Subjects -> COMPUTER SCIENCE (Total: 2313 journals)
    - ANIMATION AND SIMULATION (33 journals)
    - ARTIFICIAL INTELLIGENCE (133 journals)
    - AUTOMATION AND ROBOTICS (116 journals)
    - CLOUD COMPUTING AND NETWORKS (75 journals)
    - COMPUTER ARCHITECTURE (11 journals)
    - COMPUTER ENGINEERING (12 journals)
    - COMPUTER GAMES (23 journals)
    - COMPUTER PROGRAMMING (25 journals)
    - COMPUTER SCIENCE (1305 journals)
    - COMPUTER SECURITY (59 journals)
    - DATA BASE MANAGEMENT (21 journals)
    - DATA MINING (50 journals)
    - E-BUSINESS (21 journals)
    - E-LEARNING (30 journals)
    - ELECTRONIC DATA PROCESSING (23 journals)
    - IMAGE AND VIDEO PROCESSING (42 journals)
    - INFORMATION SYSTEMS (109 journals)
    - INTERNET (111 journals)
    - SOCIAL WEB (61 journals)
    - SOFTWARE (43 journals)
    - THEORY OF COMPUTING (10 journals)

COMPUTER PROGRAMMING (25 journals)

Showing 1 - 27 of 27 Journals sorted alphabetically
ACM SIGPLAN Fortran Forum     Full-text available via subscription   (Followers: 4)
ACM Transactions on Programming Languages and Systems (TOPLAS)     Hybrid Journal   (Followers: 18)
Acta Informatica     Hybrid Journal   (Followers: 5)
Advances in Image and Video Processing     Open Access   (Followers: 24)
Algorithmica     Hybrid Journal   (Followers: 9)
An International Journal of Optimization and Control: Theories & Applications     Open Access   (Followers: 12)
Computer Methods and Programs in Biomedicine     Hybrid Journal   (Followers: 6)
Constraints     Hybrid Journal  
Grey Systems : Theory and Application     Hybrid Journal  
International Journal of Parallel Programming     Hybrid Journal   (Followers: 6)
International Journal of People-Oriented Programming     Full-text available via subscription  
International Journal of Soft Computing and Software Engineering     Open Access   (Followers: 14)
Journal of Computer Languages     Hybrid Journal   (Followers: 5)
Journal of Functional Programming     Hybrid Journal   (Followers: 1)
Journal of Logical and Algebraic Methods in Programming     Hybrid Journal   (Followers: 1)
Linux Journal     Full-text available via subscription   (Followers: 25)
Mathematical and Computational Applications     Open Access   (Followers: 3)
Mathematical Programming     Hybrid Journal   (Followers: 15)
Optimization: A Journal of Mathematical Programming and Operations Research     Hybrid Journal   (Followers: 6)
Proceedings of the ACM on Programming Languages     Open Access   (Followers: 8)
Programming and Computer Software     Hybrid Journal   (Followers: 16)
Python Papers     Open Access   (Followers: 11)
Python Papers Monograph     Open Access   (Followers: 4)
Python Papers Source Codes     Open Access   (Followers: 9)
Science of Computer Programming     Hybrid Journal   (Followers: 14)
Scientific Programming     Open Access   (Followers: 12)
Theory and Practice of Logic Programming     Hybrid Journal   (Followers: 3)
Similar Journals
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International Journal of People-Oriented Programming
Number of Followers: 0  
 
  Full-text available via subscription Subscription journal
ISSN (Print) 2156-1796 - ISSN (Online) 2156-1788
Published by IGI Global Homepage  [146 journals]
  • Developing Critical Understanding of Computing With the Raspberry Pi

    • Free pre-print version: Loading...

      Authors: Gatenby; Amanda Banks
      Pages: 1 - 19
      Abstract: This article describes a research project for exploring learning activities with Raspberry Pis in four school contexts in the UK. The aim of the project was to compare different learning designs, which had the shared objective of developing computational competencies, to investigate how these designs might simultaneously develop critical understanding of both the practices of Computing and students' own learning with respect to those practices. The study used a novel ‘before/after' implementation of Q methodology in combination with participant observations and reflective interviews with twenty-eight pupils. Findings suggested that where pupils were already predisposed to future involvement in Computing practices, working with Raspberry Pis did develop critical understanding, in ways that were less dependent on learning design. For those who had a more naïve or indifferent view of Computing, the pedagogy was most influential on how student perspectives developed, a pedagogy of expressibility being the key to supporting greater criticality.
      Keywords: Human Aspects of Technology; Social Sciences & Humanities; End-User Computing
      Citation: International Journal of People-Oriented Programming (IJPOP), Volume: 6, Issue: 2 (2017) Pages: 1-19
      PubDate: 2017-07-01T04:00:00Z
      DOI: 10.4018/IJPOP.2017070101
      Issue No: Vol. 6, No. 2 (2017)
       
  • Local Area Network (LAN)-Based Digital Signage Solution Using Raspberry Pi

    • Free pre-print version: Loading...

      Authors: Zhao; MengMeng
      Pages: 20 - 32
      Abstract: This article outlines a case study in which the author employs a Raspberry Pi 3 miniature computer as a Digital Signage System, which can be managed from either laptop, smartphone or desktop computers. The author presents it as a case study that high school students (and their teachers) can follow, as a collaborative project that delivers a cost effective and flexible, digital signage system for their school. While it does not require any coding on their part, it presents an excellent use of ICT, by configuring multiple interrelated hardware and open software, in a school community setting, that would fit in with many contemporary digital technology curriculums.
      Keywords: Human Aspects of Technology; Social Sciences & Humanities; End-User Computing
      Citation: International Journal of People-Oriented Programming (IJPOP), Volume: 6, Issue: 2 (2017) Pages: 20-32
      PubDate: 2017-07-01T04:00:00Z
      DOI: 10.4018/IJPOP.2017070102
      Issue No: Vol. 6, No. 2 (2017)
       
  • High School Introductory Programming on Raspberry Pi Made from Scratch

    • Free pre-print version: Loading...

      Authors: Luse; Andy, Hammer, Bryan
      Pages: 33 - 45
      Abstract: This article investigates the use of Raspberry Pi and Scratch to introduce novice high school students to computer programming during a short interaction. Results show that, with only a four-hour engagement, students show a significant increase in programming self-efficacy. Furthermore, results show that this increase is the same for both males and females. This provides promising results for those who wish to effectively introduce programming to novices, even over a short engagement period.
      Keywords: Human Aspects of Technology; Social Sciences & Humanities; End-User Computing
      Citation: International Journal of People-Oriented Programming (IJPOP), Volume: 6, Issue: 2 (2017) Pages: 33-45
      PubDate: 2017-07-01T04:00:00Z
      DOI: 10.4018/IJPOP.2017070103
      Issue No: Vol. 6, No. 2 (2017)
       
 
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