Subjects -> COMPUTER SCIENCE (Total: 2313 journals)
    - ANIMATION AND SIMULATION (33 journals)
    - ARTIFICIAL INTELLIGENCE (133 journals)
    - AUTOMATION AND ROBOTICS (116 journals)
    - CLOUD COMPUTING AND NETWORKS (75 journals)
    - COMPUTER ARCHITECTURE (11 journals)
    - COMPUTER ENGINEERING (12 journals)
    - COMPUTER GAMES (23 journals)
    - COMPUTER PROGRAMMING (25 journals)
    - COMPUTER SCIENCE (1305 journals)
    - COMPUTER SECURITY (59 journals)
    - DATA BASE MANAGEMENT (21 journals)
    - DATA MINING (50 journals)
    - E-BUSINESS (21 journals)
    - E-LEARNING (30 journals)
    - ELECTRONIC DATA PROCESSING (23 journals)
    - IMAGE AND VIDEO PROCESSING (42 journals)
    - INFORMATION SYSTEMS (109 journals)
    - INTERNET (111 journals)
    - SOCIAL WEB (61 journals)
    - SOFTWARE (43 journals)
    - THEORY OF COMPUTING (10 journals)

SOCIAL WEB (61 journals)

Showing 1 - 58 of 58 Journals sorted alphabetically
ACM Transactions on Social Computing     Hybrid Journal  
ACM Transactions on the Web (TWEB)     Hybrid Journal   (Followers: 3)
American Journal of Information Systems     Open Access   (Followers: 4)
Asiascape : Digital Asia     Hybrid Journal   (Followers: 1)
CCF Transactions on Networking     Hybrid Journal  
Communications in Mobile Computing     Open Access   (Followers: 14)
Computational Social Networks     Open Access   (Followers: 4)
Cyberpolitik Journal     Open Access  
Cyberpsychology, Behavior, and Social Networking     Hybrid Journal   (Followers: 16)
Data Science     Open Access   (Followers: 6)
Digital Library Perspectives     Hybrid Journal   (Followers: 42)
Discover Internet of Things     Open Access   (Followers: 2)
Informação & Informação     Open Access   (Followers: 2)
Information Technology and Libraries     Open Access   (Followers: 342)
Infrastructure Complexity     Open Access   (Followers: 5)
International Journal of Art, Culture and Design Technologies     Full-text available via subscription   (Followers: 10)
International Journal of Bullying Prevention     Hybrid Journal   (Followers: 1)
International Journal of Digital Humanities     Hybrid Journal   (Followers: 3)
International Journal of e-Collaboration     Full-text available via subscription  
International Journal of E-Entrepreneurship and Innovation     Full-text available via subscription   (Followers: 6)
International Journal of Entertainment Technology and Management     Hybrid Journal   (Followers: 1)
International Journal of Information Privacy, Security and Integrity     Hybrid Journal   (Followers: 25)
International Journal of Information Technology and Web Engineering     Hybrid Journal   (Followers: 2)
International Journal of Interactive Communication Systems and Technologies     Full-text available via subscription   (Followers: 2)
International Journal of Interactive Mobile Technologies     Open Access   (Followers: 8)
International Journal of Internet and Distributed Systems     Open Access   (Followers: 2)
International Journal of Knowledge Society Research     Full-text available via subscription  
International Journal of Networking and Virtual Organisations     Hybrid Journal   (Followers: 11)
International Journal of Social and Humanistic Computing     Hybrid Journal  
International Journal of Social Computing and Cyber-Physical Systems     Hybrid Journal  
International Journal of Social Media and Interactive Learning Environments     Hybrid Journal   (Followers: 14)
International Journal of Social Network Mining     Hybrid Journal   (Followers: 3)
International Journal of Virtual Communities and Social Networking     Full-text available via subscription   (Followers: 1)
International Journal of Web Based Communities     Hybrid Journal  
International Journal of Web-Based Learning and Teaching Technologies     Hybrid Journal   (Followers: 20)
International Journal on Semantic Web and Information Systems     Hybrid Journal   (Followers: 4)
Internet Technology Letters     Hybrid Journal  
JLIS.it     Open Access   (Followers: 7)
Journal of Cyber Policy     Hybrid Journal   (Followers: 1)
Journal of Digital & Social Media Marketing     Full-text available via subscription   (Followers: 18)
Journal of Social Structure     Open Access   (Followers: 1)
Medicine 2.0     Open Access   (Followers: 2)
Observatorio (OBS*)     Open Access  
Online Social Networks and Media     Hybrid Journal   (Followers: 9)
Policy & Internet     Hybrid Journal   (Followers: 11)
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies     Hybrid Journal  
Redes. Revista Hispana para el Análisis de Redes Sociales     Open Access  
RESET     Open Access  
Scientific Phone Apps and Mobile Devices     Open Access  
Social Media + Society     Open Access   (Followers: 25)
Social Network Analysis and Mining     Hybrid Journal   (Followers: 4)
Social Networking     Open Access   (Followers: 3)
Social Networks     Hybrid Journal   (Followers: 20)
Social Science Computer Review     Hybrid Journal   (Followers: 13)
Synthesis Lectures on the Semantic Web: Theory and Technology     Full-text available via subscription  
Teknokultura. Revista de Cultura Digital y Movimientos Sociales     Open Access  
Terminal     Open Access  
Texto Digital     Open Access  
Similar Journals
Journal Cover
International Journal of Interactive Communication Systems and Technologies
Number of Followers: 2  
 
  Full-text available via subscription Subscription journal
ISSN (Print) 2155-4218 - ISSN (Online) 2155-4226
Published by IGI Global Homepage  [147 journals]
  • A Performance Assessment of Power-Efficient Variants of Distributed
           Energy-Efficient Clustering Protocols in WSN

    • Free pre-print version: Loading...

      Authors: Ghosh; Ramkrishna, Mohanty, Suneeta, Pattnaik, Prasant Kumar, Pramanik, Sabyasachi
      Pages: 1 - 14
      Abstract: Wireless sensor networks (WSNs) have enabled an improved awareness in a range of purposes like battlefield surveillance, disaster management, industrial process monitoring and control, machine health monitoring, and medical applications. Accordingly, great numbers of sensor nodes (SNs) are arranged for usages that can function as an individual. Because of minute power of batteries in WSNs, proficient exploitation of this power is a significant aspect. Clustering is a capable method to expand the lifespan of WSNs by diminishing the power utilization. In the research work, the authors have compared resourceful power consumption protocols using different variants of distributed energy-efficient clustering (DEEC), namely developed DEEC (DDEEC), enhanced DEEC (EDEEC), and threshold DEEC (TDEEC). The simulation results demonstrate that out of three variants of DEEC, TDEEC performs better than other two protocols in respect of stability and WSN lifespan.
      Keywords: Social Computing; Media & Communications; Interactive Technologies
      Citation: International Journal of Interactive Communication Systems and Technologies (IJICST), Volume: 10, Issue: 2 (2020) Pages: 1-14
      PubDate: 2020-07-01T04:00:00Z
      DOI: 10.4018/IJICST.2020070101
      Issue No: Vol. 10, No. 2 (2020)
       
  • Detection of Hands for Hand-Controlled Skyfall Game in Real Time Using CNN

    • Free pre-print version: Loading...

      Authors: Neha B; , Naveen V, , Gladston, Angelin
      Pages: 15 - 25
      Abstract: With human-computer interaction technology evolving, direct use of the hand as an input device is of wide attraction. Recently, object detection methods using CNN models have significantly improved the accuracy of hand detection. This paper focuses on creating a hand-controlled web-based skyfall game by building a real time hand detection using CNN-based technique. A CNN network, which uses a MobileNet as the feature extractor along with the single shot detector framework, is used to achieve a robust and fast detection of hand location and tracking. Along with detection and tracking of hand, skyfall game has been designed to play using hand in real time with tensor flow framework. This way of designing the game where hand is used as input to control the paddle of skyfall game improved the player interaction and interest towards playing the game. This model of CNN network used egohands dataset for detecting and tracking the hands in real time and produced an average accuracy of 0.9 for open hands and 0.6 for closed hands which in turn improved player and game interactions.
      Keywords: Social Computing; Media & Communications; Interactive Technologies
      Citation: International Journal of Interactive Communication Systems and Technologies (IJICST), Volume: 10, Issue: 2 (2020) Pages: 15-25
      PubDate: 2020-07-01T04:00:00Z
      DOI: 10.4018/IJICST.2020070102
      Issue No: Vol. 10, No. 2 (2020)
       
  • Determinants of Response to Intrusive Advertisement on Mobile Applications
           by Undergraduate Students

    • Free pre-print version: Loading...

      Authors: Adekannbi; Janet O., Abiokuta, Emmanuel
      Pages: 26 - 38
      Abstract: This study investigated motivating and inhibiting (perceived sacrifice, privacy concerns) factors influencing undergraduate students' perceived advertising value and response to intrusive advertisements on mobile applications. Descriptive survey approach and multistage sampling were adopted. Data was collected from 311 four hundred level undergraduate students of University of Ibadan, Nigeria using structure questionnaire. Findings revealed that utilization of contextual information and perceived sacrifice were the strongest determinants of perceived advertising value of intrusive advertisements. Perceived control and privacy concerns were the strongest determinants of both responses to purchase and avoid advertised products. Trust and perceived sacrifice had the strongest influence on response to pass along advertisement to family and friends, while utilization of contextual information significantly determined response to search for more information on the advertised product. The study discusses implications of findings for mobile advertising agencies.
      Keywords: Social Computing; Media & Communications; Interactive Technologies
      Citation: International Journal of Interactive Communication Systems and Technologies (IJICST), Volume: 10, Issue: 2 (2020) Pages: 26-38
      PubDate: 2020-07-01T04:00:00Z
      DOI: 10.4018/IJICST.2020070103
      Issue No: Vol. 10, No. 2 (2020)
       
  • Digital Activism and Digital Revolution in Objective Journalism

    • Free pre-print version: Loading...

      Authors: Okwudili; Ugochukwu Matthew, Kazaure, Jazuli S.
      Pages: 39 - 56
      Abstract: The direct consequences of the digital media technology and its impression on the current society proposed that we are at the inception of a brand new dispensation of industrial revolution regarded as the information age, conceivably pointing to a paperless civilization in which all media are manufactured and utilized on the digital platforms. To uphold the ideology and philosophy of objective journalism, the journalists should portray all the facts whether or not they favour or agree with those of the facts, especially on the contrary. The technology-based innovations can form the basis for effective approaches to help journalists develop high thinking, analytical, and programmatic skills toward objectivism in the philosophy of people, primarily for the purpose of journalistic realizations. The current paper modelled technology approaches in which innovative digital media can be implemented within the physically-organized educational setting in demonstrating support for objective journalism, utilizing 244 randomly selected final year mass communication students.
      Keywords: Social Computing; Media & Communications; Interactive Technologies
      Citation: International Journal of Interactive Communication Systems and Technologies (IJICST), Volume: 10, Issue: 2 (2020) Pages: 39-56
      PubDate: 2020-07-01T04:00:00Z
      DOI: 10.4018/IJICST.2020070104
      Issue No: Vol. 10, No. 2 (2020)
       
 
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