experiences of using the chart were elicited using semi-structured interviews. The participants were students at English Language Teaching departments of two state universities (N=48). The qualitative data gathered was analyzed using systematic content analysis.Findings and Discussion: The results indicate that the learners greatly benefited from using the SMC. In particular, they reported to have become aware of SRL writing strategies, to have learned how to implement them, to be more engaged and more motivated in writing tasks. The implications are meant to contribute to online language learning and teaching contexts.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • Students’ Views Regarding Instruction during the Pandemic Process

    • Authors: Funda HASANÇEBİ; Mehmet YAVUZ, Bünyami KAYALI, Mehmet HASANÇEBİ, Özgür TUTAL, Abdurrahim ÖZKILIÇ
      Abstract: The aim of this study was to determine the views of secondary and high school students regarding the distance education activities carried out during the coronavirus disease 2019 (COVID-19) pandemic, the blended learning activities conducted afterwards, and the post-pandemic back-to-school process. The study consisted of 982 students and was conducted utilizing the descriptive survey method, one of the quantitative research methods. Data were collected using the “Scale of Evaluating Instruction in Pandemic Process”. The findings indicated that most of the students used smartphones alone for distance education during the pandemic process and most of them participated in distance education only via live lessons. In addition, no significant difference was found between genders with regard to students’ satisfaction with the distance education process and their expectations. On the other hand, most of the students did not receive sufficient psychological and academic support during this process. It was also noted that the students with internet access were more satisfied with the instruction activities in this process and that their access to the internet and technologies were higher than the students without internet access. Based on our findings, we recommend that students should be provided with academic and psychological support, security precautions should be tightened in schools to minimize the effects of the pandemic, and equal opportunities should be provided to students regarding hardware and internet support.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • Postgraduate Theses on Digital Literacy in Turkey: A Content Analysis

    • Authors: Mithat ELÇİÇEK; Mustafa KAHYAOĞLU
      Abstract: The purpose of this research is to reveal the research trends of postgraduate theses published in the field of digital literacy published in Turkey between 2015 and 2020. In this context, a total of 34 postgraduate theses on digital literacy published between 2015 and 2020 in the database of YÖK (Higher Education Institution) National Thesis Centre were examined. In the examination of the theses, the publication classification form including year, level, language, department, research method, research design, sample, the determination method of the sample, number of sample, data collection tool, data analysis techniques, research topic, and research results were used. According to the results of the research, it was determined that the number of studies published in the field of digital literacy increased until 2019 and decreased in 2020. It was also determined that these theses are generally carried out at the master's level and mostly regarding the department of Computer and Instructional Technology Education. Another finding was that common methods and designs used in these studies are the quantitative research method and descriptive and relational research design. Considering the sample in the theses, it was determined that pre-service teachers and university students constitute the sample and that the convenience sampling method is used. The topics were mainly about the examination of digital literacy level based on various variables and the highest digital literacy levels of secondary and high school students were found to be the highest in the results obtained.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • The Role of Multimedia in Concept Learning from the Parents’

    • Authors: Tarık BAŞAR; Eda ELYILDIRIM
      Abstract: During the period of the pandemic in particular, children who are not able to leave their homes have been spending more time using multimedia devices. This research was carried out in order to determine the role of multimedia in preschool children's concept learning, as expressed by their parents. For this purpose, the research was designed qualitatively, and the case study model was used. The study's working group consisted of 21 parents living in seven different geographical regions of Turkey. The parents were determined using the maximum variation sampling method. A semi-structured interview form was used as a data collection tool in the research. The content analysis technique was used to analyze the data obtained in the research. As a result of the research, it was determined that the multimedia devices that children spent most time on were televisions, smartphones and tablets. Children preferred to use multimedia mostly for fun and games. The vast majority of parents thought that adult supervision was needed when children spent time using multimedia devices. In the research, the benefit of multimedia use that the parents most emphasized was concept learning. According to the parents, their children learned many basic concepts through accessing multimedia content. Parents also expressed their opinion that the multimedia content and apps contributing most to the children's concept learning were animated cartoons, YouTube and digital games. As a result of the research, it can be said that technological devices that offer children multimedia content positively affect children’s learning of basic concepts.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • Virtual Dissection Table: A Supplemental Learning Aid for a Physical
           Therapy Anatomy Course

    • Authors: Martin G ROSARIO
      Abstract: While cadaver dissection and prosection are deemed quintessential methods for studying anatomy, these methods are attenuated by the flat, 2-D structures incorporated into didactic segments of the anatomy courses that minimize students’ ability to comprehend anatomy, leading to constraints in the teaching and learning experience. Several tools, such as 3-D virtual anatomy apps and anatomical models, enhance teaching and students’ understanding of gross human anatomy. The Anatomage, a virtual anatomy dissection table (VDT), is a compelling technological development with dissection capabilities and a prosection of the human body and its segments. This study intends to explore incorporating a VDT into a physical therapy anatomy course as an enhanced anatomical learning technique. The methods encompass the inclusion of the VDT as an extra dissection table within the cadaver lab setting. Each group of scholars was required to locate the anatomical configurations and dissections assigned to the topic on the VDT. The anatomy course included four examinations covering the entire human body. The results suggest advancements in knowledge retention following the incorporation of VDT in the cadaver dissection portion of the course. Therefore, we ascertained that the VDT is an exemplary tool to adopt in anatomy courses to aid in the comprehension of complex anatomical structures. Integrating VDT is paramount to the assimilation and application of human anatomy in students’ future health careers.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
  • Two Decades of Computing at the University of Belize

    • Authors: David GARCİA; Farshad RABBANİ
      Abstract: Computer science became a distinct academic discipline in the early 1950s. The first computer science degree program was founded in Belize around 45 years later, under the auspices of the nascent University College of Belize, which would subsequently become the University of Belize. We present a twenty-year synopsis of a degree program created in 1998 to build an undergraduate curriculum using the surge of computing in the country of Belize as a catalyst coupled with the recognition of the importance of computing for national development. The four-year undergraduate degree program has resulted in steady student enrolment over the past two decades featuring a female student population consistent with female enrolment in similar computer science programs globally. The study details the origins, development efforts, successes, challenges, and recommendations for the program's future development.
      PubDate: Thu, 13 Jan 2022 00:00:00 +030
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