Authors:Antônio José Spirandelli, Erica Tiemi Tobaro, Cassia Leticia Carrara Domiciano, Fausto Orsi Medola, Luis Carlos Paschoarelli Pages: 01 - 18 Abstract: 3D printing has potential in inclusive design, with haptic systems benefiting people with visual impairments (PwDVs), highlighting control and speed in production. However, there is little understanding about haptic perception when interacting with different materials. The present study aimed to verify whether the use of PLA, PETG and TPU materials in 3D printing affects the haptic perception of textures. An experiment was carried out with 50 sighted participants, but who used exclusively the haptic sense, and whose task, hidden by a visual barrier, was to order five samples of each of the materials (from lowest to highest texture density). The TPU showed better results in effectiveness (more correct answers) and significant capacity (p≤0.05) in the haptic perception of different texture densities; and PETG was time-efficient. Despite being recommended for haptic systems, PLA had inferior results, suggesting that the choice of material in 3D printing must consider the quality of users’ haptic perception. PubDate: 2024-04-11 DOI: 10.29147/datjournal.v9i1.793 Issue No:Vol. 9, No. 1 (2024)
Authors:Jean Carlos de Oliveira, Priscila Almeida Cunha Arantes Pages: 04 - 16 Abstract: This article seeks to critically examine algorithms and their implications, raising questions about equity, social justice, and ethical responsibility. Furthermore, it proposes measures to mitigate the negative effects of algorithmic bias, such as the development of more inclusive design practices, systematic reviews of existing algorithms, increased transparency, and accountability from the companies and organizations that use them. Through these analyses and proposals, the article aims to contribute to a broader and more informed debate about algorithmic bias, encouraging actions and solutions that promote equity and justice in algorithm-driven systems. PubDate: 2024-04-10 DOI: 10.29147/datjournal.v9i1.749 Issue No:Vol. 9, No. 1 (2024)
Authors:Tayomara Santos dos Santos, Edson José Carpintero Rezende Pages: 17 - 35 Abstract: The Maracanã territory in São Luís, Maranhão, is currently experiencing strong land speculation, resulting in the significant loss of the most representative element of its biodiversity, the juçara (euterpe oleracea mart.), one of the main sources of the local economy, such as eco tourism. For this reason, there is a lack of actions that enable conservation, regeneration and local socio-environmental strengthening. In this conjecture, we see the proposal for Biocentric socio-environmental education, supported by Design Anthropology, as the basis for ideating actions. This proposal aims to share the principles of decolonizing pedagogies, based on biocentric thinking, with the purpose of stimulating reflections on conservation of the natural heritage of the territory in question, through contact with schools and local councils. This article discusses the theoretical-reflexive framework of the thesis in progress. PubDate: 2024-04-10 DOI: 10.29147/datjournal.v9i1.744 Issue No:Vol. 9, No. 1 (2024)
Authors:Fernanda Fonseca Neves, Bruno Serviliano Santos Farias Pages: 36 - 51 Abstract: This article explores how accessible educational resources, assistive technology and information design can collaborate to promote the educational inclusion of people with hearing impairments. Combining these approaches contributes to the understanding of content, engagement and participation of students with hearing impairment, as well as enhancing their communication and interaction, raising self-esteem and confidence. This study aims to investigate how these resources can promote the educational inclusion of people with hearing impairment, identifying their capabilities and limitations and proposing strategies to improve accessibility and quality of life in the educational environment. The methodology employed will be the systematic literature review (RBL). It is concluded the importance of these approaches for the educational and social inclusion of people with hearing impairment. Investments in research and development of these resources are fundamental to promote the inclusion of these people on equal terms in society. PubDate: 2024-04-10 DOI: 10.29147/datjournal.v9i1.743 Issue No:Vol. 9, No. 1 (2024)
Authors:Alma Karla Buyoli Saavedra Pages: 52 - 70 Abstract: This article describes the design of playful elements to support the recognition of emotions in the therapeutic process of 6-8-year-old children with anxiety disorders in Mexico City. The methodology used for the design and the theory it is based on are explained. In addition, the results obtained are discussed and final considerations are presented. PubDate: 2024-04-10 DOI: 10.29147/datjournal.v9i1.745 Issue No:Vol. 9, No. 1 (2024)
Authors:Rachel Rebske Hoppe, Cláudia Regina Hasegawa Zacar Pages: 71 - 84 Abstract: In the design field, as in other project-related activities, gender asymmetries negatively impact the participation of women professionals. This article focuses on analyzing the literature related to Brazilian furniture design, aiming to reflect on the presence of women in this type of record. To achieve this, a qualitative-quantitative research approach was conducted through an exploratory review of three books covering the history of furniture design in Brazil. The quantity of mentions of both women and men in each book was compared, and also the way these professionals were portrayed was analyzed. It was noted that the presence of women ranges from 2% to 23%, increasing as the depicted time period advances. However, it is still necessary to address the gender disparity in these records and question aspects of privilege that occur among the women mentioned. PubDate: 2024-04-10 DOI: 10.29147/datjournal.v9i1.777 Issue No:Vol. 9, No. 1 (2024)
Authors:Camille Alves, Isabelle Ribeiro Araújo, Raissa Kaline Lima Pinto, Marcio James Soares Guimarães, Fabiane Fernandes Pages: 85 - 102 Abstract: The female image in the media is constantly the subject of controversy and publicized because of how this possible impacts on male and female perception. It is constant in all forms of narratives, including in the world of video games, where there are sexist stereotypes for female characters. This article aimed to understand the degree of female sexualization in a descriptive-normative way in contemporary games, through the analysis of the presence or absence of sexualization in parts of the body, defined by a literature review: torso, bust, lower limbs and buttock/hip. Through a checklist, five most played characters from Street Fighter, Mortal Kombat, League of Legends and Genshin Impact were evaluated and it was concluded that these productions use recurring techniques of intentional anatomical emphasis and they use clothing for sexualization, in addition to constantly emphasize the pelvis and neck region. These results serve as a methodological reference for the analysis of characteristics that sexualize women, in order to guide productions and discussions to modify the current scenario. PubDate: 2024-04-10 DOI: 10.29147/datjournal.v9i1.783 Issue No:Vol. 9, No. 1 (2024)
Authors:Marcos Daniel da Silva Oliveira Pages: 103 - 115 Abstract: This research project investigated consumer preferences for sandal models in various usage contexts, as well as the cultural and individual meanings attributed to these footwear. Employing a mixed-methods approach of qualitative and quantitative methods, we gathered data from 34 young women, predominantly single, aged 18 to 25, residing in urban areas with active nightlife. We discovered intriguing patterns of preferences based on usage contexts, such as a preference for more sophisticated models at elegant parties and the choice of simpler sandals for home use. Additionally, we identified situations where individuals would opt not to wear specific sandal models in specific contexts. This study provides valuable insights into the intricate dynamics of footwear preferences and their relationship with identity and social environment. PubDate: 2024-04-11 DOI: 10.29147/datjournal.v9i1.752 Issue No:Vol. 9, No. 1 (2024)
Authors:Ramony Donizete Bespalec, Mirtes Marins de Oliveira Pages: 116 - 127 Abstract: To understand the concept, bibliographical reviews and a brief context approach are essential, delimiting in some manifestations from the industrial revolution in the eighteenth century and associations with the capital logic of Design, the first appearances of the word gambiarra in the Jornal da Province of the State, popularly known as Estadão, an initial form of popular dissemination. Brief understanding of gambiarra in other languages such as Latin, English and Portuguese from Portugal and its relationship with improvisation, the Brazilian way, with the objective of understanding about gambiarra in Brazil from theoretical perspectives, through descriptive methodology, ending with the subversion of gambiarra against the Capital logic in Design. PubDate: 2024-04-11 DOI: 10.29147/datjournal.v9i1.810 Issue No:Vol. 9, No. 1 (2024)
Authors:Djalma Macedo de Albuquerque, Gilbertto Prado Pages: 128 - 147 Abstract: This article studies the application of the metaproject, from the point of view of the product/design system, as a reflection on the design models used in the visual narrative structure of the Weather Forecast section, shown by Jornal Nacional, from 1991 to 2012. The research indicates a disruption in the restructuring of the project on April 8, 2012, when data automation began, which was guided by the construction of didactic and systemic content. PubDate: 2024-04-11 DOI: 10.29147/datjournal.v9i1.782 Issue No:Vol. 9, No. 1 (2024)
Authors:Marcos Antonio Spinassé Pages: 166 - 186 Abstract: In addition to proposing the shape of the metals of a jewelry or adornment, it seems possible that the jewelry designer can also design the shape of gemstones. In this context, this article was prepared with the purpose of presenting a system of types of mineral shapes (solid bodies) to help the designer, jewelry designer, to design their projects in a simple way without the need to have the physical gem in your hands. The schematization of the morphological system of gemstones, proposed here, aims to be applied in practice by the jewelry designer during the preparation of drawings, especially in the sketch phase (NBR 17041) of a jewelry/adornment project. PubDate: 2024-04-11 DOI: 10.29147/datjournal.v9i1.781 Issue No:Vol. 9, No. 1 (2024)
Authors:Greice Rejane Moraes Vaz, Eduardo Romeiro Filho Pages: 187 - 204 Abstract: Manaus, capital of the state of Amazonas, is a unique city in many ways. It is geographically isolated from other capitals in the country, which gives rise to the “common sense” that the city and the North Region itself, in terms of design, are behind schedule. Thus, the general objective of this study is to demonstrate the perception of the graduates of the Design course at the Federal University of Amazonas (UFAM) about the design area in the city for these professionals. Data capture was obtained through qualitative research - descriptive and exploratory -, including bibliographical and documentary re-search, field study and survey. A questionnaire was applied, sent by e-mail and social networks of the graduates. Respondents explained that they did not give up the profession, that most got jobs in the area, both in the private and public sectors, and continued to specialize, thus guaranteeing salaries considered above average for the local sector. PubDate: 2024-04-11 DOI: 10.29147/datjournal.v9i1.741 Issue No:Vol. 9, No. 1 (2024)