Publisher: Universitas Majalengka (Total: 4 journals) [Sort by number of followers]
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J-ENSITEC : Journal Of Engineering and Sustainable Technology
Number of Followers: 2 ![]() ISSN (Print) 2407-6007 - ISSN (Online) 2477-359X Published by Universitas Majalengka ![]() |
- Analisis Pengendalian Kualitas Pada Unit SV-521 Di PT. XYZ Menggunakan
Metode Fault Tree Analysis
Authors: Zein Rizkie Nurfatha
Pages: 766 - 773
Abstract: Setiap perusahaan pada aktivitas produksinya akan selalu berusaha untuk menghasilkan produk yang berkualitas. Namun, di dalam proses produksinya masih terdapat beberapa faktor yang mempengaruhi kualitas produk, salah satu faktornya yaitu adanya defect pada produk yang diproduksi, oleh karena itu perusahaan memerlukan pengendalian kualitas yang berguna untuk meminimalisir atau mencegah terjadinya pada proses produksi sehingga dapat mencapai standar kualitas sesuai dengan yang diharapkan. Tujuan dari penelitian ini untuk menganalisis akar penyebab masalah terjadinya defect pada saat proses produksi sehingga dapat memberikan usulan perbaikan kepada perusahaan. Metode yang dilakukan yaitu dengan menggunakan metode fault tree analysis (FTA) untuk mencari akar penyebab masalah dengan kombinasi aljabar boolean dalam menentukan minimal cut set. Hasil penelitian yang didapatkan yaitu pada saat proses produksi terdapat 10 jenis defect selama tahun 2021 dengan tiga jenis defect yang paling dominan yang didapatkan dari pengolahan data menggunakan diagram pareto, hasil analisis menggunakan FTA didapatkan tujuh akar penyebab masalah dan enam usulan perbaikan.
PubDate: 2023-05-10
DOI: 10.31949/jensitec.v9i02.3541
Issue No: Vol. 9, No. 02 (2023)
- Perencanaan Instalasi Penerangan Jalan Umum Pada Jl. Sungai Kapih
Kecamatan Sambutan Samarinda
Authors: Rizky Aprylianto Susilo
Pages: 774 - 784
Abstract: The installation of public street lighting serves as a tool for road users when they are active at night and increases the safety and comfort of road users from crime or unwanted things and also complements the road that can be placed on the right / left or the middle of the road (median) as well. Planning for public street lighting on SungaiKapih road uses LED lights with a power of 60 watts with a protection index (IP) of 65 and has an efficacy of 5 lux which produces a light intensity of 605 Cd. The lamp poles used are galvanized iron poles, the type of lamp poles used is a single-arm octagonal lamp post with a height of 11 meters, installed on the right side of the road parallel to a distance of 40 meters as many as 35 poles. The source of electricity used in the planning of Jalan Sungai Kapih lighting is a source from PLN which is located around the location. The control system for planning the SungaiKapih road uses an automatic and manual system that is controlled by a photocell, contactor and selector switch. The purpose of installing this selector is so that the circuit can still be operated if the timer and photocell are damaged or not functioning and make it easier for related parties to carry out maintenance or repairs on street lights.
PubDate: 2023-05-10
DOI: 10.31949/jensitec.v9i02.3615
Issue No: Vol. 9, No. 02 (2023)
- Perencanaan Penerangan Jalan Umum Menggunakan Pembangkit Listrik Tenaga
Surya Pada Jalan Ir. H. Nusyirwan Ismail, M.Si Di Kecamatan Samarinda Ulu,
Kota Samarinda
Authors: Rizky Aprylianto Susilo
Pages: 785 - 793
Abstract: This study discusses the Planning of Public Street Lighting Using a Solar Power Plant (PLTS) on Jalan Ir.H.Nusyirwan Ismail, M.Si in Samarinda District, Ulu Samarinda City. Jalan Nusyirwan Ismail has a road length of 5600 meters and a road width of 7 meters. Based on the road layout and calculations, the total number of poles used is 141 poles with a total of 282 light points used. In planning public street lights using solar power on the Nusyirwan Ismail street, the PJUTS used is the All In One PJUTS type, which has advantages in terms of economy, security, and better reliability than using conventional PJUTS.
PubDate: 2023-05-10
DOI: 10.31949/jensitec.v9i02.3691
Issue No: Vol. 9, No. 02 (2023)
- Optimalisasi Sistem Penjadwalan Produksi Untuk Meminimalisir Keterlambatan
Produksi Di PT Fahifa Prima Mandiri
Authors: Dwiky fadillah
Pages: 794 - 804
Abstract: During the production process activities to get the best results, the production process activities need to be well planned. Production scheduling is one way to plan the activities of the production process. This research took place at PT Fahifa Prima Mandiri, at the time of direct research there were Lateness in meeting product requests from consumers. The purpose of this research is to optimize the scheduling of the production scheduling system used by the company by using the SPT, LPT, and EDD methods to minimize Lateness. FCFS is the method used by the company with a total Lateness of 65 days and an average Lateness of 9 days, the SPT method with a total Lateness of 51 days and an average Lateness of 7 days, the LPT method with a total Lateness of 89 days and an average Lateness 13 days, the EDD method with a total Lateness of 53 days and an average Lateness of 8 days. From the results of the calculation of several methods used the SPT method is the optimal method used, with the application of this method so that the production process at the company can be maximized.
PubDate: 2023-05-10
DOI: 10.31949/jensitec.v9i02.3969
Issue No: Vol. 9, No. 02 (2023)
- Faktor Evaluasi Usabilitas dalam Sistem e-learning dengan Panduan Tinjauan
Sistematik PRISMA
Authors: Indah Permatasari, Peny Meliaty Hutabarat, Evi Purnamasari
Pages: 805 - 810
Abstract: The usability evaluation of e-learning system is an important stap to understanding the quality of the interaction between the user and the system in supporting the learning process. To understan the current approaches, a systematic review was condusted using the PRISMA (Preferred Reporting Items for Systematic Review and Meta-Analyses) guidelines. A systematic review was carried out on 6 (six) scientific databases within a certain publication period. After applying various exclusion criteria, there were fifteen documents for further analysis. An analysis of the full text of the selected articles was conducted to see the approach used in evaluating the usability of the e-learning system. The author found as many as 51 factors that became criteria in assessing the usability of e-learning systems. In general, the various existing approaches refer to the two basic approaches that have been offered by previous researchers. The latest approaches in assessing the usability of e-learning systems are still modifications and adjustments from the approaches that have been proposed previously. Modifications were made to adapt to the evaluation context and use of the studied e-learning system.
PubDate: 2023-05-10
DOI: 10.31949/jensitec.v9i02.3662
Issue No: Vol. 9, No. 02 (2023)
- Aplikasi Media Pemasaran Perumahan Interaktif Berbasis Virtual Reality
Tour, Augmented Reality Dan WEB Brosur
Authors: jajang mulyana mulyana
Pages: 811 - 824
Abstract: Brochures are marketing media in the form of print media that are widely used to promote products, places, services and so on. A brochure can contain information about the products to be offered such as types, pictures, specifications and prices of products sold, so that brochures are widely used by companies that have a variety of products, because they are very helpful in promoting the products offered by the company. . The Prototype method is a Software development method that allows interaction between system developers and system users, so as to overcome incompatibility between developers and users. From the results of the evaluation of communication problems that occur the authors suggest. Using an android-based Virtual Reality Tour and Augmented reality program where Virtual Reality Tours are used as a substitute medium for the model house so that buyers can explore the marketed house without having to go to the model house directly, and Augmented reality as a substitute for 3-dimensional miniatures by using Augmented reality model 3. dimensions can be shown via a smartphone and can be easily carried during marketing Input from the marketing side so that an evaluation of the interface design is carried out so that not too many menus for information and guide menus are removed and transferred to printed brochures, the display is made simpler by displaying a house background on the main menu.
PubDate: 2023-05-10
DOI: 10.31949/jensitec.v9i02.4096
Issue No: Vol. 9, No. 02 (2023)
- Perancangan Game Kasada Aksara Dan Bahasa Sunda Sebagai Media Edukasi
Menggunakan Unity Berbasis Android
Authors: Didin Rudini, Ade Bastian, Dadan Zaliluddin
Pages: 825 - 834
Abstract: The utilization of information technology as an educational medium is one of the efforts that can be chosen to preserve the Sundanese script and language because it is very relevant to modern times like now. Educational media in the form of Android-based Games can be a means of entertainment as well as provide information about the Sundanese script and language, besides that it is effortless to access because it is enough to use a device that uses the Android operating system. The type of Game chosen is a puzzle Game and a Game of arranging letters into words so that it can train the memory and accuracy of the users of this Game. The Game interface design process uses the Figma application and Adobe Illustrator, then the Game design process uses the Unity application. It is utilizing Android-based Games as educational media will provide a more enjoyable and flexible learning experience.
PubDate: 2023-05-10
DOI: 10.31949/jensitec.v9i02.4069
Issue No: Vol. 9, No. 02 (2023)
- Pemanfatan Game Sebagai Media Belajar Pengenalan Ragam Rumah Adat Di
Indonesia Berbasis Android
Authors: Muhammad Iqbal Rizmaya, Ade Bastian, Tri Ferga Prasetyo
Pages: 835 - 840
Abstract: Technological developments that continue to move very quickly, giving birth to various kinds of innovations that can be useful for life. Game is one of the products of computer technology, games that are in great demand and use, such as entertainment, learning media, promotional media and many more. has 34 provinces with a variety of customs and culture in each province. Every province in Indonesia has traditional houses which have their own uniqueness, and therefore it is very unfortunate if Indonesian citizens, especially children, do not know about them. Therefore there must be media that can reach both adults and children in introducing Indonesian customs and culture, especially traditional houses. Therefore a game was made "Educational Game for Various Indonesian Traditional Houses", which aims to be a learning medium by using technology and can also attract children's interest in traditional houses.
PubDate: 2023-05-10
DOI: 10.31949/jensitec.v9i02.4117
Issue No: Vol. 9, No. 02 (2023)
- Rehabilitasi Bangunan Dan Saluran Irigasi Di Subak Sembung Kota Denpasar
Authors: I Gusti Ayu Widi Agripina, Hari Siswoyo, Sumiyati Sumiyati
Pages: 841 - 847
Abstract: Subak Sembung is intended to be the keeper of the green lane area and a large water catchment area. Subak Sembung has an area of 103 ha and a tertiary irrigation canal of 5.1 km. Based on the survey results at the study area conducted in July 2022, there are several damage of the buildings and irrigation canals that had an impact on the supply of irrigation water to rice fields, especially for farmers who have downstream rice fields. Irrigation canals damage causes by the uneven water distribution by farmers. The purpose of this study is to repair and improve the function of buildings and irrigation canals therefore they can facilitate irrigation water supply and be able to reach wider agricultural land. This research was conducted using survey and interview method. The results showed that there was 1 (one) building and 4 (four) irrigation channels damage that were disrupted the irrigation water supply, therefore the rehabilitation cost needed would be Rp. 746,243,500,-. The cost is planned for the next 1 (one) year period.
PubDate: 2023-05-20
DOI: 10.31949/jensitec.v9i02.5093
Issue No: Vol. 9, No. 02 (2023)
- EVALUASI KEGAGALAN HASIL PRODUKSI MESIN POTONG PLASTIK MENGGUNAKAN METODE
DMAIC DI PT. XYZ
Authors: Riski Eka Prayoga
Pages: 848 - 855
Abstract: The trend of good performance in the manufacturing industry continues to increase in line with high consumer demand. For this reason, the plastic manufacturing industry has to go the extra mile to meet market demand. However, it is constrained by the ability of production machines that risk interfering with product quality. The cutting machine is a plastic production machine at PT. XYZ, functions as a plastic cutter. Has poor performance with high product defects. The research was conducted to determine the factors causing the high product defects on cutting machines at PT. XYZ. This research method uses the DMAIC concept to determine the factors that cause product failure. It was concluded that product failure on cutting machines reached 3422 kg, the DPMO value reached 1335.67 indicating sigma level 4, which means that the quantity of product defects is moderate, the cause of high product defects is due to worn out machine conditions, shortage of spare parts, human error due to workload and lack of supervision. Evaluation and suggestions for minimizing product defects on cutting machines include implementing an apprenticeship system, making SOPs, imposing strict sanctions, tightening supervision, rejuvenating production machines and providing spare parts for production machines. Keywords—Cutting Machine, Defect, DMAIC, Plastic, Quality Control
PubDate: 2023-05-31
DOI: 10.31949/jensitec.v9i02.5444
Issue No: Vol. 9, No. 02 (2023)