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FILM AND AUDIOVISUALS (125 journals)                     

Showing 1 - 120 of 120 Journals sorted alphabetically
1895. Mille huit cent quatre-vingt-quinze     Open Access   (Followers: 7)
24 images     Full-text available via subscription   (Followers: 2)
Acta Universitatis Sapientiae, Film and Media Studies     Open Access   (Followers: 3)
Adaptation     Hybrid Journal   (Followers: 10)
Ambitos     Open Access   (Followers: 1)
Aniki : Revista Portuguesa da Imagem em Movimento     Open Access  
Animation     Hybrid Journal   (Followers: 12)
Apparatus. Film, Media and Digital Cultures of Central and Eastern Europe     Open Access   (Followers: 5)
Área Abierta     Open Access   (Followers: 2)
Asian Cinema     Hybrid Journal   (Followers: 3)
Baltic Screen Media Review     Open Access   (Followers: 1)
Bioscope: South Asian Screen Studies     Hybrid Journal   (Followers: 3)
Black Camera     Full-text available via subscription   (Followers: 8)
Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production     Open Access  
Celebrity Studies     Hybrid Journal   (Followers: 13)
Ciné-Bulles : Le cinéma d’auteur avant tout     Full-text available via subscription   (Followers: 1)
CINEJ Cinema Journal     Open Access   (Followers: 7)
Cinema Journal     Full-text available via subscription   (Followers: 25)
Cinémas : revue d'études cinématographiques / Cinémas: Journal of Film Studies     Full-text available via subscription   (Followers: 5)
Con A de animación     Open Access   (Followers: 1)
Continuum: Journal of Media & Cultural Studies     Hybrid Journal   (Followers: 32)
Cuadernos de Cine Documental     Open Access  
East Asian Journal of Popular Culture     Hybrid Journal   (Followers: 6)
Entrelacs     Open Access  
Essais     Open Access  
Ética&Cine Journal     Open Access  
Film & History: An Interdisciplinary Journal of Film and Television Studies     Full-text available via subscription   (Followers: 36)
Film Criticism     Open Access   (Followers: 4)
Film History     Full-text available via subscription   (Followers: 26)
Film International     Hybrid Journal   (Followers: 15)
Film Matters     Hybrid Journal   (Followers: 12)
Film Studies     Full-text available via subscription   (Followers: 8)
Film, Fashion & Consumption     Hybrid Journal   (Followers: 9)
Film-Philosophy Journal     Open Access   (Followers: 9)
FILMHISTORIA Online     Open Access   (Followers: 2)
Fotocinema : Revista Científica de Cine y Fotografía     Open Access   (Followers: 5)
Framework : The Journal of Cinema and Media     Full-text available via subscription   (Followers: 20)
French Forum     Full-text available via subscription   (Followers: 9)
French Screen Studies     Hybrid Journal   (Followers: 1)
Genre en séries. Cinéma, télévision, médias     Open Access  
Getty Research Journal     Full-text available via subscription   (Followers: 4)
Historical Journal of Film, Radio and Television     Hybrid Journal   (Followers: 27)
Hitchcock Annual     Full-text available via subscription  
Horror Studies     Hybrid Journal   (Followers: 6)
Image & Narrative     Open Access   (Followers: 6)
Images : The International Journal of European Film, Performing Arts and Audiovisual Communication     Open Access   (Followers: 3)
Inside Film: If     Full-text available via subscription   (Followers: 5)
International Journal of Image Mining     Hybrid Journal   (Followers: 1)
International Journal of Multimedia Intelligence and Security     Hybrid Journal   (Followers: 9)
International Journal of Screendance     Open Access   (Followers: 1)
Jeunesse: Young People, Texts, Cultures     Full-text available via subscription   (Followers: 4)
Journal of Adaptation in Film & Performance     Hybrid Journal   (Followers: 7)
Journal of African Cinemas     Hybrid Journal   (Followers: 2)
Journal of Anthropological Films     Open Access  
Journal of British Cinema and Television     Hybrid Journal   (Followers: 13)
Journal of European Popular Culture     Hybrid Journal   (Followers: 10)
Journal of Film and Video     Full-text available via subscription   (Followers: 21)
Journal of Italian Cinema and Media Studies     Hybrid Journal   (Followers: 5)
Journal of Japanese and Korean Cinema     Hybrid Journal   (Followers: 4)
Journal of Media Ethics : Exploring Questions of Media Morality     Hybrid Journal   (Followers: 14)
Journal of Popular Film and Television     Full-text available via subscription   (Followers: 34)
Journal of Religion & Film     Open Access   (Followers: 9)
Journal of Religion and Popular Culture     Full-text available via subscription   (Followers: 20)
Journal of Scandinavian Cinema     Hybrid Journal   (Followers: 2)
Journal of Screenwriting     Hybrid Journal   (Followers: 5)
Kino : The Western Undergraduate Journal of Film Studies     Open Access   (Followers: 4)
L'Atalante : Revista de estudios cinematográficos     Open Access  
L'Esprit Créateur     Full-text available via subscription   (Followers: 2)
LiNQ (Literature in North Queensland)     Open Access  
Mechademia     Full-text available via subscription   (Followers: 2)
Metro Magazine: Media & Education Magazine     Full-text available via subscription   (Followers: 3)
Mise au Point     Open Access   (Followers: 1)
Modernist Cultures     Hybrid Journal   (Followers: 6)
Moving Image Review & Art Journal     Hybrid Journal   (Followers: 4)
Music and the Moving Image     Full-text available via subscription   (Followers: 6)
New Cinemas Journal of Contemporary Film     Hybrid Journal   (Followers: 15)
New Soundtrack     Hybrid Journal   (Followers: 2)
Nineteenth Century Theatre and Film     Full-text available via subscription   (Followers: 10)
Northern Lights     Hybrid Journal   (Followers: 2)
October     Hybrid Journal   (Followers: 17)
Panoptikum     Open Access  
Projections     Full-text available via subscription   (Followers: 4)
Quarterly Review of Film and Video     Hybrid Journal   (Followers: 20)
Rocky Mountain Review     Full-text available via subscription   (Followers: 1)
S : Journal of the Circle for Lacanian Ideology Critique     Open Access  
Scene     Hybrid Journal   (Followers: 2)
Schermi. Storie e culture del cinema e dei media in Italia     Open Access  
Science Fiction Film and Television     Hybrid Journal   (Followers: 16)
Screen Bodies : An Interdisciplinary Journal of Experience, Perception, and Display     Full-text available via subscription  
Screen Education     Full-text available via subscription   (Followers: 1)
Secuencias. Revista de Historia del Cine     Open Access  
Senses of Cinema     Open Access   (Followers: 10)
Séquences : La revue de cinéma     Full-text available via subscription  
Shakespeare Bulletin     Full-text available via subscription   (Followers: 15)
Short Film Studies     Hybrid Journal   (Followers: 3)
SMPTE Motion Imaging Journal     Full-text available via subscription   (Followers: 2)
Social Interaction : Video-Based Studies of Human Sociality     Open Access   (Followers: 1)
Sound Studies : An Interdisciplinary Journal     Hybrid Journal  
Studies In Australasian Cinema     Hybrid Journal   (Followers: 2)
Studies in Documentary Film     Hybrid Journal   (Followers: 15)
Studies in Eastern European Cinema     Hybrid Journal   (Followers: 1)
Studies in European Cinema     Hybrid Journal   (Followers: 6)
Studies in French Cinema     Hybrid Journal   (Followers: 12)
Studies in Russian and Soviet Cinema     Hybrid Journal   (Followers: 3)
Studies in South Asian Film & Media     Hybrid Journal   (Followers: 2)
Studies in Spanish & Latin American Cinemas     Hybrid Journal   (Followers: 9)
Studies in World Cinema     Full-text available via subscription  
The Big Picture Magazine     Hybrid Journal  
The Journal of Film Music     Full-text available via subscription   (Followers: 8)
The Moving Image     Full-text available via subscription   (Followers: 5)
The Soundtrack     Hybrid Journal   (Followers: 1)
The Velvet Light Trap     Full-text available via subscription   (Followers: 7)
Toma Uno     Open Access   (Followers: 1)
Transnational Screens     Hybrid Journal   (Followers: 1)
Trasvases Entre la Literatura y el Cine     Open Access  
Ventana Indiscreta     Open Access  
Visual Culture in Britain     Hybrid Journal   (Followers: 5)
VMIDEA     Open Access  
Wave Motion     Hybrid Journal   (Followers: 5)
WSQ: Women's Studies Quarterly     Full-text available via subscription   (Followers: 15)


Similar Journals
Journal Cover
Number of Followers: 0  

  This is an Open Access Journal Open Access journal
ISSN (Print) 1730-7775
Published by Uniwersytetu Gdańskiego Homepage  [20 journals]
  • Editorial

    • Authors: Mirosław Przylipiak
      Pages: 7 - 15
      PubDate: 2021-10-19
  • Tachyons, tactility, drawing and withdrawing: cinema at the speed of

    • Authors: William Brown
      Pages: 19 - 38
      Abstract: Longitudinal, quantitative analyses of cinema have established how Hollywood is getting ‘quicker, faster, darker’. While in some senses the ‘intensified continuity’ of contemporary Hollywood narration is a given, the increased darkness of contemporary mainstream cinema remains unexplored – especially with regard to how its speed and its darkness might be inter-related. If to darken the majority of the screen during a film helps to draw our attention to the salient aspects of the image that are better illuminated, then of course this also allows for a faster cutting rate: in principle, there is ‘less’ information for the viewer to have to take in during each shot, meaning that the film can then cut to subsequent images more rapidly. However, there are other ways in which we can interpret this ‘darkening’ of contemporary film narration. For example, it perhaps ties in with a widespread sense of disorientation with regard to the increasingly globalized and connected world that digitization has helped to bring about, and which is equally reflected in the rise of the contemporary ‘mind-game’ or ‘puzzle’ film that is a staple of contemporary Hollywood. The darkness in such films thus gives expression to uncertainty and disorientation. More than this, though, we might use physics to understand the darkness of contemporary cinema in a more ‘meta-physical’ fashion. While it is accepted that light is the ‘fastest’ phenomenon in the known universe, there nonetheless remain unilluminated aspects of the physical universe that defy light as the limit of speed – and which convey the interconnected nature of matter in the contemporary universe. For example, polarized particles have been proven simultaneously to respond to stimuli – at a speed faster than it would take light to travel from one particle to the other, a phenomenon that baffled Albert Einstein, who referred to this process as ‘spooky action at a distance’. Not only does this process suggest what Karen Barad might refer to as the entangled nature of all matter, but it also suggests speeds beyond, or at least different, to that of light. In this essay, then, I shall theorise a ‘speed of darkness’ that can help us to understand how the darkening of contemporary cinema ties in with the interconnected, invisible (‘spooky’) and ultra-rapid nature of the digital world. Perhaps it is not in the light but in the darkness that we can identify the key to understanding contemporary mainstream cinema and the globalized, digital world that produces it.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.01
  • How Fast is Furious The Discourse of Fast Cinema in Question

    • Authors: Carlo Comanducci
      Pages: 39 - 60
      Abstract: Considered in its articulation with an idea of “slow” cinema, the label “fast cinema” suggests three characteristics: fast-paced action, hyperkinetic cinematic style, and irreflexive consumption. Not only does fast cinema suggest these three characteristics, however, it also suggests that they directly correspond to each other so that, in a “fast” film, fast-paced action would be seamlessly rendered through “fast” cinematic enunciation and this rendering would necessarily result in an escapist, ready-to-consume film product. It is more by this correspondence, I think, than by any of these elements on its own that a certain understanding of “fast” cinema is established. Against this understanding, through a variety of contrasting examples, the article argues that the impression of fastness and that of slowness are both the matter of a tension between different temporalities and a complex combination of heterogeneous film elements, and that the articulation of “fast” and “slow” cinema itself depends less on the formal characteristics of different kinds of film than on a disciplinary understanding of spectatorship, which pretends to derive from these formal characteristics different and unequal forms of film experience.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.02
  • Spectacle in Contemporary Mainstream Action Cinema

    • Authors: Filip Cieślak
      Pages: 61 - 79
      Abstract: The following article traces the historical development of the notion of spectacle. It first provides an outline of theoretical research on the subject, pointing out various interpretations and approaches. Secondly, comparative-quantitive analysis is used to compare several film series (Die Hard, Fast and Furious, Mad Max, Predator) in order to find what changes spectacle has undergone in mainstream action-adventure cinema, and to what extent these permutations have impacted the relationship between narration and spectacle. Finally, key takeaways are summarised and additional questions for future research posed.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.03
  • Loop Structures in Film (and Literature): Experiments with Time Between
           the Poles of Classical and Complex Narration

    • Authors: Matthias Brütsch
      Pages: 83 - 107
      Abstract: Among the many innovations complex or “puzzle” films have brought about in the last three decades, experiments with narrative time feature prominently. And within the category of nonlinear plots, the loop structure – exemplified by films such as Repeaters (Canada 2010), Source Code (USA/France 2011), Looper (USA/China 2012) or the TV-Series Day Break (USA 2006) – has established itself as an interesting variant defying certain norms of storytelling while at the same time conforming in most cases to the needs of genre and mass audience comprehension. In the first part of my paper, I will map out different kinds of repeated action plots, paying special attention to constraints and potentialities pertaining to this particular form. In the second part, I will address the issue of narrative complexity, showing that loop films cover a wide range from “excessively obvious” mainstream (e.g. Groundhog Day, USA 1992; 12:01, USA 1993; Edge of Tomorrow, USA/Canada 2014) to disturbing narrative experiments such as Los Cronocrimenes (Spain 2007) or Triangle (Great Britain/Australia 2009). Finally, a look at two early examples (Repeat Performance, USA 1947 and Twilight Zone: Judgement Day, USA 1959) will raise the question how singular the recent wave of loop films are from a historical perspective.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.04
  • Narration as attraction. Mind-game films and postclassical spectacles

    • Authors: Barbara Szczekała
      Pages: 109 - 129
      Abstract: The article is a theoretical proposal which aims to create an alternative framework for mapping postclassical cinema. This framework is based on establishing various modes of relations between narration and spectacle, especially those represented by mind-game films and post-plot films. Instead of considering narration and spectacle as opposition, I suggest redescribing their complementary dynamics. I argue that there is visible feedback between mind-game films and the cinema of digital attractions, which I see as complementary processes of making “spectacular mind games” and “mind-gaming the spectacles”. The article contains an analysis of similar types of cinematic experiences delivered by “narration” and “attractions” and indicates the mutual influences between these two phenomena. Both narration and attraction may bring similar, affective sensations: the notion of shock and dissonance, discomfort, astonishment, kinesthetic impulse or cognitive stimulation. As for the article’s conclusion: postclassical cinema variously reshapes the distribution of narration and attraction. Mind-game films are becoming cinematic spectacles. On the other hand, more and more “post-plot” blockbusters are introducing the “mind-gaming the spectacle” strategy, and are engaging viewers with “cognitive” attractions as well.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.05
  • Network Narratives in Global Cinema: The Shift from Community to Network
           and Their Narrative Logics

    • Authors: Seung-hoon Jeong
      Pages: 131 - 152
      Abstract: In the backdrop of global interconnection, such films as “Crash”, “Syriana”, and “Babel” drew attention to the six-degrees-of-separation “network narrative.” This type of distributed narrative with multiple access points or discrete threads has long evolved, perhaps since Griffith’s “Intolerance” and via modern masterpieces: Altman’s “Nashville” and “Shortcuts” weave many characters into a portrait of their social ground unmapped by themselves; Bunuel’s “Phantom of Liberty” shifts among characters only through the contingent movement of the camera. These two elements (multiple characters, a floating agent) intermingle now in the way that the protagonist takes the role of the very agent navigating among contingently networked characters in further decentralized directions: “Birdman” centers on the hero’s salvation but many other people around him form and cross small dramas; the protagonist in “Waking Life” shuffles through a dream meeting various people; “Holly Motors” stages a Parisian’s bizarre city odyssey, with the true agent turning out to be a car/cars; “Mysterious Object at Noon” experiments on the ‘exquisite corpse’ relay of a story through different people whom the director encounters while moving around... What does this non-linearity with different causal relations imply' How do mobile agents floating over decentralized events relate to global networks in general' This paper investigates today’s network narratives through an interdisciplinary approach to the notion of network as opposed to community even beyond film narratology. For instance, if the masculine formula of Lacan’s sexuation (all are submitted to the phallic function but for one exception) underlies community, its feminine formula (not all are submitted to the phallic function but there is no exception) works for networking. Community forms the totality of all and an exception that fuels the universal desire to make it utopian, but network has the infinity of drives to (dis)connections dismantling community, yet thereby leaving no exceptional outside. Community is a closed set of subjects who may be ‘abjected’ from it; network is an open whole of endless links along which the subject-abject shift constantly occurs in the mode of being ‘on/off’ rather than ‘in/out.’ In Deleuze’s terms, community works as a “tree-like” vertical system of hierarchical units in the historical trajectory to its perfection, whereas the network creates a “rhizomatic” horizontal movement of molecular forces in non-dialectic, non-linear directions. Foucauldian “discipline” is a key to subjectivation in the community, but it turns into Deleuzian “control” in the network that promotes flexible agency and continuous modulation without exit. As actor-network theorists argue, nothing precedes and exists outside ever-changing networks of relationship. The network narrative will thus be explored as a cinematic symptom of the radical shift from community to network that both society and subjectivity undergo with all the potentials and limitations in our global age.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.06
  • Revisiting Videogame Logic: Impossible Storyworlds in the Contemporary
           Hollywood Blockbuster

    • Authors: Warren Buckland
      Pages: 155 - 167
      Abstract: This paper demonstrates how two logics (narrative and videogame) function in a select number of contemporary blockbuster films. The paper is divided into three sections: The first outlines narrative and videogame logics; the second presents examples from Inception (Christopher Nolan, 2010) and Source Code (Duncan Jones, 2011) to demonstrate how videogame logic structures the events in each film; and the third discusses how these logics create specific storyworlds (imaginary worlds distinct from the actual world) that are unnatural and/or impossible.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.07
  • The Universe-al Storytelling. Towards A ‘Spatial’ Narrative Model in
           Modern Comic Book Cinema

    • Authors: Tomasz Żaglewski
      Pages: 169 - 188
      Abstract: The aim of the article is to analyze modern superhero films through the specifics of superhero narratives in comics. By referring to the ‘organic’ elements of graphic super-storytelling – like retcon or crossover – the author tries to explain the main shift within comic book adaptations heading towards a ‘universe-al’ mode of narration. By doing so the analysis concentrates on the most succesful recent cases of superhero films as attempts to achieve a narrative ‘remediation’ of comic books’ spatial organization that requires reconsideration of the status of an individual superheroic franchise (or sub-franchise) within the larger universe of pre-existing, future and even alternate texts.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.08
  • Spaces of difference. Narration in animation/liveaction hybrid films

    • Authors: Michał Piepiórka
      Pages: 189 - 215
      Abstract: The aim of this paper is to focus on the ways of using animation as well as its function in live-action/ animation hybrid films. The usage of animation in narratives of such type of movies can vary. However, what connects them is the way of telling the story, based on the juxtaposition of two different realities that interact in a number of ways. The ways of combining the two worlds can be very different: animation may symbolize what is fantastic, as in pioneer McCay’s ‘Gertie the Dinosaur’, but also what is imagined, felt, thought out, once lived, dreamed of, alternative. The article describes the differences between classic hybrids and contemporary films.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.09
  • Attention, Distraction and the Distribution of the Senses: “Slow”,
           “Reflexive” and “Contemplative” between Cinema and the Museum

    • Authors: Thomas Elsaesser
      Pages: 219 - 245
      Abstract: A classic definition of attention designates it as “the selective perception of a particular stimulus, sustained by means of concentration and the willing exclusion of interfering sense-data”. In our sense-data rich environments, attention has become a scarce commodity, increasingly valued and sought after, but with the paradoxical consequence that the very pursuit of attention cannot but register as distraction. How do artists confront and art spaces cope with this paradox, and how has the moving image in the museum changed the articulation of time, space and information that is narrative'
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.10
  • Time Flows: Rhythm in Slow Cinema

    • Authors: Marta Stańczyk
      Pages: 247 - 256
      Abstract: In her article, the author describes slow cinema as one of the most important tendencies in contemporary art-house cinema, simultaneously focusing on its temporal emanations. The text emphasizes the notion of rhythm and divides it into two subcategories: external and internal rhythm. The latter is close to the embodied experience, therefore it influences viewers affectively, as a somatic resonance. It enables a spectator’s intensive engagement in slow films. The author’s argumentation is based on rhythm research and existential phenomenology
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.11
  • On the Margin of ”Satantango”. Some Remarks on Slow Cinema

    • Authors: Mirosław Przylipiak
      Pages: 257 - 274
      Abstract: Athough Satantango by Bela Tarr is usually regarded as a perfect representative of slow cinema and certainly deserves this reputation, it is worth remembering that it shares some features with other currents of modern cinema. Its networkish structure and unreliable narration place it close to puzzle films; its close affinity with the Krasznahorkai novel, on which it is based, makes it a form of impure – that is – hybrid cinema; due to an accumulation of evil deeds, tragic and sensational events, it resembles films of action. But, first of all, it is a paramount example of slow cinema, and as such it enables one to grasp the essential features of this genre. According to certain views, often built on the foundation of Andre Bazin theory, slow cinema imitates natural human perception and therefore is inherently realistic. This is not true, though. Instead of a reality effect, slow cinema produces rather a verfremdung effect, which in turn enhances the big potential of slow cinema in inducing transcendental or religious states in a viewer’s mind. Satantango explores this potential, drawing on the religious connotations of Krasznahorkai novel.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.12
  • The Yugoslav imaginary of Marko Vidojkovic in the novel "E baš
           vam hvala"

    • Authors: Ewelina Chacia
      Pages: 275 - 285
      Abstract: Although it has not formally existed for over thirty years, Yugoslavia continues to be an attractive subject for literature. Against two dominant currents of prose orbiting the SFRY – the settlement and nostalgic one, Marko Vidojkovic’s novel E baš vam hvala stands out with its attempt to answer the question: what would Yugoslavia be like in 21st century if it had not fallen apart. In this article this alternative scenario is considered in the context of close literary genres: science fiction and alternative histories.
      PubDate: 2021-10-19
      DOI: 10.26881/pan.2021.26.13
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