Authors:Fira Idayesti, Revis Asra, Upik Yelianti Pages: 1 - 6 Abstract: The 21st century technology and communication advancement require teachers to use learning media in Android-based smart books. This study aims to develop android-based biology learning media on mushroom material and test the feasibility of learning media developed according to media experts and material experts. The development employs used the ADDIE model by Lee & Owen, which consists of Analysis, Design, Development, Implementation, and evaluation stages. The product was tested by students of class X SMK-SPP Negeri 3 Kerinci and assessed by media experts and content experts. Their responses were collected through a questionnaire. The results of this study are learning media in the form of an Android-based mushroom smart book made in the Android Package (.apk) format using Adobe Flash Professional CS6 software. The product is attractive, practical, and easily accessible. The product is suitable used in learning based on the media expert's assessment of 94% and the material expert's assessment of 96.3% (very feasible category) PubDate: 2022-01-21 Issue No:Vol. 9, No. 2 (2022)
Authors:Gunawan Gunawan, Maison Maison, Jefri Marzal Pages: 7 - 14 Abstract: The 2013 curriculum emphasizes character in every learning. One effort to shape students' character of discipline, honesty, curiosity, independence, and responsibility is the internalization of character values in the learning of Physics Practicum. This study aims to describe the internalization of the character values of students at MAN Insan Cendikia Jambi. The method used in this research is a descriptive qualitative method through observation, self-assessment, and interviews of six students of class XI consisting of three female students (S1W, S2W, and S3W) and three male students (S4L, S5L, and S6L). The results showed that the six students experienced internalization of character values by accepting and carrying out the practicum. Moreover, students with high disciplinary characters also had high responsibility characters, while students with low disciplinary characters also had low responsibility characters. PubDate: 2022-01-21 Issue No:Vol. 9, No. 2 (2022)
Authors:Ica Wandari Anisia, Asni Johari, Bambang Hariyadi Pages: 15 - 21 Abstract: The character of students, in general, is still not well developed. We need teaching material for LKPD (Student Worksheet) enriched with character values. This study aims to produce character-based LKPD adopted from quantum teaching and determine teachers' and students' feasibility and responses to the LKPD. This study uses the ADDIE development model, which consists of five stages. LKPD was validated by the material validator three times with a final score of 56 and a response value of 87.5% (excellent category), while the media validator twice with a final score of 64 and a response value of 100% (excellent category). Furthermore, two teachers carried out practitioner validation with an average score of 80.5 and a response value of 87.5% (the product is feasible to be tested and applied in learning). One-on-one trials with three students as the subject got a score of 166 and a response value of 86.5% (excellent category). The small group trial with nine subjects scored 289, and the response value was 89.2% (excellent category). The study concludes that the LKPD based on quantum teaching can be used in class VII SMP learning. PubDate: 2022-01-21 Issue No:Vol. 9, No. 2 (2022)
Authors:Reza Oktaviani, Damris Muhammad, Muhaimin Muhaimin Pages: 22 - 35 Abstract: Media is one of the essential components in learning to reach the highest learning outcomes. Therefore, teachers should create and utilize media in every learning process. This study aimed to develop an e-practicum manual based on guided inquiry class material for grade VII students of junior high school. The manual was developed using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected using questionnaire of media experts, material experts, and teacher and student perception questionnaires. This research was conducted at state junior high school 2 Jujuhan Bungo Regency Jambi Province. This study shows that the instructional e-practicum manual based on inquiry is considered interesting and suitable for learning. PubDate: 2022-01-21 Issue No:Vol. 9, No. 2 (2022)
Authors:Shopyan Hadi, Risnita Risnita, Evita Anggereini Pages: 29 - 35 Abstract: The learning activities at SMPN Satu Atap 3 Tungkal Ulu still lack in training students to be active in the learning process so that students' learning outcomes are not optimal. This study aims to improve student learning outcomes by applying the Experiential Learning model. This study also observes the atmosphere of the learning environment that helps the application of the Experiential Learning model in improving student learning outcomes. This type of research is Classroom Action Research (PTK) guided by the Kemmis and Mc Taggart model, which consists of planning, action, observation, and reflection stages. This study involved students of class VIIA SMPN Satu Atap 3 Tungkal Ulu. The data was collected employing observation sheets and analysis of learning outcomes tests. The results showed that the application of the Experiential Learning model could improve student learning outcomes. A comfortable, safe, and fun learning environment is also a determining factor for students to learn more actively, which will help improve student learning outcomes. PubDate: 2022-01-21 Issue No:Vol. 9, No. 2 (2022)