Journal Cover Journal of Physical Education Health and Sport
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  This is an Open Access Journal Open Access journal
   ISSN (Print) 2354-7901 - ISSN (Online) 2354-8231
   Published by Universitas Negeri Semarang Homepage  [74 journals]
  • The Develompment of Media Based on Adobe Flash Player in Training Basic
           Technique of Futsal

    • Authors: Abdy Windiartha, Agus Kristiyanto, Sapta Kunta Purnama
      Pages: 47 - 52
      Abstract: This research focused on the development of media in learning by using adobe flash player. This study was research and development form. This product contains material on futsal basic technique practice. Media development was using Adobe Flash CS6 Professional software. The materials presented were (1) Basic futsal technique (2) brief futsal (3) futsal rules (4) field size, line, goal and futsal ball. Based on the stages adapted from the development model of Borg and Gall then obtained the following results: Assessment and validation of the material experts showed that the medium of learning both with a mean value of 3.87. Assessment and validation of media experts showed that the medium of learning both with the average value 4. The results of small group trials showed very good result that is average 4.42. The results of large group trials showed excellent results with a mean of 4.55. In operational test and product effectiveness, pre test and post test of 2 groups were applied. The first group was given media influence, and the second group was control group. Operational test results pretest value was 73.92, so it was included in “enough” category, and the average posttest value was 58.25 that included in “enough” category. The effectiveness test showed that the interactive learning media had significant effectiveness with t-count value> t-table that was 123,922> 1,70329 and p-value (significance) 0.000 <0,05 meaning that the media was effective. As the final conclusion stated that the product proved effective. For the posttest average value of 58.25
      seconds was included in “enough” category. As the final conclusion, this product was proven effective.
      PubDate: 2017-11-20
      Issue No: Vol. 4, No. 2 (2017)
       
  • The Influence of Creatine Monohydrate on Strength and Endurance After
           Doing Physical Exercise With Maximum Intensity

    • Authors: Asrofi Shicas Nabawi, Hari Setijono, Muhammad Muhammad
      Pages: 53 - 58
      Abstract: The purpose of this study was: (1) to analyze the effect of creatine monohydrate to give strength after doing physical exercise with maximum intensity, towards endurance after doing physical exercise with maximum intensity, (2) to analyze the effect of non creatine monohydrate to give strength after doing physical exercise with maximum intensity, towards endurance after doing physical exercise with maximum intensity, (3) to analyze the results of the difference by administering creatine and non creatine on strength and endurance after exercise with maximum intensity. This type of research used in this research was quantitative with quasi experimental research methods. The design of this study was using pretest and posttest control group design, and data analysis was using a paired sample t-test. The process of data collection was done with the test leg muscle strength using a strength test with back and leg dynamometer, sit ups test with 1 minute sit ups, push ups test with push ups and 30 seconds with a VO2max test cosmed quart CPET during the pretest and posttest. Furthermore, the data were analyzed using SPSS 22.0 series. The results showed: (1) There was the influence of creatine administration against the strength after doing exercise with maximum intensity; (2) There was the influence of creatine administration against the group endurance after doing exercise with maximum intensity; (3) There was the influence of non creatine against the force after exercise maximum intensity; (4) There was the influence of non creatine against the group after endurance exercise maximum intensity; (5) The significant difference with the provision of non creatine and creatine from creatine group difference delta at higher against the increased strength and endurance after exercise maximum intensity. Based on the above analysis, it can be concluded that the increased strength and durability for each of the groups after being given a workout. 
      PubDate: 2017-11-20
      Issue No: Vol. 4, No. 2 (2017)
       
  • The Influence of the Application of the Game on Improving Motor Skills and
           Student Learning Motivation in Learning Physical Sport and Health
           Education (PSHE)

    • Authors: Ahmad Zuhrotilanwar, Hartoto S
      Pages: 59 - 62
      Abstract: This Research aimed to examine the effect of game implementation on improving motor skills and student learning motivation in PSHE learning in Seventh grade of 2nd semester student on SMPN 4 Lamongan.. This research used quantitative approach with research type of quasy experiment and using matching-only design. In this method the subject of research used two classes namely the seventh grade F, amounting to 28 students as an experimental group and the seventh grade I, amounting to 27 students as a control group. The data collection process was done by pretest and posttest stage using barrow motor ability test to measure motor ability and questionnaire to measure student’s learning motivation. The result of the research showed that there was a significant influence on the role of the game on the improvement of motor ability (7,56%) and there was a significant effect on the improvement of student’s learning motivation (8,28%) seen from t-test result. In addition there were differences in influence through the ANOVA test, as well as the role of the game was more influential than the control group in improving motor skills and student learning motivation. Based on the results of data analysis, it was concluded that learning by applying the game more effectively to improve motor skills and student learning motivation in learning PSHE but still need further development in subsequent research.
      PubDate: 2017-11-20
      Issue No: Vol. 4, No. 2 (2017)
       
  • Technical Feasibility of Integrated Laboratory in Faculty of Sports
           Science Universitas Negeri Semarang

    • Authors: Ipang Setiawan, Moch Fahmi Abdulaziz, Dhimas Bagus Dharmawan
      Pages: 63 - 69
      Abstract: This research aims to analyze the requirements of technical integrated laboratory FIK Unnes in improving sports achievement in Central Java Province, Indonesia. Research method used in this research was qualitative descriptive, with evaluation approach, the instrument used document analysis, observation, interview and inquiry. Data analysis used by using Miles and Huberman interactive cycle then the pattern tendency was explained, qualitative analysis was initiated by describing reality happened in narration form then it was interpreted by a guidebook with ISO 17025 or SNI 17025 standard in laboratory. The result shows that the requirements of technical integrated laboratory FIK Unnes was quite maximum to contribute in improving sports achievement in Central Java Province, Indonesia, it was based on the technical standard from equipment, personnel, accommodation and environment condition, finding of test and measurement, quality assurance of measurement and test result, and reporting of result conducted based on ISO 17025 or SNI 17025 standard.
      PubDate: 2017-11-20
      Issue No: Vol. 4, No. 2 (2017)
       
  • Contribution of Leg Muscle Explosive Power and Eye-Hand Coordination to
           The Accuracy Smash of Athletes in Volleyball Club of Universitas Islam
           Riau

    • Authors: Mimi Yulianti
      Pages: 70 - 74
      Abstract: The purpose of this study was to determine the contribution of leg muscle explosive power and eye-hand coordination. The type of research was correlational. The population in this study was all athletes who actively follow the training as many as 20 people and using total sampling technique. Thus the sample in this study amounted to 20 men athletes. The data were collected using the measurement test on the three variables: the leg muscle explosive power data was using vertical jump test, eyehand coordination was using ballwerfen und fangen test and smash accuracy was using smash accuracy test. The data were analyzed by product moment correlation and double correlation and then continued with contribution of the determinant formula. Based on data analysis found that there was contribution of leg muscle explosive power equal to 35,52%, eye-hand coordination equal to 20,79%, and both equal to 40,70% regarding to the accuracy smash of volleyball atletes of Universitas Islam Riau. It was concluded that there was contribution of leg muscle explosive power and eye-hand coordination to the smash accuracy of volleyball athlete of Universitas Islam Riau.
      PubDate: 2017-11-20
      Issue No: Vol. 4, No. 2 (2017)
       
  • The Effect of Wave Squat and Double Leg Hop Progression With a Leg Press
           And Calf Sitting On Leg Muscle Strength And Power

    • Authors: Muh Usbah
      Pages: 75 - 77
      Abstract: ABSTRACT Usba, Muh, 2015. The Effect of wave squat and double leg hop progression with a leg press and calf sitting on leg muscle strength and power. Thesis. Sports studies program. Postgraduate. Universitas negeri Surabaya. Supervisor: (I) Dr. Nining W. Kusnanin, M.Appl. Sc. (II) Dr. Oce Wiriawan, M. Kes  Exercise is an effort that must be done to obtain optimal results to improve performance in sports. Football is one branch that is very popular, in national and international levels. To achieve good performance, it is necessary to do exercises such as wave squat and double leg hop progression with a leg press and sitting calf to increase leg muscle strength and leg power. The purposes of this research are to analyze (1) the effect of wave squat to increase leg muscle strength; (2). Effect of double leg hop progression towards an increase in leg muscle strength; (3) the effect of leg press exercise to increase leg muscle strength; (4) the effects of exercise sitting calf to the power of leg muscles; (5) different effects of leg press and sitting calf to increase leg strength; (6) different effects of wave squat and double-leg hop progression to the increase of the leg power. The research target is students in football UKM in UNTAD, while the number of samples is 42 people.The type of research is quantitative with quasi-experimental methods. The design of the study uses matching only design and data analysis using Anova. The data retrieval process performed by leg power jump test DF and limb muscle power, uses back and leg dynamometer during the pretest and posttest. Furthermore, the outcome data is analyzed by using SPSS 16.0 series.The results showed that there is a significant difference between the wave squat compared to double leg hop workout progression in leg muscle strength; with the Sig. 0,000 less than 0.05 (p <0.05). whereas for leg power there is a significant difference between the leg press exercise when compared with calf sitting exercises to improve leg power proved; with the Sig. 0,000 less than 0.05 (p <0.05)Based on the above analysis, it can be conclude that there is  an increase in leg muscle strength and leg power to each group after being given training from the t-test. In addition, there are differences among the three groups, from the increase in leg muscle strength and leg power through ANOVA test results.
      PubDate: 2017-11-20
      Issue No: Vol. 4, No. 2 (2017)
       
  • Perbandingan Model Latihan Circuit Training Game Dan Circuit Ladder Drill
           Untuk Meningkatkan Kelincahan (Agility) Dan Kecepatan (Speed)

    • Authors: Susilaturochman Hendrawan, Hari Setijino, Edy Mintarto
      Pages: 78 - 83
      Abstract: The purpose of this study was to compare: (1) the effect of circuit training game and circuit ladder drill for the agility; (2) the effect of circuit training game and circuit ladder drill on speed; (3) the difference effect of circuit training game and circuit ladder drill for the speed (4) the difference effect of circuit training game and circuit ladder drill on agility. The type of this research was quantitative with quasi-experimental methods. The design of this research was Factorial Design, with analysing data using ANOVA. The process of data collection was done by using 30 meters sprint speed test and shuttle run test during the pretest and posttest. Furthermore, the data was analyzed by using SPSS 22.0 series. Result: The circuit training game exercise program and circuit ladder drill were significant to increase agility and speed (sig 0.000 < α = 0.005) Group I, II, III had significant differences (sig 0.000 < α = 0.005). The mean of increase in speed of group I = 0.20 seconds, group II = 0.31 seconds, and group III = 0.11 seconds. The average increase agility to group I = 0.34 seconds group II = 0.60 seconds, group III = 0.13 seconds. Based on the analysis above, it could be concluded that there was an increase in the speed and agility of each group after being given a training.
      PubDate: 2017-11-20
      Issue No: Vol. 4, No. 2 (2017)
       
 
 
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