Subjects -> COMPUTER SCIENCE (Total: 2313 journals)
    - ANIMATION AND SIMULATION (33 journals)
    - ARTIFICIAL INTELLIGENCE (133 journals)
    - AUTOMATION AND ROBOTICS (116 journals)
    - CLOUD COMPUTING AND NETWORKS (75 journals)
    - COMPUTER ARCHITECTURE (11 journals)
    - COMPUTER ENGINEERING (12 journals)
    - COMPUTER GAMES (23 journals)
    - COMPUTER PROGRAMMING (25 journals)
    - COMPUTER SCIENCE (1305 journals)
    - COMPUTER SECURITY (59 journals)
    - DATA BASE MANAGEMENT (21 journals)
    - DATA MINING (50 journals)
    - E-BUSINESS (21 journals)
    - E-LEARNING (30 journals)
    - ELECTRONIC DATA PROCESSING (23 journals)
    - IMAGE AND VIDEO PROCESSING (42 journals)
    - INFORMATION SYSTEMS (109 journals)
    - INTERNET (111 journals)
    - SOCIAL WEB (61 journals)
    - SOFTWARE (43 journals)
    - THEORY OF COMPUTING (10 journals)

E-LEARNING (30 journals)

Showing 1 - 30 of 30 Journals sorted alphabetically
Advanced Technology for Learning     Full-text available via subscription   (Followers: 139)
Aprendo con NooJ     Open Access   (Followers: 1)
Australasian Journal of Educational Technology     Open Access   (Followers: 17)
Computer Assisted Language Learning     Hybrid Journal   (Followers: 28)
Computer Speech & Language     Hybrid Journal   (Followers: 13)
Education in the Knowledge Society     Open Access   (Followers: 2)
Educational Technology Research and Development     Partially Free   (Followers: 45)
eLearn Magazine     Full-text available via subscription   (Followers: 4)
European Journal of Open, Distance and E-Learning - EURODL     Open Access   (Followers: 11)
Human-centric Computing and Information Sciences     Open Access   (Followers: 6)
Interdisciplinary Journal of e-Skills and Lifelong Learning     Open Access   (Followers: 4)
Interdisciplinary Journal of Information, Knowledge, and Management     Open Access   (Followers: 12)
International Journal of Adult Education and Technology     Hybrid Journal   (Followers: 17)
International Journal of Ambient Computing and Intelligence     Full-text available via subscription   (Followers: 3)
International Journal of Computer-Assisted Language Learning and Teaching     Full-text available via subscription   (Followers: 14)
International Journal of Online Pedagogy and Course Design     Full-text available via subscription   (Followers: 7)
International Journal of Research Studies in Educational Technology     Open Access   (Followers: 10)
Journal of Assistive Technologies     Hybrid Journal   (Followers: 19)
Journal of Computers in Education     Hybrid Journal   (Followers: 9)
Journal of Machine Learning Research     Open Access   (Followers: 62)
Jurnal Inovasi Teknologi Pendidikan     Open Access  
Jurnal Komtika     Open Access  
Nordic Journal of Digital Literacy     Open Access  
Online Journal of Distance Learning Administration     Open Access   (Followers: 12)
Research and Practice in Technology Enhanced Learning     Open Access   (Followers: 8)
Research in Learning Technology     Open Access   (Followers: 72)
RIED. Revista Iberoamericana de Educación a Distancia     Open Access   (Followers: 1)
RU&SC. Revista de Universidad y Sociedad del Conocimiento     Open Access   (Followers: 1)
Tidsskriftet Læring og Medier (LOM)     Open Access   (Followers: 1)
UOC Papers. Revista sobre la sociedad del conocimiento     Open Access   (Followers: 1)
Similar Journals
Journal Cover
International Journal of Adult Education and Technology
Number of Followers: 17  
 
  Hybrid Journal Hybrid journal (It can contain Open Access articles)
ISSN (Print) 1947-8607 - ISSN (Online) 1947-878X
Published by IGI Global Homepage  [147 journals]
  • An Innovative Approach of Using Mobile Gaming to Bridge Well-Being,
           Anxiety, Depression, and Isolation

    • Free pre-print version: Loading...

      Authors: Costello; Robert, Smith, Lucy
      Pages: 1 - 18
      Abstract: Games technologies have been used within education and industry for many years to improve retention, engagement, and motivation. The present research explores the use of Mobile Learning (ML) and Massively Multiplayer Online game to strengthen the group perspective of teams, improve retention, and other health-related issues. Through using Pokémon Go as a baseline application, experimental research will be conducted to enable not just HE participants but also individuals from industry to engage in activities, challenges while looking at health (well being) and anxieties. Educators can harness this positive relationship by using collaborative or individual projects, to equipment the student's ability, through rewarding their progress with a variety of different types of intrinsic and extrinsic motivational techniques to enhance and empower there learning. There is significant evidence to show that the use of Mobile Learning (ML) in the classroom and industry through secondary and primary data that the use of technology is beneficial depending on the influences from the participants.
      Keywords: Educational Technologies; Education; Adult Learning
      Citation: International Journal of Adult Education and Technology (IJAET), Volume: 13, Issue: 1 (2022) Pages: 1-18
      PubDate: 2022-01-01T05:00:00Z
      DOI: 10.4018/IJAET.302013
      Issue No: Vol. 13, No. 1 (2022)
       
  • Exploring Adult-Learning Pathways

    • Free pre-print version: Loading...

      Authors: Gyamfi; Gerald Dapaah, Buabeng, Dominic Nti, Essiam, Joshua Ofori, Boateng, Paul Coonley
      Pages: 1 - 13
      Abstract: The challenges of the 21st century and the advancement in technology in this era require continuous lifelong learning for social development and career advancement. This study explores pathways for adult learning to enhance the growth and development of people at work. The team of researchers used qualitative methods and the phenomenological approach to explore the avenues for adult learning. The findings revealed that the pathways for adult learning involve the use of experiential education, student internship programs, outdoor learning, and other approaches to lifelong adult learning. Moreover, adult learners should be guided and supported in order to learn how to self-regulate how they learn to achieve scholarship and career advancement while working. This study contributes to the literature by revealing the pathways for the eradication or reduction of illiteracy through adult learning.
      Keywords: Educational Technologies; Education; Adult Learning
      Citation: International Journal of Adult Education and Technology (IJAET), Volume: 13, Issue: 1 (2022) Pages: 1-13
      PubDate: 2022-01-01T05:00:00Z
      DOI: 10.4018/IJAET.296395
      Issue No: Vol. 13, No. 1 (2022)
       
  • Safety of Minors on Social Media Websites

    • Free pre-print version: Loading...

      Authors: Dibenedetto; Stefania, Saxena, Deepak
      Pages: 1 - 14
      Abstract: Safety of minors is one of the focus of parents and any social media company. Companies strive to design and improve safety policies to combat online abuse involving minors. However, parents play a much more critical role in the online safety of their children. The study explores parents’ perception of social media risks and their level of awareness about minor safety on these platforms based on qualitative interviews conducted with 25 Italian parents. The results indicate that mothers are keener to use restrictions compared to fathers, most educated parents display more awareness as well as more trust in institutions and schools, whilst older parents are less likely to use mitigation strategies on their children, admitting their lack of ability to approach new technologies. For this reason, more support should be provided by institutions or social media platforms to parents less technical savvy, who do feel left behind new technological trends.
      Keywords: Educational Technologies; Education; Adult Learning
      Citation: International Journal of Adult Education and Technology (IJAET), Volume: 13, Issue: 1 (2022) Pages: 1-14
      PubDate: 2022-01-01T05:00:00Z
      DOI: 10.4018/IJAET.296396
      Issue No: Vol. 13, No. 1 (2022)
       
  • Integrating the Feedback of Training Deficiencies to the Knowledge Map
           Construction of Corporate Training Needs

    • Free pre-print version: Loading...

      Authors: Shao; Yinjuan, Lin, Chih-Cheng, Hung, Hsiu-Yu, Deng, Hui
      Pages: 1 - 14
      Abstract: Training needs reassessment at times requires extra time and effort in asking questions, doing surveys, or doing interviews. By extracting themes and key concepts from trainees’ online narrative feedback after training, this research explored a mixed way of human and computational analysis on trainees’ perception of training deficiencies to weave individual narrative feedback as supplementary features into a semantic knowledge map of training needs. The case study was conducted in an international company with over 100000 employees at dispersed locations. This research provides a method for any specific companies with unique characteristics to construct a dynamic knowledge map, leading to a possible automatic improvement of the training program.
      Keywords: Educational Technologies; Education; Adult Learning
      Citation: International Journal of Adult Education and Technology (IJAET), Volume: 13, Issue: 1 (2022) Pages: 1-14
      PubDate: 2022-01-01T05:00:00Z
      DOI: 10.4018/IJAET.296398
      Issue No: Vol. 13, No. 1 (2022)
       
  • Program Planning and Animated Videos as Learning Tools in Sub-Saharan
           Africa

    • Free pre-print version: Loading...

      Authors: Bohonos; Jeremy, Chuma, Phenious, Lutomia, Anne N., Henderson, Eboni W., Pittendrigh, Barry Robert, Bello-Bravo, Julia
      Pages: 1 - 20
      Abstract: This paper reports on a case study that explores how the integrative model of program planning can be applied to better understand the process of mobile learning efforts in diverse African contexts. The authors discuss how, Scientific Animations Without Borders (SAWBO), a Purdue University-based program, creates educational videos accessible in over 220 languages and disseminates them for use on a diversity of electronic platforms, inclusive of but not limited to cell phones. The authors aim to advance important discussions related to how human resource development research and practice can be responsive to local communities while working to enhance agricultural productivity and gender equity in the Global South.
      Keywords: Educational Technologies; Education; Adult Learning
      Citation: International Journal of Adult Education and Technology (IJAET), Volume: 13, Issue: 1 (2022) Pages: 1-20
      PubDate: 2022-01-01T05:00:00Z
      DOI: 10.4018/IJAET.296399
      Issue No: Vol. 13, No. 1 (2022)
       
 
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