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  Subjects -> MANUFACTURING AND TECHNOLOGY (Total: 260 journals)
    - CERAMICS, GLASS AND POTTERY (25 journals)
    - MACHINERY (32 journals)
    - MANUFACTURING AND TECHNOLOGY (157 journals)
    - METROLOGY AND STANDARDIZATION (3 journals)
    - PACKAGING (13 journals)
    - PAINTS AND PROTECTIVE COATINGS (5 journals)
    - PLASTICS (25 journals)

MANUFACTURING AND TECHNOLOGY (157 journals)                  1 2     

3D Printing and Additive Manufacturing     Full-text available via subscription   (Followers: 2)
Advances in Adaptive Data Analysis     Hybrid Journal   (Followers: 5)
Advances in Manufacturing     Hybrid Journal   (Followers: 1)
Advances in Manufacturing Science and Technology     Open Access   (Followers: 5)
American Journal of Applied Sciences     Open Access   (Followers: 29)
American Journal of Nanotechnology     Open Access   (Followers: 7)
American Journal of Sensor Technology     Open Access  
Appita Journal: Journal of the Technical Association of the Australian and New Zealand Pulp and Paper Industry     Full-text available via subscription   (Followers: 5)
Applied Ergonomics     Full-text available via subscription   (Followers: 9)
Asia Pacific Biotech News     Hybrid Journal   (Followers: 1)
Asian Journal of Applied Sciences     Open Access   (Followers: 3)
Australian Journal of Learning Difficulties     Hybrid Journal   (Followers: 6)
Australian TAFE Teacher     Full-text available via subscription   (Followers: 1)
Bharatiya Vaigyanik evam Audyogik Anusandhan Patrika (BVAAP)     Open Access  
Biotechnology     Open Access   (Followers: 5)
Biotechnology Progress     Hybrid Journal   (Followers: 21)
Building Service Engineering Research and Technology     Hybrid Journal   (Followers: 4)
Bulletin of Science, Technology & Society     Hybrid Journal   (Followers: 4)
CATTECH     Hybrid Journal   (Followers: 1)
Centaurus     Hybrid Journal   (Followers: 3)
Circuit World     Hybrid Journal   (Followers: 9)
Cold Regions Science and Technology     Hybrid Journal   (Followers: 2)
Comparative Technology Transfer and Society     Full-text available via subscription   (Followers: 1)
Components, Packaging and Manufacturing Technology, IEEE Transactions on     Hybrid Journal   (Followers: 11)
Composites Science and Technology     Hybrid Journal   (Followers: 52)
Comprehensive Therapy     Hybrid Journal   (Followers: 3)
Control Theory and Informatics     Open Access   (Followers: 4)
Cryoletters     Full-text available via subscription   (Followers: 3)
Design Studies     Hybrid Journal   (Followers: 18)
East Asian Science, Technology and Society: An International Journal     Full-text available via subscription   (Followers: 2)
Economics of Innovation and New Technology     Hybrid Journal   (Followers: 10)
Emerging Materials Research     Hybrid Journal  
Environmental Technology     Hybrid Journal   (Followers: 1)
Fibers     Open Access   (Followers: 5)
Fibers and Polymers     Full-text available via subscription   (Followers: 3)
foresight     Hybrid Journal   (Followers: 7)
FORMakademisk     Open Access  
Futures     Hybrid Journal   (Followers: 11)
Gender, Technology and Development     Hybrid Journal   (Followers: 5)
Green Materials     Hybrid Journal  
History and Technology: An International Journal     Hybrid Journal   (Followers: 4)
IEEE Engineering in Medicine and Biology Magazine     Full-text available via subscription   (Followers: 5)
IETE Journal of Research     Open Access   (Followers: 5)
IETE Technical Review     Open Access   (Followers: 1)
Indian Journal of Radio & Space Physics (IJRSP)     Open Access   (Followers: 5)
Informaci√≥n Tecnol√≥gica     Open Access  
Innovation: Management, Policy & Practice     Full-text available via subscription   (Followers: 12)
Innovation: The European Journal of Social Science Research     Hybrid Journal   (Followers: 5)
Innovations : Technology, Governance, Globalization     Hybrid Journal   (Followers: 6)
Integrating Materials and Manufacturing Innovation     Open Access   (Followers: 7)
International Journal of Advanced Design and Manufacturing Technology     Open Access   (Followers: 3)
International Journal of Automation and Logistics     Hybrid Journal   (Followers: 1)
International Journal of Bifurcation and Chaos     Hybrid Journal   (Followers: 1)
International Journal of Biomedical Nanoscience and Nanotechnology     Hybrid Journal   (Followers: 5)
International Journal of Business and Systems Research     Hybrid Journal   (Followers: 1)
International Journal of CAD/CAM     Open Access  
International Journal of Critical Infrastructure Protection     Hybrid Journal   (Followers: 5)
International Journal of Design     Open Access   (Followers: 14)
International Journal of e-Business Management     Full-text available via subscription   (Followers: 2)
International Journal of Energy Technology and Policy     Hybrid Journal   (Followers: 7)
International Journal of Experimental Design and Process Optimisation     Hybrid Journal   (Followers: 4)
International Journal of Information Acquisition     Hybrid Journal   (Followers: 1)
International Journal of Innovation and Technology Management     Hybrid Journal   (Followers: 8)
International Journal of Innovation Science     Full-text available via subscription   (Followers: 6)
International Journal of Intelligent Transportation Systems Research     Hybrid Journal   (Followers: 4)
International Journal of Law and Information Technology     Hybrid Journal   (Followers: 3)
International Journal of Learning Technology     Hybrid Journal   (Followers: 6)
International Journal of Manufacturing Engineering     Open Access  
International Journal of Manufacturing, Materials, and Mechanical Engineering     Full-text available via subscription   (Followers: 9)
International journal of materials research. IJMR     Full-text available via subscription  
International Journal of Mathematical Education in Science and Technology     Hybrid Journal   (Followers: 7)
International Journal of Nano and Biomaterials     Hybrid Journal   (Followers: 7)
International Journal of Physical Modelling in Geotechnics     Hybrid Journal   (Followers: 3)
International Journal of Planning and Scheduling     Hybrid Journal   (Followers: 1)
International Journal of Production Management and Engineering     Open Access   (Followers: 2)
International Journal of Quality and Innovation     Hybrid Journal   (Followers: 4)
International Journal of Quality Engineering and Technology     Hybrid Journal   (Followers: 2)
International Journal of Service and Computing Oriented Manufacturing     Hybrid Journal   (Followers: 1)
International Journal of Social and Humanistic Computing     Hybrid Journal   (Followers: 4)
International Journal of System of Systems Engineering     Hybrid Journal  
International Journal of Technoentrepreneurship     Hybrid Journal   (Followers: 1)
International Journal of Technological Learning, Innovation and Development     Hybrid Journal   (Followers: 3)
International Journal of Technology and Design Education     Hybrid Journal   (Followers: 9)
International Journal of Technology and Globalisation     Hybrid Journal  
International Journal of Technology Intelligence and Planning     Hybrid Journal   (Followers: 1)
International Journal of Technology Management     Hybrid Journal   (Followers: 2)
International Journal of Technology Marketing     Hybrid Journal   (Followers: 3)
International Journal of Technology Transfer and Commercialisation     Hybrid Journal   (Followers: 1)
International Journal of Technology, Policy and Management     Hybrid Journal  
International Journal of Vehicle Autonomous Systems     Hybrid Journal   (Followers: 1)
International Journal of Vehicle Design     Hybrid Journal   (Followers: 6)
ISRN Metallurgy     Open Access   (Followers: 1)
ITL - International Journal of Applied Linguistics     Full-text available via subscription   (Followers: 7)
Journal for Manufacturing Science and Production     Full-text available via subscription   (Followers: 5)
Journal for New Generation Sciences     Full-text available via subscription   (Followers: 3)
Journal of Analytical Science & Technology     Open Access   (Followers: 4)
Journal of Applied Sciences     Open Access   (Followers: 5)
Journal of Control & Instrumentation     Full-text available via subscription   (Followers: 1)
Journal of Control Theory and Applications     Hybrid Journal  
Journal of Design Research     Hybrid Journal   (Followers: 10)

        1 2     

Journal Cover International Journal of Technology and Design Education
   [11 followers]  Follow    
   Hybrid Journal Hybrid journal (It can contain Open Access articles)
     ISSN (Print) 1573-1804 - ISSN (Online) 0957-7572
     Published by Springer-Verlag Homepage  [2210 journals]   [SJR: 0.352]   [H-I: 18]
  • Food technology on the school curriculum in England: Is it a curriculum
           for the twenty-first century?
    • Abstract: Abstract In England, food technology is part of the curriculum for design and technology but the purpose of food technology education is not clear. Over the years, food on the school curriculum has generally been seen as a practical, learning to cook, activity initially for girls to prepare them for domestic employment or housewifery. As society has developed many aspects of design and technology teaching have also developed, to include teaching about new materials, new equipment and new processes but we argue that food technology has developed less slowly than other areas of design and technology. We question whether the current food technology curriculum provides an appropriate education for pupils in the twenty-first century. The research involved interviews with stakeholders to develop a conceptual framework for a modern food curriculum. School schemes of work and examination specifications were then analysed against this conceptual framework, and teachers and pupils were surveyed about their experiences of teaching and learning in food technology. The findings indicate that the main purpose of food technology on the school curriculum is still linked to developing pupils’ practical food-making skills as a ‘life skill’, although one which is now available to boys and girls. We suggest that food technology education should serve a different and more sophisticated purpose in the twenty-first century; it could help pupils to develop their understanding of the underlying scientific principles, broaden their general knowledge of food-related issues and better prepare them for citizenship and employment.
      PubDate: 2014-11-14
       
  • Introducing technology studies in Malawi’s model primary schools:
           towards building a technologically literate society
    • Abstract: Abstract While the goal of the vocationalisation of school curriculum has been viewed as fallacious and mythical, many countries have continued to introduce practical subjects in schools. This paper reports on the views of three teachers involved in the development of the technology studies curriculum. The curriculum developers’ views were corroborated with a focus group discussion involving teachers that were invited for the first ever primary school technical teacher training. The in-depth discussions focused on their understanding of the rationale and future of technology studies in the primary school curriculum and how to build teacher capacity for the subject. The teachers viewed the programme as providing primary school learners with skills for their survival after school as chances of proceeding to secondary were limited. Learning in this programme was also seen as likely to develop attitudes necessary for technology studies at tertiary level. In conclusion, the teachers hold the assumption similar to skills development for jobs and employment while technological literacy is not viewed in its broad sense and this has implications on how and what to teach.
      PubDate: 2014-11-13
       
  • A review of Technology Education in Ireland; a changing technological
           environment promoting design activity
    • Abstract: Abstract In Ireland, Technology Education’s structure and organisation across the levels of education is not delivered or governed in a coherent manner. Technology Education in primary level education, for students between 5 and 12 years of age, does not explicitly exist as a separate subject. In primary level education, Social, Environmental and Scientific Education (Science), encourages a child to examine and appreciate how technology and science impacts on their lives and the environment. It supports children developing design and make skills, and to apply scientific ideas to everyday situations and practical problems (DES in Primary school curriculum, science. Social, environmental and scientific education curriculum, 1999). In addition, various initiatives such as the Junior Lego League, supported by the Galway Education Centre, facilitate various perspectives of Technology Education. In second level education, which this paper primarily focuses on, Technology Education exists as a suite of eight subjects, for students of 12–18 years of age. In third level education students can choose from a wide range of bachelor degree programmes in science, technology, engineering or maths. The degree programmes available at third level also include programmes in initial teacher education (ITE). These programmes in initial teacher education are offered by two institutions, and graduate second level teachers to service the second level system. Technology Education in second level education was first introduced to Ireland in 1885. Since this introduction, revisions and changes have occurred, in both the Irish economy and syllabi. In 2006, Technology Education syllabi were revised to include more design activity at senior cycle. These changes reflect the forward thinking of policy makers in reflection of the progression from the industrial era to the information era to the conceptual era. The scope of second level Technology Education in an Irish context is still perceived by many as vocational, though progressive reformations are advancing towards a design-driven framework, grounded in a strong craft practice. This changing technological environment has resulted in the promotion of design activity in second level Technology Education in Ireland. This paper reviews the establishment of design education in Technology Education in the Irish second level education context, where an epistemological shift towards design activity has occurred.
      PubDate: 2014-11-01
       
  • Effects of company visits on Dutch primary school children’s
           attitudes toward technical professions
    • Abstract: Abstract Technology-oriented company visits could potentially provide children with a stimulating ‘real-world’ setting to develop more broad and positive images of and attitudes toward technology and technical professions. The present study was the first to explore whether children’s images of and attitudes toward technology, technical competencies and technical professions could be affected by technology-oriented company visits, as they are presently carried out in the Netherlands. A previously validated measurement instrument was used to measure children’s images and attitudes prior to and after the visits and results were compared to similar measurements among children who did not take part in the visits. In addition, based on recent review studies about school visits to science centers, we derived several key theoretical guidelines for organizing effective school visits. Based on these guidelines, structured interviews were carried out with all teachers prior to the company visits. Results indicated that children’s images and attitudes remained mostly unaffected by the company visits, a finding that could be explained by the fact that the level of in-school preparation, follow-up activities and teachers’ level of involvement during the visits was generally low. In addition, observations during the visits showed that the activities at the technical companies were mostly ‘hands-on’ and stereotypical (e.g., working with machines). Based on these findings, we formulate a set of new guidelines for technology-oriented company visits that could improve the desired attitudinal effects.
      PubDate: 2014-11-01
       
  • Representations in simulated workplaces
    • Abstract: Abstract In vocational education students are to be prepared to participate in communities of practice. Hence they need technical skills as well as content knowledge e.g. science and mathematics. Research has shown that the instructional strategy of guided co-construction may lead to deeper understandings within a practice. The research questions in this article aim at finding out whether guided co-construction is an effective strategy in joining experience and general knowledge with representations as tools for communication and orientation. The present study is a qualitative analysis of a design-based research project. Our goal was to establish how the use of representations developed within a process of tandem tricycle construction. We looked for video data that could potentially explain how representations were used in practice and how such use was related to vocational and academic disciplines. Interesting differences could be revealed which were clearly related to differences in the way representations were designed and used in the whole cycle of problem solving (the construction of a technical object). At two of the four schools the representations remained visible and continued to be used until the end of the process. Designing and using representations as a core activity in vocational education could be the key to integrate theory in designing and constructing in the workshop.
      PubDate: 2014-11-01
       
  • Student perceptions and performance in online and offline collaboration in
           an interior design studio
    • Abstract: Abstract Competence in collaboration is one of the critical abilities that interior design majors are expected to develop during the course of their education; however, few students are competent to collaborate with others online. The purposes of this study were to identify student perceptions and performance in online collaboration compared to those of offline collaboration and to explore the way students collaborate online. A total of 29 junior interior design students participated in the study. After finishing each online and offline collaborative project, they completed a survey. The findings show that students are more satisfied with offline collaboration and perceive offline collaboration as more effective than online collaboration; however, no significant difference was apparent in student performance online and offline. In addition, the findings show the need to provide appropriate online interface for design collaborations. This paper includes lessons learned and recommendations to promote both online and offline collaboration in a design studio.
      PubDate: 2014-11-01
       
  • Enhanced and conventional project-based learning in an engineering design
           module
    • Abstract: Abstract Engineering education focuses chiefly on students’ ability to solve problems. While most engineering students are proficient in solving paper questions, they may not be proficient at providing optimal solutions to pragmatic project-based problems that require systematic learning strategy, innovation, problem-solving, and execution. The present study aims to determine whether an enhanced Project-based learning (PBL) with appropriate innovative interventions leads to increased students’ ability to achieve better learning and project outcomes. The interventions refer to incorporating added learning and facilitating methods, namely, (1) use of mind-maps; (2) employment of analogies; and (3) use of round-table discussions. The study was conducted with a total number of 60 first-time PBL students equally divided into two classes with one serving as an experimental class and another as a control class. In addition, one class of students had a lower academic standing compared to the other (control). The rubric for the project-based module included a written knowledge test and a scenario-based oral examination to test knowledge and problem-solving skills, a artefact demonstration to evaluate artefact’s performance. A major finding of this study was that there were significant differences in knowledge scores, problem-solving ability and artefact performance between students undergoing conventional and enhanced PBL methods. It could also be inferred from this study that students who had undergone enhanced PBL method designed better systems and had better performing artefacts than those who were subjected to the conventional PBL approach. Finally, it was concluded that incorporating enhanced learning and facilitating methods to group-centric, project-based driven education provided a more fertile environment to promote better learning experience and improved problem-solving ability which could eventually lead to developing innovative and pragmatic solutions to real-world engineering problems.
      PubDate: 2014-11-01
       
  • The relationship between individual characteristics and ideation behavior:
           an empirical study of storyboards
    • Abstract: Abstract The development of digital technology tool and the progress of animation design activities have led to great progress in the animation field. The storyboard is a type of media used to present animator ideas. Therefore, it is commonly viewed as fundamental to the animation industry. This study aims to discuss cognitive style- and gender-based differences in word and image idea associations and how to create a story using word and image stimuli. Using a cognitive style index instrument, 104 university freshmen (48 males and 56 females) were classified into the four type groups of male analytic, male intuitive, female analytic, and female intuitive. Each participant was then asked to execute two design tasks: associate word and image ideas (ideational process) and develop a storyboard (ideational outcome). Four experts evaluated outcomes in terms of creativity, structure, and drawing skill. Results show that larger numbers of words and images correlate with good word and image ideas and that analytic females exhibited the greatest level of ideation and intuitive males exhibited the least.
      PubDate: 2014-11-01
       
  • The mediator effects of imagination between learning environment and
           
    • Abstract: Abstract The purpose of the present study was twofold: (1) to examine the mediator effects of imagination between learning environment and academic performance, and (2) to compare differences between the environment–imagination–performance structural models of science and engineering majors. A survey was administered at eight universities across different regions of Taiwan. The participants in this study were divided into two groups. The first group consisted of 529 science majors, whereas the second group consisted of 523 engineering majors. A confirmatory factor analysis was conducted to confirm the structure of the measures employed in this study. A structural equation modeling was used to test all the hypotheses proposed. With respect to the science group, our results showed that, through the mediation of imagination, learning resources had a dominant impact on academic performance, whereas both human aggregate and organizational measure had moderate influences. In contrast, among the engineering group, both human aggregate and social climate had relatively strong effects on academic performance, whereas both learning resources and organizational measure had mild influence. These findings seem promising enough to warrant further inquiry. They also provide insights for fields in which imaginative talent and creative performance are essential. Finally, practical applications of the present study were suggested, limitations were acknowledged, and future research was discussed.
      PubDate: 2014-11-01
       
  • Contextmapping in primary design and technology education: a fruitful
           method to develop empathy for and insight in user needs
    • Abstract: Abstract Human-centered design is of growing importance for professional designers and in the past two decades a series of techniques for designers to develop understanding of and empathy with a diversity of users has been developed within this field. In the second half of the twentieth century, intended users were involved late in the design process, i.e. during the testing of products or prototypes. More recently, the user is involved in the early phases, when the direction is set. Users have rich local contextual knowledge and can work together with professional designers. Although these techniques are now entering mainstream design education at the university level, they have not yet reached Design and Technology Education in primary and secondary schools. Most teachers do not yet provide opportunities for pupils to conduct research to uncover the needs, wishes, and experiences of specific user groups. However, this understanding of users belongs in D&T education, because artifacts have a dual nature: a physical and an intentional nature. In this paper we describe a Contextmapping method for pupils (aged 9–12 years) and illustrate this with a design project. The assignment for the pupils was to “design a playground in which children and elderly people are active together” in which the pupils developed an understanding of elderly people through Contextmapping.
      PubDate: 2014-10-12
       
  • Concurrent think-aloud protocols to assess elementary design students
    • Abstract: Abstract Initiatives to integrate engineering design in the elementary science classroom have become increasingly evident in both national reform documents and classroom practice. Missing from these efforts is a purposeful attempt to capture students’ designerly thinking and dialogues as they engage in the process. The purpose of this study was to investigate how elementary school students approach and engage in engineering design using concurrent think-aloud protocols. Data from seven concurrent think-aloud protocols among triads of elementary students across seven classrooms were analyzed to identify how students conceptualize design. Researchers employed a transfer problem and think-aloud protocol analysis to assess students’ transfer of learning from classroom science based engineering design-based experiences. Results indicate that elementary student triad design teams were able to define a design problem, identify constraints and criteria, and generate multiple design ideas to solve the problem. Protocol timelines were generated using NVivo software to capture sequence of the triads’ coded cognitive strategies crucial in understanding which triads used a systematic approach to solving the problem from triads that randomly brainstormed ideas. If design is to become a pedagogical approach to teaching science or other STEM-related subjects, attention must be given to how students learn design and function within design. Concurrent think-aloud protocol provides a promising means of assessment of such efforts.
      PubDate: 2014-10-11
       
  • STEM and technology education: international state-of-the-art
    • Abstract: Abstract This paper reports the perceptions of 20 international technology education scholars on their country’s involvement in science, technology, engineering, and mathematics (STEM) education. Survey research was used to obtain data. It was found that the concept of STEM education is being discussed differently by nations. Some consider STEM education to be the improved teaching of the separate subjects of STEM. Others believe STEM should be taught using an integrative subjects approach. Many believe it is a combination of both of these approaches. Different countries are exploring STEM because of political and economic pressures and because some believe it is a means to improve the delivery of this knowledge. The development of a STEM agenda is mixed. In many countries there have been discussions about STEM education, but little action has been undertaken to modify educational systems to deliver this form of education/instruction. Countries are providing professional development experiences to show teachers how to incorporate STEM into their teaching practices.
      PubDate: 2014-10-08
       
  • A methodology for improving active learning engineering courses with a
           large number of students and teachers through feedback gathering and
           iterative refinement
    • Abstract: Abstract In the last decade, engineering education has evolved in many ways to meet society demands. Universities offer more flexible curricula and put a lot of effort on the acquisition of professional engineering skills by the students. In many universities, the courses in the first years of different engineering degrees share program and objectives, having a large number of students and teachers. These common courses are expected to provide the students with meaningful learning experiences, which could be achieved by using active learning. The use of active learning in engineering courses improves traditional teaching by promoting students’ participation and engagement, although active learning courses can be very sensitive to differences in learning paces or team conflicts; this being a challenge for the widespread adoption of active learning in courses with many students and teachers. This paper proposes a methodology that facilitates the detection and reaction to problems in active learning engineering courses with many students and teachers. This methodology is based on gathering feedback (from students and teachers) and decision-making processes at selected milestones. The methodology integrates intra-edition mechanisms in order to detect problems and react as the courses are being taught, and inter-edition mechanisms to ensure the persistence of necessary changes in the courses design. The methodology has been successfully applied during four consecutive editions to improve an undergraduate active learning programming course with an average of 257 students and 9 teachers per edition. An extended validation of expert educators suggests that this methodology can also be applied to traditional engineering courses.
      PubDate: 2014-09-25
       
  • An exploratory study on the application of conceptual knowledge and
           critical thinking to technological issues
    • Abstract: Abstract This study explored how senior high school students apply their conceptual knowledge, consisting of theoretical and system knowledge, to think critically when confronted with technological issues. We employed a curriculum on the history of communication technology to teach students about basic concepts in communication technology and to cultivate their ability to use critical thinking to confront issues in this domain. Concept mapping was adopted to assess students’ ability to apply conceptual knowledge to their actual cognitive activities, and a critical thinking test was developed to evaluate students’ performance in this regard. The sample consisted of 98 tenth-grade students. We used descriptive statistics, measures of relationships, and qualitative analyses to examine the data. The results indicated that, during the teaching of conceptual knowledge, most students easily fall victim to misconceptions about concepts that they cannot specifically observe in their own experiences and thus find it difficult to construct complete and correct knowledge. Although students’ critical thinking about technological issues was positively correlated with their application of conceptual knowledge, their incomplete system knowledge could affect their ability to identify core problems of technological issues, and incorrect theoretical knowledge could influence their abilities to interpret information, thereby affecting their judgments.
      PubDate: 2014-09-23
       
  • “I want my robot to look for food”: Comparing
           Kindergartner’s programming comprehension using tangible, graphic,
           and hybrid user interfaces
    • Abstract: Abstract In recent years, educational robotics has become an increasingly popular research area. However, limited studies have focused on differentiated learning outcomes based on type of programming interface. This study aims to explore how successfully young children master foundational programming concepts based on the robotics user interface (tangible, graphical, hybrid) taught in their curriculum. Thirty-five Kindergarten students participated in a 9-week robotics curriculum using the LEGO WeDo robotics construction kit and the Creative Hybrid Environment for Robotic Programming (CHERP) programming language. A mixed methods data collection approach was employed, including qualitative observational data from the classrooms, as well as quantitative mid- and post-test assessments of students’ programming knowledge using CHERP. The findings show little association between user interface and programming comprehension, although there may be an order-affect when introducing user interfaces. Implications for best practices when introducing programming in early childhood settings are discussed.
      PubDate: 2014-09-23
       
  • Investigating technology teachers’ self-efficacy on assessment
    • Abstract: Abstract This study explores possible differences in the views on assessment between two groups of teachers teaching technology in compulsory school: (1) teachers with subject-specific teacher training in technology education; and (2) teachers without such training. This topic is of particular interest because of the recent changes in the regulations that govern compulsory schools in Sweden, such that only certified teachers now will be permitted to teach and assign grades, despite the clear lack of certified teachers in technology education. The study is situated in two fields of interest—technology education and assessment. Both topics are highly relevant, especially in combination, because previous research on teachers’ assessment practices in technology is rare. In this study, the goal is to contribute to deepening the understanding of how subject-specific teacher training affects teachers’ ability to assess students’ knowledge while maintaining alignment with stated regulations. The results show significant difference between these two groups’ use of curriculum documents as the basis of their teaching and their self-efficacy in assessing student’s knowledge in technology. The results suggest interesting possibilities for curriculum alignment and indicate that the opportunities for student learning increase according to whether teachers are specifically trained in the subject.
      PubDate: 2014-09-21
       
  • Examining the gaps between teaching and learning in the technology
           curriculum within Taiwan’s 9-year articulated curriculum reform from
           the perspective of curriculum implementation
    • Abstract: Abstract Curriculum reform has frequently focused on the curriculum-development stage, overlooking considerations regarding curriculum implementation, which has led to reform failure. In this study, consideration was placed primarily on the curriculum implementation stage. The gaps between teachers’ and students’ perceptions of content, learning activities, and teaching methods in Taiwan’s technology curriculum were analyzed. Based on the results of the questionnaires, the major results are as follows. (1) Both teachers and students perceive a gap between education reform policy and curriculum implementation in the technology curriculum within Taiwan’s 9-year articulated technology curriculum. (2) When implementing the ideas of the curriculum reform plan, technology teachers continued to encounter practical problems with the curriculum content, learning activities, and teaching methods. (3) In terms of suggestions for future curriculum development, science and living technology can be regarded as separate areas of learning.
      PubDate: 2014-09-21
       
  • Collaborative sketching in crowdsourcing design: a new method for idea
           generation
    • Abstract: Abstract Design integrates concepts and solves problems. Crowdsourcing design imports vast knowledge and produces creative ideas. It publishes design tasks, collects dozens of contributors’ ideas and reward the best. Contributors in crowdsourcing design work individually when generating ideas. However, those who collaborate could make better use of crowd’s knowledge, which might produce ideas of higher quality. By analyzing the advantages and disadvantages of crowdsourcing design, this article proposes a collaborative crowdsourcing design method that integrates crowd’s sketching processes. This method uses a tree to arrange crowd’s ideas and enable flexible modifications of prior ideas. A demonstration system named Sketchfans is developed, and the results of a crowdsourcing sketching experiment using this system are presented. The experimental results validate that this method is effective; participants rely heavily on the idea tree for inspiration, and the best ideas appear around the ends of branches on the idea tree. Moreover, participants displayed unique development patterns. They often developed high-quality ideas from initial ideas that were regarded as poor quality. The demonstration system Sketchfans, supports this method well. Finally, we optimize Sketchfans based on analysis of participants’ activities and feedback.
      PubDate: 2014-09-09
       
  • An aid for teachers to teach science and technology concepts: two studies
           to test the three-domain model
    • Abstract: Helping teachers to move away from a linear approach to teaching, encouraging them to collect knowledge together with their students as well as providing them support to do this are the fundamental issues that this paper wants to explore. In this paper a pilot test of a model designed to help teachers’ plan and teach concepts in science and technology education is presented. The three-domain model (Koski et al. in Des Technol Educ Int J 16:50–61, 2011) suggests that while teaching science and technology lessons, teachers might benefit from paying more attention to three domains; social context, concrete object and abstract knowledge, and furthermore, constantly moving between these. Although the development of the three-domain model is based on real teaching situations, it is not self-evident that the model can be used as such in practice. Two teachers tested the model in their classrooms in order to see if the model helps them in planning a lesson, and if the teachers (and their students) benefit from the approach. The analysis is based on the pre- and post-lesson discussions with the teachers, lesson plans made by the teachers and observations made during the lesson. Analysis revealed that the teachers kept on looking for appropriate moments to bring more insights to the topic and they would have missed those moments without thinking in terms of the model. The model helped the teachers to seek for opportunities for the students to communicate their understanding. The use of the model also introduced them to a non-linear teaching method and to the profits of applying such. The study concludes that both teachers benefited from using the model; in their preparation of the lesson as well as during the lesson.
      PubDate: 2014-08-28
       
  • Book reviews
    • PubDate: 2014-08-27
       
 
 
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