Subjects -> ENVIRONMENTAL STUDIES (Total: 913 journals)
    - ENVIRONMENTAL STUDIES (810 journals)
    - POLLUTION (31 journals)
    - TOXICOLOGY AND ENVIRONMENTAL SAFETY (54 journals)
    - WASTE MANAGEMENT (18 journals)

ENVIRONMENTAL STUDIES (810 journals)            First | 1 2 3 4 5     

Showing 601 - 378 of 378 Journals sorted alphabetically
Mutation Research/Fundamental and Molecular Mechanisms of Mutagenesis     Hybrid Journal   (Followers: 5)
Mutation Research/Genetic Toxicology and Environmental Mutagenesis     Hybrid Journal   (Followers: 8)
Nano Select     Open Access  
Nanotechnology for Environmental Engineering     Hybrid Journal  
Nativa     Open Access  
Natur und Recht     Hybrid Journal   (Followers: 6)
Natural Areas Journal     Full-text available via subscription   (Followers: 10)
Natural Hazards     Hybrid Journal   (Followers: 53)
Natural Resources     Open Access  
Natural Resources & Engineering     Hybrid Journal  
Natural Resources and Environmental Issues     Open Access   (Followers: 2)
Nature and Culture     Full-text available via subscription   (Followers: 11)
Nature-Based Solutions     Open Access  
Nepal Journal of Environmental Science     Open Access   (Followers: 1)
NeuroToxicology     Hybrid Journal   (Followers: 1)
Neurotoxicology and Teratology     Hybrid Journal   (Followers: 3)
NEW SOLUTIONS: A Journal of Environmental and Occupational Health Policy     Full-text available via subscription   (Followers: 2)
New Zealand Journal of Environmental Law     Full-text available via subscription   (Followers: 4)
NJAS : Wageningen Journal of Life Sciences     Hybrid Journal  
Novos Cadernos NAEA     Open Access  
npj Urban Sustainability     Open Access  
Observatorio Medioambiental     Open Access  
Occupational and Environmental Medicine     Hybrid Journal   (Followers: 18)
Ochrona Srodowiska i Zasobów Naturalnych : Environmental Protection and Natural Resources     Open Access  
Oecologia     Hybrid Journal   (Followers: 54)
Oikos     Hybrid Journal   (Followers: 55)
One Earth     Hybrid Journal   (Followers: 2)
One Ecosystem     Open Access  
Open Environmental Research Journal     Open Access   (Followers: 1)
Open Journal of Marine Science     Open Access   (Followers: 6)
Open Journal of Modern Hydrology     Open Access   (Followers: 5)
Our Nature     Open Access   (Followers: 1)
Pace Environmental Law Review     Open Access   (Followers: 4)
Packaging, Transport, Storage & Security of Radioactive Material     Hybrid Journal   (Followers: 2)
Palaeobiodiversity and Palaeoenvironments     Hybrid Journal   (Followers: 3)
Particle and Fibre Toxicology     Open Access   (Followers: 2)
Pastos y Forrajes     Open Access  
Peer Community Journal     Open Access   (Followers: 4)
Perspectives in Ecology and Conservation     Full-text available via subscription   (Followers: 2)
Pharmacology & Therapeutics     Hybrid Journal   (Followers: 3)
Pharmacology Biochemistry and Behavior     Hybrid Journal   (Followers: 2)
Physio-Géo     Open Access   (Followers: 1)
Pittsburgh Journal of Environmental and Public Health Law     Open Access  
Planet     Open Access   (Followers: 4)
Planeta Amazônia : Revista Internacional de Direito Ambiental e Políticas Públicas     Open Access  
Planning & Environmental Law: Issues and decisions that impact the built and natural environments     Hybrid Journal   (Followers: 6)
Plant Ecology & Diversity     Partially Free   (Followers: 13)
Plant Knowledge Journal     Open Access   (Followers: 1)
Plant, Cell & Environment     Hybrid Journal   (Followers: 8)
Plant-Environment Interactions     Open Access  
Plants, People, Planet     Open Access   (Followers: 1)
Polar Journal     Hybrid Journal   (Followers: 2)
Political Studies     Hybrid Journal   (Followers: 42)
Political Studies Review     Hybrid Journal   (Followers: 18)
Population and Environment     Hybrid Journal   (Followers: 6)
Population Ecology     Hybrid Journal   (Followers: 12)
Practice Periodical of Hazardous, Toxic, and Radioactive Waste Management     Full-text available via subscription  
Presence: Virtual and Augmented Reality     Hybrid Journal   (Followers: 2)
Proceedings of the Institution of Civil Engineers - Waste and Resource Management     Hybrid Journal   (Followers: 1)
Proceedings of the Institution of Mechanical Engineers Part M: Journal of Engineering for the Maritime Environment     Hybrid Journal   (Followers: 3)
Proceedings of the International Academy of Ecology and Environmental Sciences     Open Access   (Followers: 1)
Proceedings of the Vertebrate Pest Conference     Open Access  
Process Integration and Optimization for Sustainability     Hybrid Journal  
Process Safety and Environmental Protection     Hybrid Journal   (Followers: 4)
Producción + Limpia     Open Access  
Progress in Disaster Science     Open Access   (Followers: 1)
Progress in Industrial Ecology, An International Journal     Hybrid Journal   (Followers: 2)
Projets de Paysage     Open Access  
Psychological Assessment     Full-text available via subscription   (Followers: 12)
Public Money & Management     Hybrid Journal   (Followers: 7)
Quaternary     Open Access  
Recursos Rurais     Open Access  
REDER : Revista de Estudios Latinoamericanos sobre Reducción del Riesgo de Desastres     Open Access  
Regional Environmental Change     Open Access   (Followers: 2)
Regional Sustainability     Open Access   (Followers: 1)
Rekayasa     Open Access  
Remediation Journal     Hybrid Journal   (Followers: 8)
Remote Sensing Applications : Society and Environment     Full-text available via subscription   (Followers: 9)
Remote Sensing Letters     Hybrid Journal   (Followers: 46)
Rendiconti Lincei     Hybrid Journal  
Renewable Energy and Environmental Sustainability     Open Access   (Followers: 1)
Renewable Energy Focus     Full-text available via subscription   (Followers: 7)
Research & Reviews : Journal of Ecology     Full-text available via subscription   (Followers: 3)
Research and Practice for Persons with Severe Disabilities     Full-text available via subscription   (Followers: 3)
Research Journal of Environmental Sciences     Open Access   (Followers: 2)
Research Journal of Environmental Toxicology     Open Access   (Followers: 2)
Resources     Open Access  
Resources and Environment     Open Access  
Resources, Conservation & Recycling     Hybrid Journal   (Followers: 20)
Resources, Conservation & Recycling : X     Open Access   (Followers: 1)
Resources, Conservation & Recycling Advances     Open Access   (Followers: 1)
Rethinking Ecology     Open Access  
Reuse/Recycle Newsletter     Hybrid Journal  
Review of Agricultural, Food and Environmental Studies     Hybrid Journal  
Review of Environmental Economics and Policy     Hybrid Journal   (Followers: 11)
Revista AIDIS de Ingeniería y Ciencias Ambientales. Investigación, desarrollo y práctica     Open Access  
Revista Ambivalências     Open Access  
Revista Brasileira de Ciências Ambientais     Open Access  
Revista Brasileira de Meio Ambiente     Open Access  
Revista Chapingo. Serie Ciencias Forestales y del Ambiente     Open Access  
Revista Ciência, Tecnologia & Ambiente     Open Access  
Revista de Ciencias Ambientales     Open Access  
Revista de Direito Ambiental e Socioambientalismo     Open Access  
Revista de Direito e Sustentabilidade     Open Access  
Revista de Gestão Ambiental e Sustentabilidade - GeAS     Open Access  
Revista de Investigación en Agroproducción Sustentable     Open Access  
Revista de Salud Ambiental     Open Access  
Revista ECOVIDA     Open Access   (Followers: 3)
Revista Eletrônica de Gestão e Tecnologias Ambientais     Open Access  
Revista Geama     Open Access  
Revista Hábitat Sustenable     Open Access  
Revista Iberoamericana Ambiente & Sustentabilidad     Open Access  
Revista Kawsaypacha: Sociedad y Medio Ambiente     Open Access  
Revista Laborativa     Open Access  
Revista Meio Ambiente e Sustentabilidade     Open Access  
Revista Mundi Meio Ambiente e Agrárias     Open Access  
Revista Verde de Agroecologia e Desenvolvimento Sustentável     Open Access   (Followers: 2)
Rivista di Studi sulla Sostenibilità     Full-text available via subscription   (Followers: 1)
RUDN Journal of Ecology and Life Safety     Open Access  
Russian Journal of Ecology     Hybrid Journal   (Followers: 1)
Safety Science     Hybrid Journal   (Followers: 29)
San Francisco Estuary and Watershed Science     Open Access  
SAR and QSAR in Environmental Research     Hybrid Journal   (Followers: 1)
Saúde e Meio Ambiente : Revista Interdisciplinar     Open Access  
Scandinavian Journal of Work, Environment & Health     Partially Free   (Followers: 13)
Science of The Total Environment     Hybrid Journal   (Followers: 36)
Sciences Eaux & Territoires : la Revue du Cemagref     Open Access  
Social and Environmental Accountability Journal     Hybrid Journal   (Followers: 3)
Sociedad y Ambiente     Open Access  
Soil and Sediment Contamination: An International Journal     Hybrid Journal   (Followers: 3)
Soil and Tillage Research     Hybrid Journal   (Followers: 9)
South Australian Geographical Journal     Open Access  
South Pacific Journal of Natural and Applied Sciences     Hybrid Journal  
Southern African Journal of Environmental Education     Open Access  
Southern Forests : a Journal of Forest Science     Hybrid Journal   (Followers: 3)
Sriwijaya Journal of Environment     Open Access  
Stochastic Environmental Research and Risk Assessment     Hybrid Journal   (Followers: 4)
Strategic Planning for Energy and the Environment     Hybrid Journal   (Followers: 4)
Studies in Conservation     Hybrid Journal   (Followers: 16)
Sustainability     Open Access   (Followers: 21)
Sustainability Agri Food and Environmental Research     Open Access   (Followers: 4)
Sustainability in Environment     Open Access   (Followers: 2)
Sustainable and Resilient Infrastructure     Hybrid Journal  
Sustainable Cities and Society     Hybrid Journal   (Followers: 22)
Sustainable Development     Hybrid Journal   (Followers: 14)
Sustainable Development Law & Policy     Open Access   (Followers: 12)
Sustainable Development Strategy and Practise     Open Access   (Followers: 4)
Sustainable Horizons     Full-text available via subscription   (Followers: 2)
Sustainable Technology and Entrepreneurship     Full-text available via subscription   (Followers: 3)
Sustinere : Journal of Environment and Sustainability     Open Access  
TECHNE - Journal of Technology for Architecture and Environment     Open Access   (Followers: 11)
Tecnogestión     Open Access  
Territorio della Ricerca su Insediamenti e Ambiente. Rivista internazionale di cultura urbanistica     Open Access  
The Historic Environment : Policy & Practice     Hybrid Journal   (Followers: 4)
The International Journal on Media Management     Hybrid Journal   (Followers: 7)
The Ring     Open Access  
Theoretical Ecology     Hybrid Journal   (Followers: 15)
Toxicologic Pathology     Hybrid Journal   (Followers: 19)
Toxicological & Environmental Chemistry     Hybrid Journal   (Followers: 2)
Toxicological Sciences     Hybrid Journal   (Followers: 11)
Toxicology     Hybrid Journal   (Followers: 19)
Toxicology and Applied Pharmacology     Hybrid Journal   (Followers: 25)
Toxicology and Industrial Health     Hybrid Journal   (Followers: 6)
Toxicology in Vitro     Hybrid Journal   (Followers: 12)
Toxicology Letters     Hybrid Journal   (Followers: 16)
Toxicology Mechanisms and Methods     Hybrid Journal   (Followers: 9)
Toxicon     Hybrid Journal   (Followers: 5)
Toxicon : X     Open Access  
Toxin Reviews     Hybrid Journal  
Transactions on Environment and Electrical Engineering     Open Access  
Transportation Research Part D: Transport and Environment     Hybrid Journal   (Followers: 28)
Transportation Safety and Environment     Open Access   (Followers: 1)
Transylvanian Review of Systematical and Ecological Research     Open Access  
Trends in Ecology & Evolution     Full-text available via subscription   (Followers: 230)
Trends in Environmental Analytical Chemistry     Hybrid Journal   (Followers: 3)
Trends in Pharmacological Sciences     Full-text available via subscription   (Followers: 21)
Tropicultura     Open Access  
Turkish Journal of Engineering and Environmental Sciences     Open Access   (Followers: 1)
UCLA Journal of Environmental Law and Policy     Open Access   (Followers: 1)
UD y la Geomática     Open Access  
Universidad y Ciencia     Open Access  
Universidad y Ciencia     Open Access  
UNM Environmental Journals     Open Access  
Urban Studies     Hybrid Journal   (Followers: 68)
Urban Transformations     Open Access  
Veredas do Direito : Direito Ambiental e Desenvolvimento Sustentável     Open Access  
VertigO - la revue électronique en sciences de l’environnement     Open Access   (Followers: 1)
Villanova Environmental Law Journal     Open Access  
Waste Management & Research     Hybrid Journal   (Followers: 6)
Water Conservation Science and Engineering     Hybrid Journal   (Followers: 1)
Water Environment Research     Full-text available via subscription   (Followers: 43)
Water International     Hybrid Journal   (Followers: 19)
Water Security     Hybrid Journal   (Followers: 5)
Water, Air, & Soil Pollution : Focus     Hybrid Journal   (Followers: 7)
Water, Air, & Soil Pollution     Open Access   (Followers: 21)
Weather and Forecasting     Hybrid Journal   (Followers: 43)
Weather, Climate, and Society     Hybrid Journal   (Followers: 16)
Web Ecology     Open Access   (Followers: 3)
Wetlands     Hybrid Journal   (Followers: 24)
Wilderness & Environmental Medicine     Hybrid Journal   (Followers: 2)

  First | 1 2 3 4 5     

Similar Journals
Journal Cover
Presence: Virtual and Augmented Reality
Journal Prestige (SJR): 0.227
Citation Impact (citeScore): 1
Number of Followers: 2  
 
  Hybrid Journal Hybrid journal (It can contain Open Access articles)
ISSN (Print) 1054-7460 - ISSN (Online) 1531-3263
Published by MIT Press Homepage  [39 journals]
  • A New Perspective on Enriching Augmented Reality Experiences: Interacting
           with the Real World

    • Free pre-print version: Loading...

      Authors: Seo B; Park J, Park J.
      Pages: 53 - 63
      Abstract: AbstractIn the last couple of years, augmented reality (AR) has become one of the most anticipated emerging technologies. The technology is becoming more intimate with people's everyday lives, and user experiences are getting more vivid year by year. However, most of the current AR experiences rely on interacting with virtual content augmented on the real world, becoming less impressive and exciting than they were in the first place. In this article, we explore a new perspective on enriching AR experiences for their emerging mature state. We first investigate interaction schemes in AR environments in detail and highlight potential features in the context of interacting with the real world. We also provide a brief discussion on technical challenges and issues to realize interacting with the real world in online AR scenarios. We believe that this article will initiate new research interests and directions for the next level of AR experiences.
      PubDate: Fri, 21 Jan 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00341
      Issue No: Vol. 28 (2022)
       
  • Lessons Learned from a Study on Distractions in Virtual Learning
           Environments: Reliability, Ecological Validity, and an Elusive Social
           Component

    • Free pre-print version: Loading...

      Authors: Tärning B; Ternblad E, Haake M, et al.
      Pages: 65 - 85
      Abstract: AbstractVirtual Reality has long been proposed to combine the reliability of controlled laboratory settings with the ecological validity of real life. While the technological development steadily pushes towards even more realistic renderings of the real world—the elusiveness of social and emotional elements gradually becomes more evident. This is not the least true for behavioral studies in rich sociocultural contexts. This article examines the outcomes of a study on distractions, taking place in a socially rich context—the classroom. The study made use of a Virtual Reality environment simulating a junior high school lesson, where the Distraction condition consisted of peers watching nonrelevant content on their laptops. In the control condition these laptops were closed. No significant distraction effects were found, neither on learning nor behavior. Given the strong support in the literature for such effects, the study design, including technical aspects, is scrutinized and discussed. We specifically highlight the difficulty of simulating a social relationship between the participant and agents in VR, which in this case makes the distraction stimulus significantly weaker. It is argued that the distraction effect of nearby peers’ laptop use relies (partly) on shared attention with social agents with an established social relation and common interests.
      PubDate: Fri, 21 Jan 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00342
      Issue No: Vol. 28 (2022)
       
  • A Systematic Review of Augmented Reality Applications for Automated
           Driving: 2009–2020

    • Free pre-print version: Loading...

      Authors: Riegler A; Riener A, Holzmann C.
      Pages: 87 - 126
      Abstract: AbstractWhile augmented reality (AR) interfaces have been researched extensively over the last decades, studies on their application in vehicles have only recently advanced. In this article, we systematically review 12 years of AR research in the context of automated driving (AD), from 2009 to 2020. Due to the multitude of possibilities for studies with regard to AR technology, at present, the pool of findings is heterogeneous and non-transparent. From a review of the literature we identified N=156 papers with the goal to analyze the status quo of existing AR studies in AD, and to classify the related literature into application areas. We provide insights into the utilization of AR technology used at different levels of vehicle automation, and for different users (drivers, passengers, pedestrians) and tasks. Results show that most studies focused on safety aspects, driving assistance, and designing non-driving-related tasks. AR navigation, trust in automated vehicles (AVs), and interaction experiences also marked a significant portion of the published papers; however, a wide range of different parameters was investigated by researchers. Among other things, we find that there is a growing trend toward simulating AR content within virtual driving simulators. We conclude with a discussion of open challenges, and give recommendations for future research in automated driving at the AR side of the reality-virtuality continuum.
      PubDate: Fri, 21 Jan 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00343
      Issue No: Vol. 28 (2022)
       
  • Can Remote Virtual Simulation Improve Practice-Based Training'
           Presence and Performance in Incident Commander Education

    • Free pre-print version: Loading...

      Authors: Hammar Wijkmark C; Heldal I, Metallinou M.
      Pages: 127 - 152
      Abstract: AbstractAn incident commander (IC) is expected to take command in any incident to mitigate consequences for humans, property, and the environment. To prepare for this, practice-based training in realistic simulated situations is necessary. Usually this is conducted in live simulation (LS) at dedicated (physical) training grounds or in virtual simulation (VS) situations at training centers, where all participants are present at the same geographical space. COVID-19-induced restrictions on gathering of people motivated the development and use of remote virtual simulation (RVS) solutions. This article aims to provide an increased understanding of the implementation of RVS in the education of Fire Service ICs in Sweden. Data from observations, questionnaires, and interviews were collected during an RVS examination of two IC classes (43 participants) following an initial pilot study (8 participants). Experienced training values, presence, and performance were investigated. The results indicated that students experienced higher presence in RVS, compared with previous VS studies. This is likely due to the concentration of visual attention to the virtual environment and well-acted verbal counterplay. Although all three training methods (LS, VS, and RVS) are valuable, future research is needed to reveal their respective significant compromises, compared with real-life incidents.
      PubDate: Tue, 25 Jan 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00346
      Issue No: Vol. 28 (2022)
       
  • The Effects of Steering Locomotion on User Preference and Accuracy in
           Virtual Environments

    • Free pre-print version: Loading...

      Authors: Rebenitsch L; Engle D.
      Pages: 153 - 168
      Abstract: AbstractLocomotion in virtual environments presents challenges due to the discrepancy between the virtual and the real-world space. Teleportation has been suggested for rapid transit and low cybersickness. However, users often find the method disorienting and difficult over short distances. This is problematic in many gaming scenarios where moderate distances are common. We examined three methods of self-directed, steering locomotion for short to mid-range distances. The methods were pointing, head, and semi-decoupled head and controller. The decoupled method was to explore if game console navigation would be preferred due to familiarity. The experiment focused on user preference and accuracy and had 19 participants. We anticipated that more intuitive methods would be preferred. The pointing method had the greatest impact on accuracy. History of motion sickness susceptibility and prior use of video games did not affect preference with participants favoring the pointing method twice as often over the head method and with none preferring the semi-decoupled method. The pointing method also had lower average illness scores, although not statistically significant. The results suggest that pointing provides an accurate method of locomotion while also being a lower cybersickness option for steering navigation.
      PubDate: Wed, 02 Feb 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00345
      Issue No: Vol. 28 (2022)
       
  • When Will Immersive Virtual Reality Have Its Day' Challenges to IVR
           Adoption in the Home as Exposed in Studies with Teenagers, Parents, and
           Experts

    • Free pre-print version: Loading...

      Authors: Hall L; Paracha S, Mitsche N, et al.
      Pages: 169 - 201
      Abstract: AbstractIn response to the pandemic, many countries have had multiple lockdowns punctuated by partial freedoms limiting physically being together. In 2020–2021, during the COVID-19 pandemic, parents were stressed and exhausted by the challenges of work, home schooling, and barriers to typical childcare arrangements. Children were missing one another, their social lives, and the variety of experiences that the world beyond the home brings. Immersive Virtual Reality (IVR) offers tried and tested ways to enable children to maintain beyond-household family activities and dynamics. However, it is not viewed as a solution. Instead, as demonstrated through a multiple method study involving a Rapid Evidence Assessment, workshops with 91 teenagers, interviews with 15 experts, a Delphi study with 21 experts, 402 parent questionnaires pre-pandemic, 232 parent questionnaires during the pandemic, and longitudinal interviews with 13 parents during the first UK lockdown in 2020, IVR is not viewed as having value in the home beyond gaming. Results highlight limited consideration of IVR as a way to enhance family life or the home, with a lack of evidence and direction from current research, innovation, and policy. The article empirically demonstrates that experts, teenagers, and parents have limited expectations for VR. Further, with parental resistance to adoption and a lack of ideas or innovations in how IVR could be used, the likelihood of VR-headset adoption remains low as does its potential as a means of educating, entertaining, and socially engaging children and teenagers.
      PubDate: Wed, 02 Feb 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00347
      Issue No: Vol. 28 (2022)
       
  • User Experience and Engagement in the Reality–Virtuality Continuum: A
           Special Issue Guest Editorial

    • Free pre-print version: Loading...

      Authors: Woolley SI; Collins T.
      Pages: 203 - 206
      PubDate: Wed, 02 Feb 2022 00:00:00 GMT
      DOI: 10.1162/pres_e_00348
      Issue No: Vol. 28 (2022)
       
  • A Spatial Informance Design Method to Elicit Early Interface Prototypes
           for Augmented Reality

    • Free pre-print version: Loading...

      Authors: Cowlyn J; Dalton N.
      Pages: 207 - 226
      Abstract: AbstractDesigning for augmented reality (AR) applications is difficult and expensive. A rapid system for the early design process of spatial interfaces is required. Previous research has used video for mobile AR design, but this is not extensible to head-mounted AR. AR is an emergent technology with no prior design precedent, requiring designers to allow free speculation or risk the pitfalls of “path dependence.” In this article, a participatory elicitation method we call “spatial informance design” is presented. We found combining “informance design,” “Wizard of Oz,” improvisation, and “paper prototyping,” to be a fast and lightweight solution for ideation of rich designs for spatial interfaces. A study using our method with 11 participants, produced similar and wildly different interface configurations and interactions for an augmented reality email application. Based on our findings, we propose design implications and an evaluation of our method using spatial informance for the design of head-mounted AR applications.
      PubDate: Thu, 10 Feb 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00344
      Issue No: Vol. 28 (2022)
       
  • Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR
           Games

    • Free pre-print version: Loading...

      Authors: Uz-Bilgin C; Thompson M, Klopfer E.
      Pages: 227 - 245
      Abstract: AbstractA key affordance of virtual reality is the capability of immersive VR to prompt spatial presence resulting from the stereoscopic lenses in the head-mounted display (HMD). We investigated the effect of a stereoscopic view of a game, Cellverse, on users’ perceived spatial presence, knowledge of cells, and learning in three levels of spatial knowledge: route, landmark, and survey knowledge. Fifty-one participants played the game using the same game controllers but with different views; 28 had a stereoscopic view (HMD), and 23 had a non-stereoscopic view (computer monitor). Participants explored a diseased cell for clues to diagnose the disease type and recommend a therapy.  We gathered surveys, drawings, and spatial tasks conducted in the game environment to gauge learning. Participants’ spatial knowledge of the cell environment and knowledge of cell concepts improved after gameplay in both conditions. Spatial presence scores in the stereoscopic condition were higher than the non-stereoscopic condition with a large effect size; however, there was no significant difference in levels of spatial knowledge between the two groups. Most drawings showed a change in cell knowledge; yet some participants only changed in spatial knowledge of the cell, and some changed in both cell knowledge and spatial knowledge. Evidence suggests that a stereoscopic view has a significant effect on users’ experience of spatial presence, but that increased presence does not directly translate into spatial learning.
      PubDate: Tue, 22 Feb 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00349
      Issue No: Vol. 28 (2022)
       
  • What Is the Relationship between the Sense of Presence and Learning in
           Virtual Reality' A 24-Year Systematic Literature Review

    • Free pre-print version: Loading...

      Authors: Krassmann A; Melo M, Pinto D, et al.
      Pages: 247 - 265
      Abstract: AbstractThe sense of presence is an important aspect of experiences in Virtual Reality (VR), an emerging technology in education, leading this construct to be increasingly researched in parallel to learning purposes. However, there is not a consensus in the literature on the outcomes of this association. Aiming to outline a panorama in this regard, a systematic literature review was conducted, with a comprehensive analysis of 140 primary studies recovered from five worldwide databases. The analysis shows an overview of 24 years of areas, factors, and methodological approaches that seem to be more inclined to benefit from the sense of presence toward learning purposes. We contribute to the advancement of state of the art by providing an understanding of the relationship among these variables, identifying potential ways to benefit from the sense of presence to further leverage the use of VR for learning purposes.
      PubDate: Fri, 13 May 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00350
      Issue No: Vol. 28 (2022)
       
  • The Sense of Presence between Volumetric-Video and Avatar-Based Augmented
           Reality and Physical-Zoom Teaching Activities

    • Free pre-print version: Loading...

      Authors: Guo X; Yoshinaga T, Hilton A, et al.
      Pages: 267 - 280
      Abstract: AbstractVarious types of Augmented Reality (AR) have been successfully applied to many highly operable and spatial teaching courses in medicine, chemistry, and others. AR has already shown advantages over traditional face-to-face and online teaching, such as Zoom or Teams meetings. However, it is unclear when comparing teaching activity whether new AR technologies can offer similar advantages disciplines that are non-highly operational or non-spatial in nature, such as Introduction to Psychology. In order to present teaching activities in three dimensions and all directions and realize the presence of a teacher's face movement, we developed two new methods: Volumetric video Augmented Reality (VAR) and Avatar-based Augmented Reality (AAR). We compared the effects of teaching psychology using four methods: VAR, AAR, face-to-face, and Zoom. The participants’ data were collected via questionnaires with which we conducted variance analysis and Pearson correlation analysis. Our experiments showed that there were no significant differences in the effects of teaching under the four different teaching methods, but the AAR and VAR groups had significantly higher curriculum novelty and satisfaction, 3D sensation and presence, and teacher's attractiveness than face-to-face and Zoom groups. The research demonstrated that both VAR and AAR can improve the sense of presence and satisfaction in teaching psychology-related courses.
      PubDate: Fri, 13 May 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00351
      Issue No: Vol. 28 (2022)
       
  • Emotional Personalization in Immersive Journalism: Exploring the Influence
           of Emotional Testimonies and Modality on Emotional Valence, Presence,
           Empathy, and Recall

    • Free pre-print version: Loading...

      Authors: Li BJ; Lee H.
      Pages: 281 - 292
      Abstract: AbstractImmersive journalism (IJ), where individuals engage in a news story from a first-person perspective using interactive technologies, has become increasingly popular in recent years. Such stories may improve the impact of journalism on the audience by enhancing feelings and emotions associated with the news content. Studies have shown that rather than undermining rationality, emotion could increase engagement toward news pieces, and improve knowledge of social issues. Emotional personalization (EP), a strategy where the production of news content involves the emotional testimony of ordinary citizens at the heart of the story, is therefore increasingly employed. This study explores how EP, as well as the modality of IJ content, influences our perceptions and cognitions with regards to an IJ piece on war and conflict. In our study, 193 participants took part in a 2 (EP: present vs. absent) × 2 (modality: VR vs. desktop) experiment. Participants in the EP-present condition reported stronger feelings of presence and greater story recall, while those in the VR condition experienced lower emotional valence and stronger feelings of empathy. Our results support current literature on IJ and EP and suggest that with the rising interest in immersive technologies, sustained investigation on the implications of EP strategies in IJ is crucial.
      PubDate: Fri, 13 May 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00352
      Issue No: Vol. 28 (2022)
       
  • A Virtual Reality and Questionnaire Approach to Gathering Real-World Data
           for Agent-Based Crowd Simulation Models

    • Free pre-print version: Loading...

      Authors: Sinclair J; Suwanwiwat H, Lee I.
      Pages: 293 - 312
      Abstract: AbstractGathering real-world data is a crucial process in developing realistic, agent-based crowd simulation models. In order to gather real-world data, three types of data need to be considered: physical, mental, and visual. Existing data gathering methods do not collect all three data types, but they provide a limited amount of data for agent-based simulations. This article proposes using a combination of Virtual Reality and Questionnaires as a means to gathering real-world data. This hybrid method collects all three data types and is validated by comparing it to data collected from the real world. Two data gathering experiments (real world and our proposed method) were conducted to collect all three types of data for comparison. Experimental results show that the proposed method can collect similar data to the real-world experiment, in particular for mental and visual data. The Chi-Square Goodness-of-Fit Test proves that there is no significant difference between the real world and our proposed method for mental and visual data, whilst the test shows there is significant difference in physical data, in particular, completed time. We propose an adjustment factor for the completed time data that mitigates the gap between virtual space and real space, and allows the results collected to be input into agent-based simulations as real-world data. Overall, the proposed method is cost effective, time efficient, reproducible, ecologically valid, and able to collect three types of data for agent-based crowd simulation models.
      PubDate: Fri, 13 May 2022 00:00:00 GMT
      DOI: 10.1162/pres_a_00353
      Issue No: Vol. 28 (2022)
       
  • A Virtual Reality Embodiment Technique to Enhance Helping Behavior of
           Police Toward a Victim of Police Racial Aggression

    • Free pre-print version: Loading...

      Authors: Kishore S; Spanlang B, Iruretagoyena G, et al.
      Pages: 5 - 27
      Abstract: AbstractThere is an alarming level of violence by police in the US toward African Americans. Although this may be rooted in explicit racial bias, the more intractable problem is overcoming implicit bias, bias that is non-conscious but demonstrated in actual behavior. If bias is implicit, it is difficult to change through explicit methods that attempt to change attitudes. We carried out a study using virtual reality (VR) with 38 officers in a US police department, who took part in an interrogation of an African American suspect alongside an officer who was racially abusive toward the suspect. Seventeen of the participants witnessed the interview again from a third person perspective (Observer) and 21 from the embodied perspective of the suspect, now a victim of the interrogation (Victim condition), having been assigned randomly to these two groups. Some weeks later, all witnessed aggression by an officer toward an African American man in a virtual cafe scenario. The results show that the actions of those who had been in the Victim condition were coded as being more helpful toward the victim than those in the Observer condition. We argue that such VR exposures operate at the experiential and implicit level rather than the explicit, and hence are more likely to be effective in combating aggression rooted in implicit bias.
      PubDate: Fri, 29 Oct 2021 00:00:00 GMT
      DOI: 10.1162/pres_a_00339
      Issue No: Vol. 28 (2021)
       
  • Presence and Communication in Hybrid Virtual and Augmented Reality
           Environments

    • Free pre-print version: Loading...

      Authors: Li Y; Ch'ng E, Cobb S, et al.
      Pages: 29 - 52
      Abstract: AbstractThe use of virtual reality (VR) and augmented reality (AR) in connected environments is rarely explored but may become a necessary channel of communication in the future. Such environments would allow multiple users to interact, engage, and share multidimensional data across devices and between the spectrum of realities. However, communication between the two realities within a hybrid environment is barely understood. We carried out an experiment with 52 participants in 26 pairs, within two environments of 3D cultural artifacts: (1) a Hybrid VR and AR environment (HVAR) and (2) a Shared VR environment (SVR). We explored the differences in perceived spatial presence, copresence, and social presence between the environments and between users. We demonstrated that greater presence is perceived in SVR when compared with HVAR, and greater spatial presence is perceived for VR users. Social presence is perceived greater for AR users, possibly because they have line of sight of their partners within HVAR. We found positive correlations between shared activity time and perceived social presence. While acquainted pairs reported significantly greater presence than unacquainted pairs in SVR, there were no significant differences in perceived presence between them in HVAR.
      PubDate: Wed, 22 Dec 2021 00:00:00 GMT
      DOI: 10.1162/pres_a_00340
      Issue No: Vol. 28 (2021)
       
 
JournalTOCs
School of Mathematical and Computer Sciences
Heriot-Watt University
Edinburgh, EH14 4AS, UK
Email: journaltocs@hw.ac.uk
Tel: +00 44 (0)131 4513762
 


Your IP address: 35.172.111.71
 
Home (Search)
API
About JournalTOCs
News (blog, publications)
JournalTOCs on Twitter   JournalTOCs on Facebook

JournalTOCs © 2009-