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  Subjects -> COMPUTER SCIENCE (Total: 1969 journals)
    - ANIMATION AND SIMULATION (29 journals)
    - ARTIFICIAL INTELLIGENCE (97 journals)
    - AUTOMATION AND ROBOTICS (96 journals)
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    - COMPUTER SCIENCE (1147 journals)
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    - INFORMATION SYSTEMS (101 journals)
    - INTERNET (91 journals)
    - SOCIAL WEB (49 journals)
    - SOFTWARE (32 journals)
    - THEORY OF COMPUTING (8 journals)

COMPUTER SCIENCE (1147 journals)                  1 2 3 4 5 6 | Last

Showing 1 - 200 of 872 Journals sorted alphabetically
3D Printing and Additive Manufacturing     Full-text available via subscription   (Followers: 11)
Abakós     Open Access   (Followers: 3)
Academy of Information and Management Sciences Journal     Full-text available via subscription   (Followers: 67)
ACM Computing Surveys     Hybrid Journal   (Followers: 23)
ACM Journal on Computing and Cultural Heritage     Hybrid Journal   (Followers: 8)
ACM Journal on Emerging Technologies in Computing Systems     Hybrid Journal   (Followers: 13)
ACM Transactions on Accessible Computing (TACCESS)     Hybrid Journal   (Followers: 4)
ACM Transactions on Algorithms (TALG)     Hybrid Journal   (Followers: 16)
ACM Transactions on Applied Perception (TAP)     Hybrid Journal   (Followers: 6)
ACM Transactions on Architecture and Code Optimization (TACO)     Hybrid Journal   (Followers: 9)
ACM Transactions on Autonomous and Adaptive Systems (TAAS)     Hybrid Journal   (Followers: 7)
ACM Transactions on Computation Theory (TOCT)     Hybrid Journal   (Followers: 11)
ACM Transactions on Computational Logic (TOCL)     Hybrid Journal   (Followers: 4)
ACM Transactions on Computer Systems (TOCS)     Hybrid Journal   (Followers: 18)
ACM Transactions on Computer-Human Interaction     Hybrid Journal   (Followers: 12)
ACM Transactions on Computing Education (TOCE)     Hybrid Journal   (Followers: 3)
ACM Transactions on Design Automation of Electronic Systems (TODAES)     Hybrid Journal   (Followers: 1)
ACM Transactions on Economics and Computation     Hybrid Journal  
ACM Transactions on Embedded Computing Systems (TECS)     Hybrid Journal   (Followers: 4)
ACM Transactions on Information Systems (TOIS)     Hybrid Journal   (Followers: 19)
ACM Transactions on Intelligent Systems and Technology (TIST)     Hybrid Journal   (Followers: 9)
ACM Transactions on Interactive Intelligent Systems (TiiS)     Hybrid Journal   (Followers: 4)
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)     Hybrid Journal   (Followers: 10)
ACM Transactions on Reconfigurable Technology and Systems (TRETS)     Hybrid Journal   (Followers: 7)
ACM Transactions on Sensor Networks (TOSN)     Hybrid Journal   (Followers: 8)
ACM Transactions on Speech and Language Processing (TSLP)     Hybrid Journal   (Followers: 10)
ACM Transactions on Storage     Hybrid Journal  
ACS Applied Materials & Interfaces     Full-text available via subscription   (Followers: 21)
Acta Automatica Sinica     Full-text available via subscription   (Followers: 3)
Acta Universitatis Cibiniensis. Technical Series     Open Access  
Ad Hoc Networks     Hybrid Journal   (Followers: 11)
Adaptive Behavior     Hybrid Journal   (Followers: 10)
Advanced Engineering Materials     Hybrid Journal   (Followers: 24)
Advanced Science Letters     Full-text available via subscription   (Followers: 5)
Advances in Adaptive Data Analysis     Hybrid Journal   (Followers: 8)
Advances in Artificial Intelligence     Open Access   (Followers: 14)
Advances in Artificial Neural Systems     Open Access   (Followers: 4)
Advances in Calculus of Variations     Hybrid Journal   (Followers: 2)
Advances in Catalysis     Full-text available via subscription   (Followers: 5)
Advances in Computational Mathematics     Hybrid Journal   (Followers: 15)
Advances in Computer Science : an International Journal     Open Access   (Followers: 13)
Advances in Computing     Open Access   (Followers: 3)
Advances in Data Analysis and Classification     Hybrid Journal   (Followers: 53)
Advances in Engineering Software     Hybrid Journal   (Followers: 25)
Advances in Geosciences (ADGEO)     Open Access   (Followers: 9)
Advances in Human Factors/Ergonomics     Full-text available via subscription   (Followers: 23)
Advances in Human-Computer Interaction     Open Access   (Followers: 19)
Advances in Materials Sciences     Open Access   (Followers: 16)
Advances in Operations Research     Open Access   (Followers: 11)
Advances in Parallel Computing     Full-text available via subscription   (Followers: 7)
Advances in Porous Media     Full-text available via subscription   (Followers: 4)
Advances in Remote Sensing     Open Access   (Followers: 35)
Advances in Science and Research (ASR)     Open Access   (Followers: 6)
Advances in Technology Innovation     Open Access  
AEU - International Journal of Electronics and Communications     Hybrid Journal   (Followers: 8)
African Journal of Information and Communication     Open Access   (Followers: 6)
African Journal of Mathematics and Computer Science Research     Open Access   (Followers: 4)
Air, Soil & Water Research     Open Access   (Followers: 7)
AIS Transactions on Human-Computer Interaction     Open Access   (Followers: 6)
Algebras and Representation Theory     Hybrid Journal   (Followers: 1)
Algorithms     Open Access   (Followers: 9)
American Journal of Computational and Applied Mathematics     Open Access   (Followers: 3)
American Journal of Computational Mathematics     Open Access   (Followers: 4)
American Journal of Information Systems     Open Access   (Followers: 6)
American Journal of Sensor Technology     Open Access   (Followers: 2)
Anais da Academia Brasileira de Ciências     Open Access   (Followers: 2)
Analog Integrated Circuits and Signal Processing     Hybrid Journal   (Followers: 5)
Analysis in Theory and Applications     Hybrid Journal  
Animation Practice, Process & Production     Hybrid Journal   (Followers: 5)
Annals of Combinatorics     Hybrid Journal   (Followers: 3)
Annals of Data Science     Hybrid Journal   (Followers: 8)
Annals of Mathematics and Artificial Intelligence     Hybrid Journal   (Followers: 6)
Annals of Pure and Applied Logic     Open Access   (Followers: 2)
Annals of Software Engineering     Hybrid Journal   (Followers: 12)
Annual Reviews in Control     Hybrid Journal   (Followers: 6)
Anuario Americanista Europeo     Open Access  
Applicable Algebra in Engineering, Communication and Computing     Hybrid Journal   (Followers: 2)
Applied and Computational Harmonic Analysis     Full-text available via subscription   (Followers: 2)
Applied Artificial Intelligence: An International Journal     Hybrid Journal   (Followers: 13)
Applied Categorical Structures     Hybrid Journal   (Followers: 2)
Applied Clinical Informatics     Hybrid Journal   (Followers: 1)
Applied Computational Intelligence and Soft Computing     Open Access   (Followers: 12)
Applied Computer Systems     Open Access   (Followers: 1)
Applied Informatics     Open Access  
Applied Mathematics and Computation     Hybrid Journal   (Followers: 31)
Applied Medical Informatics     Open Access   (Followers: 9)
Applied Numerical Mathematics     Hybrid Journal   (Followers: 5)
Applied Soft Computing     Hybrid Journal   (Followers: 16)
Applied Spatial Analysis and Policy     Hybrid Journal   (Followers: 4)
Architectural Theory Review     Hybrid Journal   (Followers: 3)
Archive of Applied Mechanics     Hybrid Journal   (Followers: 4)
Archive of Numerical Software     Open Access  
Archives of Computational Methods in Engineering     Hybrid Journal   (Followers: 4)
Artifact     Hybrid Journal   (Followers: 2)
Artificial Life     Hybrid Journal   (Followers: 5)
Asia Pacific Journal on Computational Engineering     Open Access  
Asia-Pacific Journal of Information Technology and Multimedia     Open Access   (Followers: 1)
Asian Journal of Computer Science and Information Technology     Open Access  
Asian Journal of Control     Hybrid Journal  
Assembly Automation     Hybrid Journal   (Followers: 2)
at - Automatisierungstechnik     Hybrid Journal   (Followers: 1)
Australian Educational Computing     Open Access  
Automatic Control and Computer Sciences     Hybrid Journal   (Followers: 3)
Automatic Documentation and Mathematical Linguistics     Hybrid Journal   (Followers: 5)
Automatica     Hybrid Journal   (Followers: 8)
Automation in Construction     Hybrid Journal   (Followers: 6)
Autonomous Mental Development, IEEE Transactions on     Hybrid Journal   (Followers: 7)
Basin Research     Hybrid Journal   (Followers: 3)
Behaviour & Information Technology     Hybrid Journal   (Followers: 52)
Bioinformatics     Hybrid Journal   (Followers: 231)
Biomedical Engineering     Hybrid Journal   (Followers: 16)
Biomedical Engineering and Computational Biology     Open Access   (Followers: 13)
Biomedical Engineering, IEEE Reviews in     Full-text available via subscription   (Followers: 16)
Biomedical Engineering, IEEE Transactions on     Hybrid Journal   (Followers: 31)
Briefings in Bioinformatics     Hybrid Journal   (Followers: 45)
British Journal of Educational Technology     Hybrid Journal   (Followers: 119)
Broadcasting, IEEE Transactions on     Hybrid Journal   (Followers: 10)
c't Magazin fuer Computertechnik     Full-text available via subscription   (Followers: 1)
CALCOLO     Hybrid Journal  
Calphad     Hybrid Journal  
Canadian Journal of Electrical and Computer Engineering     Full-text available via subscription   (Followers: 12)
Catalysis in Industry     Hybrid Journal   (Followers: 1)
CEAS Space Journal     Hybrid Journal  
Cell Communication and Signaling     Open Access   (Followers: 1)
Central European Journal of Computer Science     Hybrid Journal   (Followers: 5)
Chaos, Solitons & Fractals     Hybrid Journal   (Followers: 3)
Chemometrics and Intelligent Laboratory Systems     Hybrid Journal   (Followers: 15)
ChemSusChem     Hybrid Journal   (Followers: 7)
China Communications     Full-text available via subscription   (Followers: 7)
Chinese Journal of Catalysis     Full-text available via subscription   (Followers: 2)
CIN Computers Informatics Nursing     Full-text available via subscription   (Followers: 12)
Circuits and Systems     Open Access   (Followers: 13)
Clean Air Journal     Full-text available via subscription   (Followers: 2)
CLEI Electronic Journal     Open Access  
Clin-Alert     Hybrid Journal   (Followers: 1)
Cluster Computing     Hybrid Journal   (Followers: 1)
Cognitive Computation     Hybrid Journal   (Followers: 4)
COMBINATORICA     Hybrid Journal  
Combustion Theory and Modelling     Hybrid Journal   (Followers: 13)
Communication Methods and Measures     Hybrid Journal   (Followers: 11)
Communication Theory     Hybrid Journal   (Followers: 18)
Communications Engineer     Hybrid Journal   (Followers: 1)
Communications in Algebra     Hybrid Journal   (Followers: 3)
Communications in Partial Differential Equations     Hybrid Journal   (Followers: 3)
Communications of the ACM     Full-text available via subscription   (Followers: 47)
Communications of the Association for Information Systems     Open Access   (Followers: 18)
COMPEL: The International Journal for Computation and Mathematics in Electrical and Electronic Engineering     Hybrid Journal   (Followers: 3)
Complex & Intelligent Systems     Open Access  
Complex Adaptive Systems Modeling     Open Access  
Complex Analysis and Operator Theory     Hybrid Journal   (Followers: 2)
Complexity     Hybrid Journal   (Followers: 6)
Complexus     Full-text available via subscription  
Composite Materials Series     Full-text available via subscription   (Followers: 9)
Computación y Sistemas     Open Access  
Computation     Open Access  
Computational and Applied Mathematics     Hybrid Journal   (Followers: 2)
Computational and Mathematical Methods in Medicine     Open Access   (Followers: 2)
Computational and Mathematical Organization Theory     Hybrid Journal   (Followers: 2)
Computational and Structural Biotechnology Journal     Open Access   (Followers: 2)
Computational and Theoretical Chemistry     Hybrid Journal   (Followers: 9)
Computational Astrophysics and Cosmology     Open Access  
Computational Biology and Chemistry     Hybrid Journal   (Followers: 12)
Computational Chemistry     Open Access   (Followers: 2)
Computational Cognitive Science     Open Access   (Followers: 1)
Computational Complexity     Hybrid Journal   (Followers: 4)
Computational Condensed Matter     Open Access  
Computational Ecology and Software     Open Access   (Followers: 8)
Computational Economics     Hybrid Journal   (Followers: 9)
Computational Geosciences     Hybrid Journal   (Followers: 12)
Computational Linguistics     Open Access   (Followers: 23)
Computational Management Science     Hybrid Journal  
Computational Mathematics and Modeling     Hybrid Journal   (Followers: 8)
Computational Mechanics     Hybrid Journal   (Followers: 4)
Computational Methods and Function Theory     Hybrid Journal  
Computational Molecular Bioscience     Open Access   (Followers: 2)
Computational Optimization and Applications     Hybrid Journal   (Followers: 7)
Computational Particle Mechanics     Hybrid Journal   (Followers: 1)
Computational Research     Open Access   (Followers: 1)
Computational Science and Discovery     Full-text available via subscription   (Followers: 2)
Computational Science and Techniques     Open Access  
Computational Statistics     Hybrid Journal   (Followers: 13)
Computational Statistics & Data Analysis     Hybrid Journal   (Followers: 27)
Computer     Full-text available via subscription   (Followers: 78)
Computer Aided Surgery     Hybrid Journal   (Followers: 3)
Computer Applications in Engineering Education     Hybrid Journal   (Followers: 6)
Computer Communications     Hybrid Journal   (Followers: 10)
Computer Engineering and Applications Journal     Open Access   (Followers: 5)
Computer Journal     Hybrid Journal   (Followers: 8)
Computer Methods in Applied Mechanics and Engineering     Hybrid Journal   (Followers: 22)
Computer Methods in Biomechanics and Biomedical Engineering     Hybrid Journal   (Followers: 10)
Computer Methods in the Geosciences     Full-text available via subscription   (Followers: 1)
Computer Music Journal     Hybrid Journal   (Followers: 13)
Computer Physics Communications     Hybrid Journal   (Followers: 6)
Computer Science - Research and Development     Hybrid Journal   (Followers: 7)
Computer Science and Engineering     Open Access   (Followers: 17)
Computer Science and Information Technology     Open Access   (Followers: 10)
Computer Science Education     Hybrid Journal   (Followers: 12)
Computer Science Journal     Open Access   (Followers: 20)
Computer Science Master Research     Open Access   (Followers: 9)
Computer Science Review     Hybrid Journal   (Followers: 10)

        1 2 3 4 5 6 | Last

Journal Cover Advances in Human Factors/Ergonomics
  [23 followers]  Follow
    
   Full-text available via subscription Subscription journal
   ISSN (Print) 0921-2647
   Published by Elsevier Homepage  [3031 journals]
  • Gesture recognition for manipulation in artificial realities
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In [1], we conclude that the flexible manipulation, by a human operator, of virtual objects in artificial realities is augmented by a gesture interface. Such an interface is described here and it can recognise static gestures, posture-based dynamic gestures, pose-based dynamic gestures, a “virtual control panel” involving posture and pose and simple pose-based trajectory analysis of postures. The interface is based on a novel, application independent technique for recognising gestures. Gestures are represented by what we term approximate splines, sequences of critical points (local minima and maxima) of the motion of degrees of freedom of the hand and wrist. This scheme allows more flexibility in matching a gesture performance spatially and temporally and reduces the computation required, compared with a full spline curve fitting approach. Training the gesture set is accomplished through the interactive presentation of a small number of samples of each gesture.

      PubDate: 2012-12-15T09:29:42Z
       
  • Hand gesture recognition using computer vision based on model-matching
           method
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper proposes a method of 3-D model-based hand pose recognition from monocular silhouette image sequences. The principle of the method is to search for the hand pose which matches best to a silhouette in an image among possible candidates generated from the 3-D hand model. The number of candidates is reduced by considering the locations of features extracted from the silhouette, the prior probability of shape appearance, and the sensitivity of the shape change to the model parameter change. In addition, the multiple solutions are preserved to obtain the globally optimal solution over a long sequence.

      PubDate: 2012-12-15T09:29:42Z
       
  • A human-computer dialogue agent with body gestures, hand motion, and
           speech
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper presents an anthropomorphic dialogue agent system with human-like motion generation, which enables us to communicate with computer in nonverbal way. Some of motions of body, head, and hands are controlled based on the database extracted by analyzing the actual behavior of news announcers, movie stars, and puppets in conversational situations. As an experiment, the system integrated with voice input and output was implemented for CG Librarian, with the ability to guide and help users in the virtual library environment.

      PubDate: 2012-12-15T09:29:42Z
       
  • How can feelings be conveyed in network' - use of gestural animations
           as nonverbal information -
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Agent-typed multimodal interface using speech, pointing gestures and CG
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper proposes a sophisticated agent-typed user interface using speech, pointing gestures and CG technologies. An “Agent-typed Interior Design System” has been implemented as a prototype for evaluating the proposed agent-typed interface, which has speech and pointing gestures as input modalities, and in which the agent is realized by 3 dimensional CG (3-D CG) and speech guidance. In this paper, the details of system implementation and evaluation results, which clarified the effectiveness of the agent-typed interface, are described.

      PubDate: 2012-12-15T09:29:42Z
       
  • Eye-gaze control of multimedia systems
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Relationship between eye movement and visual cognition for ambiguous
           man/girl figures
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In this paper, cognitive mechanism in human being is examined by measuring human's eye movement. A series of extending a Fisher's ambiguous figures is used as visual stimulus. During the experimental session, subject's eye movement is measured by eye mark recorder, and eye fixation time, the number of times in eye fixation, eye movement velocity are calculated. On the basis of these data, internal cognitive mechanism in human being is discussed.

      PubDate: 2012-12-15T09:29:42Z
       
  • The role of visuality: interface design of a CD-ROM as cognitive tool
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • An interface for sound browsing in video handling environment
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      New video handling techniques are indispensable for easier human-video interaction. In this paper, a new approach to video handling based on auditory information is proposed. Musical sound and voiced sound are detected by means of spectrum analysis from the sound track of video data, and a sound browsing interface is developed. Presence of the detected sound is indicated on the interface using appropriate images and coloured indicators. The interface provides an intuitive browsing environment in which users can randomly access to the desired sound by selecting the images.

      PubDate: 2012-12-15T09:29:42Z
       
  • The intelligibility of time-compressed digital-video lectures
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In Education, videotaped lectures are widely used. Time-compressed videotaped lectures are lectures that are played back in less time than the original recording. This paper first reviews the literature on time-compressed video. The SPECIAL System II is then described. It is a computer application that allows learners to have an iconic index into digitally-recorded videotaped lectures. The most unique aspect of the system is that the learner has control of the percentage of timecompression. Finally, a formal experiment is described in which the maximum percentage of time-compression that would be useful to provide for the user was determined.

      PubDate: 2012-12-15T09:29:42Z
       
  • TacTool: a tactile rapid prototyping tool for visual interfaces
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper describes the TacTool development tool and input device for designing and evaluating visual user interfaces with tactile feedback. TacTool is currently supported by the IPO trackball with force feedback in the x and y directions. The tool is designed to enable both the designer and the user to apply and create tactile fields in a user interface with no knowledge of computer programming. The user works with a set of tactile object fields called TouchCons™ and visual representations to build a graphical interface with tactile feedback. Direct manipulation of objects enables creation of new complex fields which can be used for informational and navigational purposes. For example, the user can use a “path” object to draw a road which can be subsequently felt as a tactile channel, or a “hole” object which contains forces towards the centre of the hole. Tactile fields can be placed while an application is running; for example, a “tactile marker” can be placed to mark a significant point. A pulling force back towards this point can be always active or produced upon request. In addition to tactile feedback, TouchCons™ can provide active movement cues. For example, a “hint” field is used to a create tactile directional cue which is a system-driven ball movement. Tactile information can thus be used to support a two-way communication channel between the system and user.

      PubDate: 2012-12-15T09:29:42Z
       
  • Network Neuro-Baby with robotics hand An automatic facial expression
           synthesizer that responds to expressions of feeling in the human voice and
           handshake
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      Neuro-Baby (NB) is a totally new type of interactive performance system which responds to the human voice with a computer-generated baby face and sound effects. Emotion space model is employed to categorize the feelings of the speaker. To recognize the human voice we used a neural network which has been taught the relationship between a set of digitized wave patterns and the location of several emotion types in the emotion space. The facial expression is synthesized continuously according to the location which the neural network generates. The flexible design of NB is possible by changing the facial design, the layout in the emotion space, sensitivity to the transition of the feelings or the teaching pattern for the neural network. By networking NB's, we can enjoy a non-verbal communication with each other. Such a Networked NB's will help the mutual understanding, absorption of cultural gap as well as international cultural exchange very much. The first result will be demonstrated in 1995, by connecting two NB's between Japan and USA. The networking issues concerning such a system is also addressed.

      PubDate: 2012-12-15T09:29:42Z
       
  • On the user adaptive function of the multimedia learning system “The
           Technique of Gamelan - Music and Dance
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Multimedia interactive art: system design and artistic concept of
           real-time performance with computer graphics and computer music
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This is the report of some applications of human-computer interaction about experimental performances of multimedia interactive arts. The human performer and the computer systems perform computer graphics and computer music interactively in real-time. As the technical point of view, this paper is intended as an investigation of some special approaches : (1) the idea of “chaos” information processing techniques used in the musical part, (2) real-time communication system for the message of performance, (3) some original sensors and pattern detecting techniques, (4) distributed system using many computers for convenience to develop and to arrange.

      PubDate: 2012-12-15T09:29:42Z
       
  • Conception of bioadaptable children's computer toys
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      The paper considers algorithms for new generation of children's toys - bioadaptable toys. Basing on the analysis of physiological and/or psychophysiological parameters a functional state or behaviour response of a child are interpreted at a specified time moment, and depending on their values an adequate (corresponding to the set objective) control algorithm of a toy “behaviour” is generated. The toy “behaviour” is considered as a semantic biofeedback organization, and hence can be used for a functional state correction of a child.

      PubDate: 2012-12-15T09:29:42Z
       
  • A Media supported playland and interactions among players
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In this paper, we propose a new type of participatory entertainment using video images. In this entertainment, a player overlaps his self image on background picture and controls it spatially. A spatial control system of the self image is examined. By using this system, we evaluate the difficulty of moving the self image to the desired direction and locating it in the appropriate location. In spite of this difficulty, it is enjoyable enough to play with overlapped images. Furthermore, watching such images with other people might be more interesting. There are persons who want to show their overlapped images or persons who want to watch the other persons' overlapped images. There are interactions among these persons through the overlapped images.

      PubDate: 2012-12-15T09:29:42Z
       
  • Virtual performer: an environment for interactive multimedeia art
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper describes the overview of the Virtual Performer which is designed to compose and perform interactive multimedia arts with it. The Virtual Performer consists of sensory facilities, presentation facilities and authoring facilities. The sensory facilities consist of various transducers units Its plug-in style offers users the free and optimal set up of sensors. The presentation facilities are MIDI, digital sound processing, CG generation and interactive Video controls. The authoring facilities offer two ways to design scenarios. One is to write recognition-action rules. The other is normal sequencing technique. It is mainly used to switch the scene and the former is mainly used to model the world of each scene. This paper shows some ongoing activities to produce multimedia art with the virtual Performer.

      PubDate: 2012-12-15T09:29:42Z
       
  • Human-system interaction based on active objects
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      Virtual world applications pose a number of challenging problems concerning Human-System Interaction. In this type of system, the interface is a direct representation of the system state. Objects at the interface level have a direct correspondence with objects within the virtual world, which are inherently active. A new conceptual framework is required, and further research is needed to solve some of the problems (like multiple inheritance of behaviour) that arise when applying object orientation to active interface objects. Games and simulation systems represent an excellent testing ground in this sense.

      PubDate: 2012-12-15T09:29:42Z
       
  • Human information technology for living oriented innovation
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Human interfaces for individuals, environment and society
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • User interfaces for disabled and elderly people: a European perspective
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Towards user interfaces for all: some critical issues
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Access considerations of human-computer interfaces for people with
           physical disabilities
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Navigating the graphical user interface (GUI) by the visually impaired
           computer user
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      The use of modern computers by the visually handicapped has become more difficult over the past few years. In earlier systems the user interface was a simple character based environment. In those systems, simple devices like screen readers, braille output and speech synthesizers were effective. Current systems now run Graphical User Interfaces (GUIs) which have rendered these simple aids almost use-less. What has become an enabling technology for the sighted computer user is rapidly becoming a disabling technology for the visually impaired.

      PubDate: 2012-12-15T09:29:42Z
       
  • Supporting user interfaces for all through user modeling
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Hybrid kansei engineering system and design support
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      Kansei Engineering is defined as “translating technology of a consumer' s feeling and image for a product into design elements” (Nagamachi, 1989). There are two type of the Kansei Engineering System (KES), one for the consumer decision supporting system called the Forward KES, and another for designer supporting system called the Backward KES. The combined computerized system of the Forward KES and Backward KES must be the powerful supporting tools for both users. This paper introduces the structure of the combined system, and proposes the Hybrid KES as the new general framework of Kansei Engineering System.

      PubDate: 2012-12-15T09:29:42Z
       
  • Neural networks kansei expert system for wrist watch design
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In Kansei engineering, several multivariate analyses are used for analyzing human feelings and building rules. Principal component analysis is used for analyzing semantic structure. Although this method is reliable, they are time and computing resource consuming and require user's statistical expertise. In this paper, we introduce an automatic semantic structure analyzer and Kansei expert systems builder using self-organizing neural networks, ART1.5-SSS and PCAnet. ART1.5-SSS is our modified version of ART 1.5, a variant of the Adaptive Resonance Theory neural network. It is used as a stable non-hierarchical cluster analyzer and feature extractor, even in a small sample size condition. PCAnet is based on Sanger (1989), it performs principal component analysis. These networks enable quick and automatic rule building in Kansei engineering expert systems.

      PubDate: 2012-12-15T09:29:42Z
       
  • A study of image recognition on kansei engineering
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      Kansei engineering is a discipline that concerns the creation of products that convey a certain desired image to customers, based on research into the relationships between the perceived impression of a product and its physical properties such as color or shape. This paper presents the results of a study concerning the classification of the features of products which tend to incorporate specialized or subjective elements. An attempt was made in this study to use image recognition technology to judge and classify the physical properties, i.e., design elements, of the automotive steering wheel automatically in order to eliminate any subjective aspects.

      PubDate: 2012-12-15T09:29:42Z
       
  • An automatic experimental system for ergonomic comfort
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      To evaluate ergonomic comfort, we constructed a climate chamber equipped with a computer-assisted system for measuring physiological responses and psychological effects. This climate chamber is necessary to study the the effect of thermal environments on the occupants. The condition of the chamber is determined by four parameters: air temperature, air velocity, relative humidity, and wall radiation. We can control these parameters remotely from a control room using a computer. The general method for evaluating the effects of thermal environment is to measure electroencephalograms, electrocardiograms, and subjects' vote. These data can be acquired and analyzed in the control room for automatic control and analysis using another computer with original programs.

      PubDate: 2012-12-15T09:29:42Z
       
  • Kitchen planning system using kansei VR
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      Using Virtual Reality (VR) technology, Matsushita Electric Works, Ltd. has been developing several application systems for industrial use since 1990. And since 1991, we have used a VR kitchen system to assist our customers in planning kitchens with our kitchen products. This system has been used by many customers and it caused the sales of our kitchen products to soar. As the next version of our VR kitchen system, the Kansei VR system is being developed by employing Kansei Engineering [Nagamachi, 1986]. This engineering strategy takes the consumers' qualitative preferences of kitchen layout, design, and decoration and produces an actual kitchen layout, complete with materials and decoration. This enables the customers to have a concrete image of the kitchens which will be built, and also enables them to see and touch the kitchen components in the virtual space. In order to take the consumers' idea of an ideal kitchen layout, and convert that to an actual three-dimensional layout, we had some investigations with our customers. As Kansei information, we used adjectives which express the atmosphere of the kitchen and consumers' lifestyle. This paper presents a detailed overview of the Kansei VR system and the results of the Kansei investigations.

      PubDate: 2012-12-15T09:29:42Z
       
  • A study of kansei rule generation using genetic algorithm
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      Kansei Engineering Expert System simulates human image in an evaluation of product design. The knowledge-base of the system is acquired using the method based on Genetic Algorithm. An experiment of passenger car is shown for confirming to induce the useful rules.

      PubDate: 2012-12-15T09:29:42Z
       
  • Soft science and technology meets cognitive science and human-computer
           interaction for cooperation
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • Multimodal interface with speech and motion of stick: CoSMoS
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      We propose a multimodal interface system that allows the use of speech and simple gesture commands for a user. To command by gesture, the user takes a stick and moves it. Voice commands express verbs, adjectives and names. A combination of these two modalities can provide a powerful and flexible communication environment.

      PubDate: 2012-12-15T09:29:42Z
       
  • A Multi-modal interface with speech and touch screen
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      A multi-modal input method by combining speech and touch-screen was studied. Since these two methods are complementary to each other, they can be used together to create more user-friendly human interface. To illustrate this, a multi-modal robot control simulation system was built on the Sun Sparc10 using the attached AD converter with 11.025kHz sampling rate. The task was defined as follows: An operator can operate the robot in the computer world by giving commands to the pseudo robot mapped on the display. To evaluate this system, the robot control simulation system using only the speech input method and a similar system using only the touch-screen input method were also developed. Six novice subjects performed two given tasks by using three input methods. After evaluating theses systems, it was found out that the multi-modal system incorporating both speech input and touch-screen input was able to cover up the deficiencies that were present when using only touch-screen input.

      PubDate: 2012-12-15T09:29:42Z
       
  • A Multimodal operational system for security services
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper addresses the question of multimodality applied to operational systems intended for professional users in charge of difficult and stressful tasks. For this type of application, the efficiency brought by a multimodal interface not only follows from the naturalness of the interaction but from the match between the communication modalities and the task to be performed. We report our experience in the design and prototyping of SECOM's Centralized Security System (CSS), a multimodal operational system for security services.

      PubDate: 2012-12-15T09:29:42Z
       
  • Help and prompting in broad band multimedia services
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper describes a set of experiments* carried out to investigate the effectiveness of different procedures to provide on-line help to the user. An experimental task was devised based on a prototype of a touristic broad band videotex application. Four different media to provide help were compared: text, speech, video sequence and live human operator help. Three types of prompting were also tested: auditory prompts, visual prompts (text) and both types presented simultaneously.

      PubDate: 2012-12-15T09:29:42Z
       
  • Object-oriented multimedia user interface
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In this paper, we present an object oriented multimedia (MM) user interface (UI). The main objective of this study was to create a general and extendible user interface model that allows different media manipulation and easy connection to object oriented applications. We introduce a new abstract construction called Visual Widget which main property is its Semantic Knowledge about the relationships to other Visual Widgets. As an example, we connected our user interface to our system for creation and presentation of continuous media streams.

      PubDate: 2012-12-15T09:29:42Z
       
  • A Multimodal computer-augmented interface for distributed applications
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In this paper, we present a distributed application integrating handwriting, gesture and speech recognition for a map-based task. Our implementation combines the best features of two existing agent-style approaches to developing multimodal systems.

      PubDate: 2012-12-15T09:29:42Z
       
  • Terminological storage and filtering of unstructured multimedia
           information
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      The current generation of multimedia systems can store and retrieve files containing textual and image data. Apart from a narrow range of textual data, current systems regard all other data types as unstructured data. We propose a system for unstructured multimedia information, based on free lexical descriptions of the multimedia objects to be stored in the system. The retrieval operates then on the descriptors interlinked to a hypertext structure by making use of an information filter.

      PubDate: 2012-12-15T09:29:42Z
       
  • A modeling of facial expression and emotion for recognition and synthesis
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20



      PubDate: 2012-12-15T09:29:42Z
       
  • A multi-modal virtual environment that enhances creativity through
           human-to-computer-to-human communication
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In general, current research in virtual reality technology concentrates on providing better visualization and manipulation devices or methods. However, virtual environments have enormous potential as artificial media for communication of creative ideas. This paper describes some aspects of a system that enhances creativity and communication of creative ideas. The system is based on an intuitive multi-modal interface that combines simple hand gestures with speech information to produce instantaneous visual feedback of interpretations of the intention in the interactions. The paper also identifies the need to create ontologies of 3D shapes as the basis for the interpretation of intentions and proposes a two-level representation for such purpose.

      PubDate: 2012-12-15T09:29:42Z
       
  • Non-Vocal behaviors in communication and coordination of TV conferences
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In spite of general emphasis on the significance of facial expressions and nonverbal cues in communication, experiences of using TV conference have not confirmed any notable enhancement in communication by introduction of talking head video of conference participants. In the previous paper, authors have reported some evaluation methods using conference model. Although the participants used the visual and non-verbal behaviors actually, most of the communications were done by verbal language. Thus absolute need to initiate non-vocal behavior was not built in the models. This paper proposes an elaborated conference model in which active non-vocal actions, such as show-hands or janken(toss) are expected to occur in the sessions.

      PubDate: 2012-12-15T09:29:42Z
       
  • Effects of pitch adaptation in prosody on human-machine verbal
           communication
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      A machine which adapts to the optimal speech characteristics of a human speaker would be useful for smooth human-machine verbal communication. This paper focuses on the fundamental period of speech in pitch structure for prosodic adaptation and discusses the relationship between the fundamental period of a speaker's utterance and the fundamental period of the speaker's own preferable listening. From the results of sensory evaluation by paired comparison of varied fundamental periods, it is found that the mean fundamental period is preferred as listening fundamental period, independent of the speaker's utterance fundamental period. In consideration of the previous results of temporal adaptation, it is concluded that the prosodic adaptation in temporal structure, such as the speech activity adaptation, is effective in human-machine verbal communication, while for the adaptation of the fundamental period in pitch structure, it is sufficient that the machine's output fundamental period is set at the mean value.

      PubDate: 2012-12-15T09:29:42Z
       
  • Interface alternatives for hypertext environments
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper seeks to make explicit the ranges of design choices among which authors select whenever they create a particular hypertext. It is suggested that the interface characteristics which are most helpful for hypertexts written as tutorials may differ from those design features which benefit users wishing to gain access through hypertexts to large (encyclopaedic) information sources, or hypertexts used by people as a means of personal information management. Although there is little evidence about which design features work best in which circumstances, an understanding of the range of interface options may help authors appreciate the trade-offs they often have to make when designing hypertexts.

      PubDate: 2012-12-15T09:29:42Z
       
  • On the value of non-content information in networked hypermedia documents
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      A proposed classification of information in hypermedia documents into hypermedia, interfaces, end nodes and embellishments is used as a basis for raising some questions concerning usability of networked hypermedia on the WWW. An experiment was conducted in order to see if embellishments, here defined as document elements that have a decorative function, enhance memory of hypermedia documents. The results showed better recall of document names and a tendency to better recall of document content for documents with embellishments. However, many other factors are at play, and in a networked environment document transfer time also has to be taken into account.

      PubDate: 2012-12-15T09:29:42Z
       
  • Usability problems with network hypermedia
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      The objective of the study presented here was to investigate usability problems encountered by people using the Mosaic browser for accessing the World Wide Web (WWW). It was found that 48% of the observed problems could be attributed to the implementation of the browser, mainly problems caused by improper feedback. Another 52% of the observed problems could be attributed to the design of the documents, mainly problems related to structure and presentation. New browsers might eliminate some of the problems observed with Mosaic. Still, the need remains for more precise and complete guidelines for hypermedia document design in order to assist content producers in improving the overall usability of the WWW.

      PubDate: 2012-12-15T09:29:42Z
       
  • Using discourse to aid hypertext navigation
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      Hyper-media is about following links, but this obliges readers to track what they have and have not seen. Navigating within a document can be a significant task, which, if not done well enough, can leave one ‘lost in hyperspace’. Displaying the structure of a hyper-document is one way of helping readers move through it. But we have adopted an alternative approach, as advocated by Neilsen [1]. Guided by ideas from Discourse Theory, we are trying to recognise the structure of the reader's own interaction with the system. We have created DS-Info, an enhanced version of the Info hypertext system within the Emacs editor. DS-Info uses the distinction between structural and cross-structural links to identify topics and digressions. We are currently empirically evaluating DS-Info. Preliminary results are encouraging.

      PubDate: 2012-12-15T09:29:42Z
       
  • Cognitively adapted hypertext for learning
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      This paper discusses the effect of adapting hypertext to the learner. Cognitive overhead and disorientation limit the effectiveness of hypertext for learning. By cognitively adapting a hypertext system to the user and by providing instructional cues, the effects of these problems might be reduced. A quasiexperimental evaluation study is reported, with a view to testing the efficacy of this theory.

      PubDate: 2012-12-15T09:29:42Z
       
  • Building the HCI of hypermedia applications. The abstract data view
           approach
    • Abstract: 1995
      Publication year: 1995
      Source:Advances in Human Factors/Ergonomics, Volume 20

      In this paper we present a novel approach for specifying the interface aspects of a hypermedia application with Data Views. Using Data Views (ADV) it is possible to describe, in an implementation-independent way, important aspects of the design such as which media objects the user of the hypermedia application will perceive, in which way the user will interact with these objects, and which interface transformation will take place while navigating through the hypermedia. ADVs are presented in the context of an object-oriented hypermedia design method (OOHDM). We briefly discuss which design problems must be solved in order to specify the interface of a hypermedia application; then we present Configuration Diagrams as a design tool to specify the static relationships between interface objects and nodes in a hypermedia application. ADVcharts, a notation combining concepts from Statecharts, Objectcharts and Petri Nets are later presented as a formalism to specify the dynamic aspects of a hypermedia application. We finally discuss some further issues such as reuse in the large of interface models

      PubDate: 2012-12-15T09:29:42Z
       
 
 
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