Subjects -> COMMUNICATIONS (Total: 518 journals)
    - COMMUNICATIONS (446 journals)
    - DIGITAL AND WIRELESS COMMUNICATION (31 journals)
    - HUMAN COMMUNICATION (19 journals)
    - MEETINGS AND CONGRESSES (7 journals)
    - RADIO, TELEVISION AND CABLE (15 journals)

DIGITAL AND WIRELESS COMMUNICATION (31 journals)

Showing 1 - 31 of 31 Journals sorted alphabetically
Ada : A Journal of Gender, New Media, and Technology     Open Access   (Followers: 22)
Advances in Image and Video Processing     Open Access   (Followers: 24)
Communications and Network     Open Access   (Followers: 13)
E-Health Telecommunication Systems and Networks     Open Access   (Followers: 3)
EURASIP Journal on Wireless Communications and Networking     Open Access   (Followers: 14)
Future Internet     Open Access   (Followers: 84)
Granular Computing     Hybrid Journal  
IEEE Transactions on Wireless Communications     Hybrid Journal   (Followers: 25)
IEEE Wireless Communications Letters     Hybrid Journal   (Followers: 41)
IET Wireless Sensor Systems     Open Access   (Followers: 17)
International Journal of Communications, Network and System Sciences     Open Access   (Followers: 9)
International Journal of Digital Earth     Hybrid Journal   (Followers: 14)
International Journal of Embedded and Real-Time Communication Systems     Full-text available via subscription   (Followers: 9)
International Journal of Interactive Communication Systems and Technologies     Full-text available via subscription   (Followers: 2)
International Journal of Machine Intelligence and Sensory Signal Processing     Hybrid Journal   (Followers: 3)
International Journal of Mobile Computing and Multimedia Communications     Full-text available via subscription   (Followers: 2)
International Journal of Satellite Communications and Networking     Hybrid Journal   (Followers: 40)
International Journal of Wireless and Mobile Computing     Hybrid Journal   (Followers: 8)
International Journal of Wireless Networks and Broadband Technologies     Full-text available via subscription   (Followers: 2)
International Journals Digital Communication and Analog Signals     Full-text available via subscription   (Followers: 2)
Journal of Digital Information     Open Access   (Followers: 163)
Journal of Interconnection Networks     Hybrid Journal   (Followers: 1)
Journal of the Southern Association for Information Systems     Open Access   (Followers: 2)
Mobile Media & Communication     Hybrid Journal   (Followers: 10)
Nano Communication Networks     Hybrid Journal   (Followers: 5)
Psychology of Popular Media Culture     Full-text available via subscription   (Followers: 2)
Signal, Image and Video Processing     Hybrid Journal   (Followers: 13)
Ukrainian Information Space     Open Access  
Vehicular Communications     Full-text available via subscription   (Followers: 4)
Vista     Open Access   (Followers: 2)
Wireless Personal Communications     Hybrid Journal   (Followers: 6)
Similar Journals
Journal Cover
International Journal of Communications, Network and System Sciences
Number of Followers: 9  

  This is an Open Access Journal Open Access journal
ISSN (Print) 1913-3715 - ISSN (Online) 1913-3723
Published by Scientific Research Publishing Homepage  [243 journals]
  • ACM Transactions on Computer-Human Interaction (TOCHI)

    • PubDate: Sun, 31 Oct 2021 00:00:00 GMT
       
  • Investigating the Effects of Individual Cognitive Styles on Collaborative
           Gameplay

    • Abstract: Sultan A. Alharthi, George E. Raptis, Christina Katsini, Igor Dolgov, Lennart E. Nacke, Z O. Toups

      In multiplayer collaborative games, players need to coordinate their actions and synchronize their efforts effectively to succeed as a team; thus, individual differences can impact teamwork and gameplay. This article investigates the effects of cognitive styles on teams engaged in collaborative gaming activities. Fifty-four individuals took part in a mixed-methods user study; they were classified as field-dependent (FD) or independent (FI) based on a field-dependent–independent (FD-I) cognitive-style-elicitation instrument. Three groups of teams were formed, based on the cognitive style of each team member: FD-FD, FD-FI, and FI-FI. We examined collaborative gameplay in terms of team performance, cognitive load, communication, and player experience.
      PubDate: Wed, 11 Aug 2021 00:00:00 GMT
       
  • GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking

    • Abstract: Anam Ahmad Khan, Joshua Newn, Ryan M. Kelly, Namrata Srivastava, James Bailey, Eduardo Velloso

      Annotation is an effective reading strategy people often undertake while interacting with digital text. It involves highlighting pieces of text and making notes about them. Annotating while reading in a desktop environment is considered trivial but, in a mobile setting where people read while hand-holding devices, the task of highlighting and typing notes on a mobile display is challenging. In this article, we introduce GAVIN, a gaze-assisted voice note-taking application, which enables readers to seamlessly take voice notes on digital documents by implicitly anchoring them to text passages. We first conducted a contextual enquiry focusing on participants’ note-taking practices on digital documents.
      PubDate: Wed, 11 Aug 2021 00:00:00 GMT
       
  • Co-design Techniques for and with Children based on Physical Theatre
           Practice to promote Embodied Awareness

    • Abstract: Marie-Monique Schaper, Narcis Pares

      Research in Full-Body Interaction suggests the benefits of activities based on using embodied resources to strengthen the sensorimotor, cognitive and socio-emotional aspects of the user experience. However, scholars in this field have been often primarily concerned with the comprehension of and design for the user's mind. Little attention has been drawn on its connection to the bodily experience. The scarcity of adequate co-design methods with and for children to raise an awareness of their body during design risks of deriving interaction design decisions only from the perspective of adult designers. In this article, we present our research on novel co-design techniques to elicit children's embodied awareness.
      PubDate: Fri, 23 Jul 2021 00:00:00 GMT
       
  • Designing for Youth-Centered Moderation and Community Governance in
           Minecraft

    • Abstract: Katie Salen Tekinbaş, Krithika Jagannath, Ulrik Lyngs, Petr Slovák

      Online settings have been suggested as viable sites for youth to develop social, emotional, and technical skills that can positively shape their behavior online. However, little work has been done to understand how online governance structures might support (or hinder) such learning. Using mixed-methods research, we report findings from a 2-year, in-the-wild study of 8–13 year olds on a custom multiplayer Minecraft server. The two-part study focuses on the design of youth-centered models of community governance drawn from evidence-based offline practices in the prevention and learning sciences. Preliminary results point to a set of socio-technical design approaches shaping player behavior while also supporting youth interest in Minecraft-like online environments.
      PubDate: Fri, 23 Jul 2021 00:00:00 GMT
       
  • Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User
           Experience Evaluation

    • Abstract: Anders Bruun, Effie Lai-Chong Law, Thomas Dyhre Nielsen, Matthias Heintz

      Cued Recall Debriefing (CRD) is a form of retrospective think aloud approach. It involves re-immersing users to a level where emotional responses are comparable to those experienced during actual interaction with a system. To validate whether the robustness of CRD would vary with the time gap between the actual and recalled event and with the affective state preceding the recall, two empirical studies with altogether 100 participants were conducted. Specifically, participants’ emotions were measured in terms of galvanic skin response (GSR), heart rate (HR), and self-assessment manikin (SAM) rating when they were interacting with an email client seeded with usability problems.
      PubDate: Fri, 23 Jul 2021 00:00:00 GMT
       
  • Around-the-Head Tactile System for Supporting Micro Navigation of People
           with Visual Impairments

    • Abstract: Oliver Beren Kaul, Michael Rohs, Marc Mogalle, Benjamin Simon

      Tactile patterns are a means to convey navigation instructions to pedestrians and are especially helpful for people with visual impairments. This article presents a concept to provide precise micro-navigation instructions through a tactile around-the-head display. Our system presents four tactile patterns for fundamental navigation instructions in conjunction with continuous directional guidance. We followed an iterative, user-centric approach to design the patterns for the fundamental navigation instructions, combined them with a continuous directional guidance stimulus, and tested our system with 13 sighted (blindfolded) and 2 blind participants in an obstacle course, including stairs. We optimized the patterns and validated the final prototype with another five blind participants in a follow-up study.
      PubDate: Fri, 23 Jul 2021 00:00:00 GMT
       
  • PLIERS: A Process that Integrates User-Centered Methods into Programming
           Language Design

    • Abstract: Michael Coblenz, Gauri Kambhatla, Paulette Koronkevich, Jenna L. Wise, Celeste Barnaby, Joshua Sunshine, Jonathan Aldrich, Brad A. Myers

      Programming language design requires making many usability-related design decisions. However, existing HCI methods can be impractical to apply to programming languages: languages have high iteration costs, programmers require significant learning time, and user performance has high variance. To address these problems, we adapted both formative and summative HCI methods to make them more suitable for programming language design. We integrated these methods into a new process, PLIERS, for designing programming languages in a user-centered way. We assessed PLIERS by using it to design two new programming languages. Glacier extends Java to enable programmers to express immutability properties effectively and easily. Obsidian is a language for blockchains that includes verification of critical safety properties.
      PubDate: Fri, 23 Jul 2021 00:00:00 GMT
       
 
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