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Authors:Holly Bridge, Ifan Betina Ip, Andrew J. Parker Abstract: Perception, Ahead of Print. Having two forward-facing eyes with slightly different viewpoints enables animals, including humans, to discriminate fine differences in depth (disparities), which can facilitate interaction with the world. The binocular visual system starts in the primary visual cortex because that is where information from the eyes is integrated for the first time. Magnetic resonance imaging (MRI) is an ideal tool to non-invasively investigate this system since it can provide a range of detailed measures about structure, function, neurochemistry and connectivity of the human brain. Since binocular disparity is used for both action and object recognition, the binocular visual system is a valuable model system in neuroscience for understanding how basic sensory cues are transformed into behaviourally relevant signals. In this review, we consider how MRI has contributed to the understanding of binocular vision and depth perception in the human brain. Firstly, MRI provides the ability to image the entire brain simultaneously to compare the contribution of specific visual areas to depth perception. A large body of work using functional MRI has led to an understanding of the extensive networks of brain areas involved in depth perception, but also the fine-scale macro-organisation for binocular processing within individual visual areas. Secondly, MRI can uncover mechanistic information underlying binocular combination with the use of MR spectroscopy. This method can quantify neurotransmitters including GABA and glutamate within restricted regions of the brain, and evaluate the role of these inhibitory and excitatory neurochemicals in binocular vision. Thirdly, it is possible to measure the nature and microstructure of pathways underlying depth perception using diffusion MRI. Understanding these pathways provides insight into the importance of the connections between areas implicated in depth perception. Finally, MRI can help to understand changes in the visual system resulting from amblyopia, a neural condition where binocular vision does not develop correctly in childhood. Citation: Perception PubDate: 2023-06-05T06:06:48Z DOI: 10.1177/03010066231178664
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Authors:Joost C. F. de Winter, Dimitra Dodou, Yke Bauke Eisma Abstract: Perception, Ahead of Print. Raven matrices are widely considered a pure test of cognitive abilities. Previous research has examined the extent to which cognitive strategies are predictive of the number of correct responses to Raven items. This study examined whether response times can be explained directly from the centrality and visual complexity of the matrix cells (edge density and perceived complexity). A total of 159 participants completed a 12-item version of the Raven Advanced Progressive Matrices. In addition to item number (an index of item difficulty), the findings demonstrated a positive correlation between the visual complexity of Raven items and both the mean response time and the number of fixations on the matrix (a strong correlate of response time). Moreover, more centrally placed cells as well as more complex cells received more fixations. It is concluded that response times on Raven matrices are impacted by low-level stimulus attributes, namely, visual complexity and eccentricity. Citation: Perception PubDate: 2023-06-02T07:49:23Z DOI: 10.1177/03010066231178149
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Authors:Marco Bertamini, Nicholas J. Wade Abstract: Perception, Ahead of Print. Ponzo is a familiar name in psychology because of the illusion that takes his name. He had a long and productive career in Italy, and some of his work was translated for international journals already in his lifetime. However, few of these papers are available in English. We provide a commentary that considers how his name came to be associated with an illusion he did not discover. We explain the content of several papers, some of which are often cited in a wrong context in the literature (i.e., papers on touch mentioned in relation to the Ponzo illusion). More importantly, we discuss his contribution to the study of perceived numerosity, and provide a full translation of his important 1928 paper, including a redrawing of its 28 illustrations. Citation: Perception PubDate: 2023-05-30T03:42:18Z DOI: 10.1177/03010066231176744
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Authors:Jing Li, Shijie Shang, Man Zhang, Pinqing Yue, Weicong Ren, Pan Zhang, Zeng Wang, Di Wu Abstract: Perception, Ahead of Print. Potential cognitive and physiological alterations due to space environments have been investigated in long-term space flight and various microgravity-like conditions, for example, head-down tilt (HDT), confinement, isolation, and immobilization. However, little is known about the influence of simulated microgravity environments on visual function. Contrast sensitivity (CS), which indicates how much contrast a person requires to see a target, is a fundamental feature of human vision. Here, we investigated how the CS changed by 1-h −30° HDT and determined the corresponding mechanisms with a perceptual template model. A quick contrast sensitivity function procedure was used to assess the CS at ten spatial frequencies and three external noise levels. We found that (1) relative to the + 30° head-up tilt (HUT) position, 1-h −30° HDT significantly deteriorated the CS at intermediate frequencies when external noise was present; (2) CS loss was not detected in zero- or high-noise conditions; (3) HDT-induced CS loss was characterized by impaired perceptual template; and (4) self-reported questionnaires indicated that subjects felt less pleasure and more excitement, less comfort and more fatigued by screen light, less comfort in the area around the eye, and serious symptoms such as piercing pain, blur acid, strain, eye burning, and dizziness after HDT. These findings improve our understanding of the negative effects of simulated microgravity on visual function and elucidate the potential risks of astronauts during space flight. Citation: Perception PubDate: 2023-05-26T05:21:49Z DOI: 10.1177/03010066231175829
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Authors:Árni Kristjánsson, Ómar I. Jóhannesson Abstract: Perception, Ahead of Print. Priming of attentional selection involves speeded selection of task-relevant visual search items when search stimuli remain constant between trials. Various paradigms involving different features have been used to study the nature of this priming. The tasks differ greatly in difficulty and the neural mechanisms involved, raising the question of how easily priming on one feature dimension can be used to draw conclusions about priming on another. Here, this was addressed by contrasting time courses and relative sizes of priming effects for the repetition of a lower-level and higher-level feature (color vs. facial expression). Priming was tested in two odd-one-out search tasks, one involving discrimination (experiments 1A and 1B), the other a present/absent judgment (experiments 2A and 2B). The main question was how similar the size and temporal profiles of priming are for the two features. The sizes of the priming effects were very different for color and expression and color priming effects lasted for much longer than expression priming (measured with memory kernel analyses), suggesting that the mechanisms behind the effects differ in their operational principles. Different forms of priming should only be compared with great caution and priming seems to occur at many levels of processing. Priming should be thought of as a general principle of perceptual processing. Citation: Perception PubDate: 2023-05-26T05:20:30Z DOI: 10.1177/03010066231175827
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Authors:Jeffrey B. Wagman, Tyler Duffrin, Christopher C. Pagano, Brian M. Day Abstract: Perception, Ahead of Print. We performed four experiments to investigate whether people can perceive the length of a target object (a “fish”) that is attached to a freely wielded object (the “fishing pole”) by a length of string, and if so, whether this ability is grounded in the sensitivity of the touch system to invariant mechanical parameters that describe the forces and torques required to move the target object. In particular, we investigated sensitivity to mass, static moment, and rotational inertia—the forces required to keep an object from falling due to gravity, the torque required to keep an object from rotating due to gravity, and the torques required to actively rotate an object in different directions, respectively. We manipulated the length of the target object (Experiment 1), the mass of the target object (Experiment 2), and the mass distribution of the target object (Experiments 3 and 4). Overall, the results of the four experiments showed that participants can perform this task. Moreover, when the task is configured such that it more closely approximates a wielding at a distance task, the ability to do so is grounded in sensitivity to such forces and torques. Citation: Perception PubDate: 2023-05-25T09:15:03Z DOI: 10.1177/03010066231175599
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Authors:Feriel Zoghlami, Matteo Toscani Abstract: Perception, Ahead of Print. Peripheral vision is characterized by poor resolution. Recent evidence from brightness perception suggests that missing information is filled out with information at fixation. Here we show a novel filling-out mechanism: when participants are presented with a crowd of faces, the perceived emotion of faces in peripheral vision is biased towards the emotion of the face at fixation. This mechanism is particularly important in social situations where people often need to perceive the overall mood of a crowd. Some faces in the crowd are more likely to catch people's attention and be looked at directly, while others are only seen peripherally. Our findings suggest that the perceived emotion of these peripheral faces, and the overall perceived mood of the crowd, is biased by the emotions of the faces that people look at directly. Citation: Perception PubDate: 2023-05-18T05:51:03Z DOI: 10.1177/03010066231172087
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Authors:Kin-Pou Lie Abstract: Perception, Ahead of Print. Spatial contextual cueing refers to the facilitation of visual search when invariant spatial configurations of the target and distractors are learned. Using the instance theory of automatization and the reverse hierarchy theory of visual perceptual learning, this study explores the acquisition of spatial contextual cueing. The findings support the reverse hierarchy theory, which predicts that the acquisition of spatial contextual cueing progresses in an easy-to-difficult cascading manner. However, these findings are inconsistent with instance theory, which predicts that the acquisition of spatial contextual cueing in easy-half-repeated trials would keep pace with that in difficult-half-repeated trials. This study concludes that compared with instance theory, reverse hierarchy theory more plausibly explains the acquisition of spatial contextual cueing. Citation: Perception PubDate: 2023-05-02T06:41:33Z DOI: 10.1177/03010066231171357
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Authors:Hsin-Yi Chao, Marta Wnuczko, John M. Kennedy Abstract: Perception, Ahead of Print. In Piaget's 3-mountains task, 3D objects – a cube, cone and sphere – sit on a square tabletop. They are portrayed in 2D pictures as elevations (projections to the sides) such as one with a square on the left, a triangle in the middle and a circle on the right. Three objects offer six elevations, of which four are possible and two impossible. The possibles are elevations from the sides of the table – front, left, right and rear. In the impossibles, an object in the corner of the table is shown in the middle of an elevation. Sighted, sighted-blindfolded, early- and late-blind adults judged the elevations as to side of the table or impossible. The results suggest similar spatial abilities across groups. The impossible options had mid-range accuracy for all groups, with reaction times like possible options. The sighted and blind participants may consider possible and impossible options sequentially, one item at a time. Citation: Perception PubDate: 2023-05-02T06:40:34Z DOI: 10.1177/03010066231170071
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Authors:Yaoda Xu Abstract: Perception, Ahead of Print.
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Authors:Jacek Turski Abstract: Perception, Ahead of Print. The horopter's history may partly be responsible for its ambiguous psychophysical definitions and obscured physiological significance. However, the horopter is a useful clinical tool integrating physiological optics and binocular vision. This article aims to help understand how it could come to such different attitudes toward the horopter. After the basic concepts underlying binocular space perception and stereopsis are presented, the horopter's old ideas that influence today's research show their inconsistencies with the conceptualized binocular vision. Two recent geometric theories of the horopter with progressively higher eye model fidelity that resolve the inconsistencies are reviewed. The first theory corrects the 200-year-old Vieth-Müller circle still used as a geometric horopter. The second theory advances Ogle's classical work by modeling empirical horopters as conic sections in the binocular system with the asymmetric eye model that accounts for the observed misalignment of optical components in human eyes. Its extension to iso-disparity conics is discussed. Citation: Perception PubDate: 2023-04-28T04:31:28Z DOI: 10.1177/03010066231170380
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Authors:Jyoti Maheshwari, Shubham Choudhary, Shiv Dutt Joshi, Tapan K Gandhi Abstract: Perception, Ahead of Print. How humans recognise faces and objects effortlessly, has become a great point of interest. To understand the underlying process, one of the approaches is to study the facial features, in particular ordinal contrast relations around the eye region, which plays a crucial role in face recognition and perception. Recently the graph-theoretic approaches to electroencephalogram (EEG) analysis are found to be effective in understating the underlying process of human brain while performing various tasks. We have explored this approach in face recognition and perception to know the importance of contrast features around the eye region. We studied functional brain networks, formed using EEG responses, corresponding to four types of visual stimuli with varying contrast relationships: Positive faces, chimeric faces (photo-negated faces, preserving the polarity of contrast relationships around eyes), photo-negated faces and only eyes. We observed the variations in brain networks of each type of stimuli by finding the distribution of graph distances across brain networks of all subjects. Moreover, our statistical analysis shows that positive and chimeric faces are equally easy to recognise in contrast to difficult recognition of negative faces and only eyes. Citation: Perception PubDate: 2023-04-25T05:00:59Z DOI: 10.1177/03010066231169002
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Authors:Grigol Keshelava Abstract: Perception, Ahead of Print. We tested to see how Ruben’s copy of “The Battle of Anghiari” by Leonardo da Vinci would be interpreted by AI in a neuroanatomical aspect. We used WOMBO Dream, an artificial intelligence (AI)-based algorithm that creates images based on words and figures. The keyword we provided for the algorithm was “brain” and the reference image was Ruben’s drawing. AI interpreted the whole drawing as a representation of the brain. The image generated by the algorithm was similar to our interpretation of the same painting. Citation: Perception PubDate: 2023-03-23T06:01:23Z DOI: 10.1177/03010066231165915
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Authors:Jan J Koenderink First page: 367 Abstract: Perception, Ahead of Print.
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Authors:Qinyue Qian, Meihua Lu, Delin Sun, Aijun Wang, Ming Zhang First page: 400 Abstract: Perception, Ahead of Print. Previous studies have shown that rewards weaken visual inhibition of return (IOR). However, the specific mechanisms underlying the influence of rewards on cross-modal IOR remain unclear. Based on the Posner exogenous cue-target paradigm, the present study was conducted to investigate the effect of rewards on exogenous spatial cross-modal IOR in both visual cue with auditory target (VA) and auditory cue with visual target (AV) conditions. The results showed the following: in the AV condition, the IOR effect size in the high-reward condition was significantly lower than that in the low-reward condition. However, in the VA condition, there was no significant IOR in either the high- or low-reward condition and there was no significant difference between the two conditions. In other words, the use of rewards modulated exogenous spatial cross-modal IOR with visual targets; specifically, high rewards may have weakened IOR in the AV condition. Taken together, our study extended the effect of rewards on IOR to cross-modal attention conditions and demonstrated for the first time that higher motivation among individuals under high-reward conditions weakened the cross-modal IOR with visual targets. Moreover, the present study provided evidence for future research on the relationship between reward and attention. Citation: Perception PubDate: 2023-05-15T06:50:30Z DOI: 10.1177/03010066231175016