Authors:
Cristina Formenti
Abstract: Préserver la tradition orale dans un monde moderne et transmettre l’héritage culturel de l’Afrique à des jeunes par le biais de l’audiovisuel et de la rencontre des cultures, telle est ma préoccupation fondamentale en tant que réalisateur. To preserve the oral tradition in a modern world and to transmit the cultural heritage of Africa to […] PubDate: Tue, 20 Jun 2023 12:10:00 +000
Authors:
Cristina Formenti
Abstract: What Time Is It' Adventure Time! “Adventure Time, C’mon grab your friends, We’re going to very distant lands With Jake the Dog And Finn the Human The fun will never end, It’s Adventure Time!” (Adventure Time’s theme song) “A group of diverse characters roaming peculiar lands in search of never-ending adventure and fun” […] PubDate: Tue, 13 Dec 2022 02:41:14 +000
Authors:
Cristina Formenti
Abstract: Introduction In February 2019, a few months before the Covid-19 pandemic outbreak, the Confederation of Indian Industry (CII) organized a two-day event, the Indian Gaming Show, which took place at Pragati Maidan, New Delhi. The event showcased the latest developments in the Indian video gaming industry and hosted international representatives of gaming and animation industries […] PubDate: Mon, 12 Dec 2022 22:07:37 +000
Authors:
Cristina Formenti
Abstract: Introduction Born in Japan as a Game Boy game, since 1997 the Pokémon franchise has mushroomed worldwide across animated series and movies, trading cards, character toys, and videogames, including a plenitude of tie-in “media-commodities.” In the US market, where it rode an outstanding commercial wave, Pokémon became the “must-have toy” of 1999 as reviewed by […] PubDate: Fri, 03 Jun 2022 06:37:12 +000
Authors:
Cristina Formenti
Abstract: Introduction A quick glance at the animation content produced within the mainstream Indian animation industry[i] in the past two decades shows significant use of Hindu mythological characters and themes[ii]. That is if we consider as a starting point the first major commercial animated feature Pandavas: The Five Warriors (2000), which was completely conceived and produced […] PubDate: Mon, 30 May 2022 04:58:11 +000
Authors:
Cristina Formenti
Abstract: Introduction Christopher Holliday and Alexander Sargeant state that, over time, animators have consistently “drawn from pre-existing works of fantasy fiction to expand the unique technical capabilities of the animated medium” (1). In this way, these animators created a new genre, the animated fantasy, combining elements of both animation, where the “images are primarily created by […] PubDate: Mon, 30 May 2022 04:56:43 +000
Authors:
Cristina Formenti
Abstract: Introduction In his thought-provoking, seminal text Animating Space: From Mickey to Wall-E (2010), J.P. Telotte highlights that the hybridized animated film signifies a fascinating sub-discipline of animation studies that has thus far gone under-researched. Utilizing the case study of Robert Zemeckis’s Who Framed Roger Rabbit (1988), Telotte makes the argument that traditional hand-drawn animation was […] PubDate: Mon, 08 Nov 2021 13:49:45 +000
Authors:
Amy Ratelle; editor (2011-2021) Abstract: This article addresses the practice of animation and its relation to physical space and the social experience. It was presented in 2018 at the Society for Animation Studies conference (Montreal, Canada) and was written not long after the completion of a PhD dissertation dedicated to the concept of animated space. As a practice-based academic project, […] PubDate: Tue, 15 Jun 2021 02:01:29 +000
Authors:
Amy Ratelle; editor (2011-2021) Abstract: In recent years, filmmakers have started to look at Virtual Reality (VR) as a platform for cinematic storytelling (Bucher 2018; Opam 2016; Melnick 2019). When I initially encountered short films for VR and the 360-degrees view, some of my first thoughts were regarding the limitations of the medium. A 360-degree field of view upends many […] PubDate: Tue, 15 Jun 2021 00:24:56 +000