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Themes in Science and Technology Education
Number of Followers: 2  

  This is an Open Access Journal Open Access journal
ISSN (Print) 1792-8788 - ISSN (Online) 1792-8788
Published by U of Ioannina Homepage  [1 journal]
  • High school pupils’ attitudes and self-efficacy of using mobile
           devices

    • Authors: Kleopatra Nikolopoulou, Vasilis Gialamas
      Pages: 53 - 67
      Abstract: This paper regards a study aiming to investigate junior high school pupils’ attitudes and self-efficacy of using mobile devices. A 25-item questionnaire was administered to 260 pupils aged 12-15 years old, in Greece. Pupils’ attitudes were positive, and four factors were extracted, “perceived usefulness”, “affection”, “perceived control” and “behaviour”. Regarding pupils’ self-efficacy, one factor was revealed and this was significantly correlated with all attitude factors. Most of the pupils (over 87%) expressed high self-efficacy in using mobile devices. Higher self-efficacy was linked to positive perspectives and feelings, to greater willingness to use mobile devices, and to favorable perceptions towards their independent control. It is suggested to describe pupils’ attitudes of using mobile devices with respect to discrete dimensions. Gender or age differences in attitudes were very small. The mobile devices attitudes and self-efficacy questionnaire is suggested to be used with other adolescent populations of different countries, in order to reveal possible similarities and differences.
      PubDate: 2017-12-27
      Issue No: Vol. 10, No. 2 (2017)
       
  • Students’ collaborative peer reviewing in an online writing
           environment

    • Authors: Linda Bradley, Sylvie Thouësny
      Pages: 69 - 83
      Abstract: Peer review is applied as a powerful tool to enhance student collaboration online writing. The purpose of this paper is to analyse learners’ mechanisms of peer reviewing in the nature of student interventions and interactions in written online peer reviewing and how categorization of student comments can be used as a means for analysing student peer reviewing. The study is an in-depth investigation of computer science students participating in a technical writing course, using Google Drive as their joint work space. While writing their group text, the students were participating in peer reviewing work. Results show combining analysis models provide a better understanding of the implication of commenting in both scrutinizing the progressive scale of assistance, as well as area, nature, and type of commenting, together with what themes evolve. Further, taking turns providing feedback is an enriching activity.
      PubDate: 2017-12-27
      Issue No: Vol. 10, No. 2 (2017)
       
  • A systematic review of Virtual Reality in education

    • Authors: Sam Kavanagh, Andrew Luxton-Reilly, Burkhard Wuensche, Beryl Plimmer
      Pages: 85 - 119
      Abstract: Virtual reality has existed in the realm of education for over half a century. However, its widespread adoption is still yet to occur. This is a result of a myriad of limitations to both the technologies themselves, and the costs and logistics required to deploy them. In order to gain a better understanding of what these issues are, and what it is that educators hope to gain by using these technologies in the first place, we have performed both a systematic review of the use of virtual reality in education, as well as two distinct thematic analyses. The first analysis investigated the applications and reported motivations provided by educators in academic literature for developing virtual reality educational systems, while the second investigated the reported problems associated with doing so. These analyses indicate that the majority of researchers use virtual reality to increase the intrinsic motivation of students, and refer to a narrow range of factors such as constructivist pedagogy, collaboration, and gamification in the design of their experiences. Similarly, a small number of educational areas account for the vast majority of educational virtual reality implementations identified in our analyses. Next, we introduced and compared a multitude of recent virtual reality technologies, discussing their potential to overcome several of the problems identified in our analyses, including cost, user experience and interactivity. However, these technologies are not without their own issues, thus we conclude this paper by providing several novel techniques to potentially address them, as well as potential directions for future researchers wishing to apply these emerging technologies to education.
      PubDate: 2017-12-27
      Issue No: Vol. 10, No. 2 (2017)
       
 
 
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