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Publisher: Universitas Negeri Semarang   (Total: 76 journals)   [Sort by number of followers]

Showing 1 - 76 of 76 Journals sorted alphabetically
Accounting Analysis J.     Open Access   (Followers: 9)
ACTIVE : J. of Physical Education, Sport, Health and Recreation     Open Access   (Followers: 19)
BELIA : Early Childhood Education Papers     Open Access   (Followers: 9)
Biosaintifika : J. of Biology & Biology Education     Open Access   (Followers: 7)
Catharsis : J. of Arts Education     Open Access  
Chemistry in Education     Open Access   (Followers: 9)
Chi'e : J. of Japanese Learning and Teaching     Open Access   (Followers: 3)
Dinamika Pendidikan     Open Access  
Economic Education Analysis J.     Open Access   (Followers: 1)
Economics Development Analysis J.     Open Access   (Followers: 4)
Edu Elektrika J.     Open Access   (Followers: 1)
Edukasi     Open Access  
ELT Forum : J. of English Language Teaching     Open Access   (Followers: 10)
English Education J.     Open Access   (Followers: 2)
Forum Ilmu Sosial     Open Access  
Geo-Image     Open Access  
Harmonia     Open Access  
Imajinasi : Jurnal Seni     Open Access  
Indonesian J. of Chemical Science     Open Access   (Followers: 1)
Indonesian J. of Conservation     Open Access  
Indonesian J. of Curriculum and Educational Technology Studies     Open Access  
Indonesian J. of Early Childhood Education Studies     Open Access   (Followers: 2)
Indonesian J. of Guidance and Counseling     Open Access  
Indonesian J. of History Education     Open Access   (Followers: 1)
Innovative J. of Curriculum and Educational Technology     Open Access   (Followers: 2)
Intl. J. of Active Learning     Open Access  
Intuisi : Jurnal Psikologi Ilmiah     Open Access  
J. of Economic Education     Open Access  
J. of Educational Development     Open Access   (Followers: 4)
J. of Educational Social Studies     Open Access   (Followers: 9)
J. of Edugeography     Open Access   (Followers: 2)
J. of Indonesian History     Open Access   (Followers: 4)
J. of Innovative Science Education     Open Access  
J. of Nonformal Education     Open Access   (Followers: 1)
J. of Physical Education and Sports     Open Access   (Followers: 6)
J. of Physical Education Health and Sport     Open Access   (Followers: 1)
J. of Primary Education     Open Access   (Followers: 14)
J. of Sport Sciences and Fitness     Open Access   (Followers: 14)
JEJAK : Jurnal Ekonomi dan Kebijakan     Open Access   (Followers: 1)
Joyful Learning J.     Open Access   (Followers: 1)
Jurnal Abdimas     Open Access  
Jurnal Bahan Alam Terbarukan     Open Access  
Jurnal Bimbingan Konseling     Open Access   (Followers: 4)
Jurnal Dinamika Manajemen     Open Access  
Jurnal Fisika     Open Access  
Jurnal Geografi     Open Access  
Jurnal Inovasi Pendidikan Kimia     Open Access   (Followers: 5)
Jurnal Kesehatan Masyarakat     Open Access   (Followers: 5)
Jurnal Komunitas     Open Access   (Followers: 1)
Jurnal MIPA     Open Access   (Followers: 3)
Jurnal Pendidikan Bahasa dan Sastra Indonesia     Open Access   (Followers: 4)
Jurnal Pendidikan Fisika Indonesia (Indonesian J. of Physics Education)     Open Access   (Followers: 2)
Jurnal Pendidikan IPA Indonesia     Open Access   (Followers: 2, SJR: 0.206, CiteScore: 1)
Jurnal Sastra Indonesia     Open Access  
Jurnal Teknik Elektro     Open Access  
Jurnal Teknik Sipil dan Perencanaan     Open Access   (Followers: 1)
Kreano, Jurnal Matematika Kreatif-Inovatif     Open Access   (Followers: 5)
Language Circle : J. of Language and Literature     Open Access   (Followers: 2)
Lisanul' Arab : J. of Arabic Learning and Teaching     Open Access   (Followers: 1)
Management Analysis J.     Open Access  
Pandecta : Jurnal Penelitian Ilmu Hukum     Open Access   (Followers: 1)
Public Health Perspective J.     Open Access  
Sainteknol : Jurnal Sains dan Teknologi     Open Access  
Scientific J. of Informatics     Open Access   (Followers: 1)
Seloka : Jurnal Pendidikan Bahasa dan Sastra Indonesia     Open Access   (Followers: 5)
Solidarity : J. of Education, Society and Culture     Open Access  
Unnes J. of Biology Education     Open Access   (Followers: 1)
Unnes J. of Mathematics     Open Access   (Followers: 3)
Unnes J. of Mathematics Education     Open Access   (Followers: 5)
Unnes J. of Mathematics Education Research     Open Access   (Followers: 9)
Unnes J. of Public Health     Open Access  
Unnes Law J.     Open Access   (Followers: 1)
Unnes Physics Education J.     Open Access   (Followers: 4)
Unnes Physics J.     Open Access   (Followers: 1)
Unnes Science Education J.     Open Access  
Wacana : Jurnal Sosial dan Humaniora     Open Access  
Similar Journals
Journal Cover
Innovative Journal of Curriculum and Educational Technology
Number of Followers: 2  

  This is an Open Access Journal Open Access journal
ISSN (Print) 2252-7125
Published by Universitas Negeri Semarang Homepage  [76 journals]
  • Pengembangan Multimedia Pembelajaran pada Mata Pelajaran Teknologi
           Informasi dan Komunikasi Kelas VIII

    • Authors: Joko Kuswanto, Yosita Walusfa
      Pages: 1 - 7
      Abstract: Media pembelajaran yang diterapkan disekolah yaitu media berbasis cetak. Media pembelajaran berbasis komputer belum banyak dikembangkan, sehingga perlu dikembangkannya media pembelajaran berbasis komputer sebagai alternatif. Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran interaktif pada mata pelajaran TIK dan mengetahui kelayakan multimedia pembelajaran yang dikembangkan. Metode penelitian yang digunakan adalah penelitian pengembangan dengan tahapan perancangan, produksi, evaluasi, dan menganalisis data dengan persentase. Hasil penelitian ini menunjukkan bahwa multimedia pembelajaran interaktif yang dikembangkan pada mata pelajaran TIK kelas VIII sudah layak untuk digunakan dalam pembelajaran oleh guru dan siswa. Berdasarkan beberapa tahapan uji coba, multimedia pembelajaran dikategorikan valid dengan tingkat kelayakan sebesar 82% dengan kriteria baik. Secara teoretis, penelitian pengembangan multimedia pembelajaran ini diharapkan dapat menjadi media pembelajaran mata pelajaran TIK. Secara praktis, penelitian ini diharapakan dapat bermanfaat bagi guru, siswa, dan peneliti lanjutan.
      The low learning outcomes of students are caused by learning in ICT subjects: (a) teachers still use conventional learning system with teacher-centered, using lecture method in the delivery of subject matter to students, (b) type of instructional media applied by ICT subject teachers ie media based Print (textbook), (c) not yet utilized multimedia learning as medium of learning. The purpose of this study is to develop interactive multimedia learning on ICT subjects and know the feasibility of developed multimedia learning. The type of research used is research development (reseach and development) with stages (1) Design, (2) Production (3) Evaluation, and (4) analyze data by percentage. The results of this study are interactive multimedia learning products on ICT class VIII subjects with a degree of eligibility of 82% with good criteria. Theoretically, the study of multimedia development of learning is expected to become a medium for learning ICT subjects. Practically, this research is expected to be useful for teachers, students, and advanced researchers.
      PubDate: 2017-11-01
      DOI: 10.15294/ijcet.v6i2.19335
      Issue No: Vol. 6, No. 2 (2017)
       
  • Evaluasi Implementasi Kurikulum dalam Aktivitas Riil pada Mata Pelajaran
           melakukan Instalasi Sistem Operasi Jaringan Berbasis Graphical User
           Interface

    • Authors: Juliyanto Juliyanto, Haryono Haryono, Muhammad Khumaedi
      Pages: 8 - 14
      Abstract: Penerapan kurikulum KTSP masih ada kendala maka penelitian ini bertujuan untuk mengevaluasi implementasi Kurikulum KTSP yang berfokus pada proses pembelajaran dengan model Context Input Process Product (CIPP). Metode penelitian ini adalah deskriptif kuantitatif. Pendekatan penelitian ini evaluative yang mengambil kriteria dari CIPP yang difokuskan pada standar proses. Data angket dianalisa secara kuantitatif dan hasilnya disampaikan secara evaluative dengan mengambil kriteria proses pada CIPP. Dalam komponen proses terdapat beberapa unsur yaitu  pendahuluan,  pelaksanaan pembelajaran, penutup,  penilaian, dan sarana/prasarana. Hasil penelitian menunjukkan proses pembelajaran yang disampaikan guru dalam pembelajaran produktif sudah berjalan efektif. Hasil penelitian dalam komponen proses yaitu pendahuluan yang disampaikan guru dalam kategori  tinggi yaitu sebesar 88%, pelaksanaan pembelajaran produktif dalam kategori tinggi yaitu sebesar 90%, penutup yang disampaikan guru dalam pembelajaran produktif dalam kategori sangat tinggi yaitu  90 %, penilaian yang disampaikan guru dalam pembelajaran produktif  dalam kategori tinggi yaitu 77%, sarana dan prasarana dalam kategori sangat tinggi yaitu 89%. Hasil penelitian ini sebagai kajian pada bidang ilmu khususnya evaluasi kurikulum yang bermanfaat untuk pengembangan KTSP.
      Application of curriculum of KTSP is still obstacle this research aim to evaluate implementation of Curriculum KTSP which focus on learning process with Context Input Process Product (CIPP) model. This research method is descriptive quantitative. This evaluative research approach takes the criteria of CIPP that focus on process standards. Questionnaire data were analyzed quantitatively and the results were presented evaluatively by taking process criteria at CIPP. In the process component there are several elements of the introduction, implementation of learning, cover, assessment, and facilities/infrastructure. The results show that the learning process that is delivered by teachers in productive learning has been effective. The results of the research in the process component is the introduction of the teacher in the high category of 88%, the implementation of productive learning in the high category that is 90%, the cover delivered by teachers in productive learning in the category is very high that is 90% In productive learning in high category that is 77%, facilities and infrastructure in very high category that is 89%. The results of this study as a study in the field of science, especialy the evaluation of curriculum that is useful for the development of KTSP.
      PubDate: 2017-11-01
      DOI: 10.15294/ijcet.v6i2.18655
      Issue No: Vol. 6, No. 2 (2017)
       
  • Pengembangan Media Komunikasi Buku Penghubung Berbasis SMS Gateway dan
           Mobile Web

    • Authors: Margret Ade Cipta Rahmani, Haryono Haryono, Eko Purwanti
      Pages: 15 - 21
      Abstract: Untuk mendukung hubungan kemitraan antara pihak sekolah dan guru diperlukan media komunikasi yang efektif. Tujuan penelitian ini adalah: (1) mengembangkan media komunikasi berbasis SMS Gateway dan Mobile Web, dan (2) mengetahui kelayakkan dan kepraktisan pengembangan media komunikasi buku penghubung berbasis SMS Gateway dan Mobile Web. Metode penelitian yang digunakan adalah metode Research and Development dengan tahapan studi pendahuluan melalui studi literature dan studi lapangan, dilanjutkan dengan tahap pengembangan dengan mendesain produk dan melakukan pengujian kelayakan produk oleh para ahli dan pengujian kepraktisan oleh praktisi. Hasil penelitian ini adalah: (1) Tersusunnya media komunikasi buku penghubung berbasis SMS Gateway dan Mobile Web; (2) Produk media komunikasi buku penghubung berbasis SMS Gateway dan Mobile Web dikategorikan sangat layak berdasarkan pengujian para ahli dengan nilai rerata 83,473 dan praktis dengan kategori sangat baik berdasarkan respon praktisi orangtua siswa dengan nilai 81,23 dan oleh guru dengan nilai 78,33. To support the partnership relationship between the school and teachers, an effective communication media is needed. The objectives of this research are: (1) to develop communication media based on SMS Gateway and Mobile Web, and (2) to determine the level of validity and practicability the development of communication media based on SMS Gateway and Mobile Web. The research method used is Research and Development method with preliminary study stage through literature study and field study, followed by development stage by designing product and doing product feasibility test by expert and practicability testing by practitioner. The results of this research are: (1) The establishment of communication media based on SMS Gateway and Mobile Web; (2) The communication media product based on SMS Gateway and Mobile Web is categorized as feasible based on expert test with 83,473 and practical score with very good category based on parents practitioner response with 81,23 value and by teacher with value 78,33.
      PubDate: 2017-11-01
      DOI: 10.15294/ijcet.v6i2.16202
      Issue No: Vol. 6, No. 2 (2017)
       
  • Pengembangan Media Pembelajaran Berbasis Android dengan menggunakan
           Aplikasi Adobe Flash CS 6 pada Mata Pelajaran Biologi

    • Authors: Siti Muyaroah, Mega Fajartia
      Pages: 22 - 26
      Abstract: Kemajuan ilmu pengetahuan dan teknologi diharapkan dapat memudahkan guru membuat media pembelajaran untuk mata pelajaran yang membutuhkan biaya tinggi. Salah satu salah satu mata pelajaran yang bisa memanfaatkan perkembangan teknologi adalah mata pelajaran biologi. Penelitian ini bertujuan untuk mengetahui efektifitas media pembelajaran berbasis android. Penelitian ini merupakan penelitian pengembangan  (R&D). Dimana penelitian ini dimulai dari (1) pengumpulan data dan informasi; (2) perencanaan; (3) pengembangan bentuk produk pendahuluan; (4)   uji coba   pendahuluan; (5) revisi   terhadap produk utama; (6) uji coba utama yang didasarkan pada hasil uji coba pendahuluan; (7) revisi produk operasional; (8)  uji  coba  operasional;  (9)  revisi produk akhir; dan (10) diseminasi dan implementasi. Penelitian ini menghasilkan efektivitas media pembelajaran berbasis Android terhadap hasil belajar mata pelajaran biologi. Keefektifan yang dimaksud dalam penelitian ini adalah keberhasilan tentang suatu usaha dari sistem yang dirancang untuk melibatkan siswa secara aktif dan mandiri dalam pembelajaran. Hasil uji-t menyatakan bahwa terdapat keefektifan penggunaan media pembelajaran berbasis Android dengan hasil belajar yang di dapat siswa.
      Advances in science and technology are expected to facilitate teachers to make learning media for subjects that require high costs. One of the subjects that can take advantage of technological developments is the subject of biology. This study aims to determine the effectiveness of android-based learning media. This research is a research and development (R & D) research. Where this research starts from (1) data and information gathering; (2) planning; (3) development of preliminary product form; (4) preliminary trial; (5) revisions to the main product, (6) main tests based on preliminary trial results; (7) revision of operational product, (8) operational test; (9) revision of the final product; and (10) dissemination and implementation. This study resulted in the effectiveness of Android-based learning media on biology subject learning. The effectiveness referred to in this research is the success of an attempt of a system designed to engage students actively and independently in learning. The t-test results stated that there is effectiveness of using the Android-based learning media with the learning outcomes in the students.

      PubDate: 2017-11-01
      DOI: 10.15294/ijcet.v6i2.19336
      Issue No: Vol. 6, No. 2 (2017)
       
  • Pengembangan Model Blended Learning Berbasis Masalah pada Mata Pelajaran
           Sistem Komputer

    • Authors: Nur Aeni, Titi Prihatin, Yuli Utanto
      Pages: 27 - 38
      Abstract: Penelitian ini dilatarbelakangi oleh penerapan pembelajaran blended learning yang  memerlukan interaksi dan komunikasi guru dan peserta didik yang lebih banyak, sementara ketersediaan waktu tatap muka dalam pembelajaran masih kurang. Tujuan dari penelitian ini adalah untuk menganalisis model blended learning yang digunakan saat ini, mengembangkan model blended learning dan menguji keefektifan model blended learning berbasis masalah. Metode yang digunakan pada penelitian ini adalah metode penelitian dan pengembangan (R & D). Analisis deskriptif untuk mengetahui gambaran atau besarnya persentase data penilaian produk dan angket keefektifan yang berada pada ketegori minimal baik sampai sangat baik. Hasil penelitian menunjukan bahwa (1) Blended learning yang selama ini dilaksanakan menggunakan LMS Edmodo yang hanya diimplementasikan untuk keperluan evaluasi pembelajaran. (2) Model blended learning berbasis masalah layak digunakan berdasarkan hasil validasi ahli yaitu persentase validasi silabus 90%, persentase validasi RPP 84,55 % dan validasi e-learning 83%. (3) Model blended learning berbasis masalah efektif digunakan dalam pembelajaran berdasarkan hasil post test kelas control 77,33 dan rerata post test kelas eksperimen 81,11. Hasil analisis Uji t diperoleh nilai thitung = 2,161 dengan pvalue = 0,03 < 0,05 yang berarti bahwa ada perbedaan hasil belajar yang signifikan antara kelas eksperimen dan kelas kontrol. Manfaat penelitian untuk menambah khasanah keilmuan dalam teknologi pembelajaran tentang blended learning khususnya penggunaan Edmodo pada pembelajaran berbasis masalah untuk  meningkatkan hasil belajar peserta didik.
      This research is motivated by the application of blended learning requires more interaction and communication of teachers and learners, while discussing face time in learning is still lacking. The purpose of this research is to analyze the blended learning model used today, to develop blended learning model and effectiveness strategy. The method used in this research is research and development (R & D) method. Descriptive analysis to know the description and value of the percentage of product valuation data and questionnaire effectiveness that is in the minimum category good until very good. The results showed (1) Blended learning which has been implemented using LMS Edmodo which only implemented for learning learning. (2) Problem-based blended learning model using expert validation that is percentage of validation of syllabus 90%, validation percentage of RPP 84, 55% and e-learning validation 83%. (3) blended learning model based on 77.33 control class exam and experimental class experimental grade. Result of t test analysis got tcount = 2,161 with pvalue = 0,03 < 0,05 which mean there is difference of learning result which significant between experiment class and control class. Benefits of research to add variance science in learning technology about learning models, especially the use of edmodo applications in learning-based outcomes learners to learn.
      PubDate: 2017-11-01
      DOI: 10.15294/ijcet.v6i2.15642
      Issue No: Vol. 6, No. 2 (2017)
       
  • Pengembangan Media Edukatif Berbasis Augmented Reality untuk Desain
           Interior dan Eksterior

    • Authors: Urip Muhayat Wiji Wahyudi, Hari Wibawanto, Wahyu Hardyanto
      Pages: 39 - 48
      Abstract: Pembelajaran desain interior dan eksterior di Sekolah Menengah Kejuruan 2 Kendal menggunakan media edukatif berbasis augmented reality (AR) dilatar belakangi oleh kemampuan abstraksi siswa yang masih rendah. Penelitian ini bertujuan untuk: (1) menghasilkan produk media edukatif berbasis augmented reality untuk pembelajaran desain interior&eksterior  siswa SMK, (2) mendeskripsikan karakteristik media AR yang mampu meningkatkan kemampuan abstraksi siswa dan (3) mengevaluasi kelayakan (valid & praktis) kemudian menguji keefektifan media AR. Metode penelitian yang digunakan adalah penelitian dan pengembangan model Borg & Gall. Hasil penelitian menunjukan bahwa media berbasis AR mampu meningkatkan daya abstraksi siswa dalam memahami pembelajaran desain interior dan eksterior. Media berbasis AR juga layak digunakan dalam pembelajaran. Berdasarkan beberapa tahapan uji coba, media berbasis dikategorikan valid, praktis, dan efektif digunakan dalam pembelajaran. Perolehan rata-rata hasil validasi pada aspek isi dan tampilan media skor rata-rata 4,2 dan 4,3 dalam kategori sangat baik dan baik, Hasil uji ketuntasan belajar menunjukkan hasil belajar kelas eksperimen (nilai gain = 0,51 > kelas kontrol = 0,39), dengan nilai ini artinya siswa dengan media edukatif AR lebih baik dari kelas kontrol yang menggunanakan media lama. Jadi, media edukatif ini efektif untuk pembelajaran. Manfaat penelitian ini adalah dapat menambah  pengetahuan dalam pemanfaatan teknologi informasi dan komunikasi khususnya dengan media augmented reality untuk pembelajaran desain interior dan eksterior dalam upaya meningkatkan daya abstraksi siswa SMK.
      The learning of interior & exterior design at vocational High School 2 Kendal uses augmented reality-based educational media (AR) caused by low student abstraction ability. This study aims to: (1) produce augmented reality-based educational products for interior & exterior design students learning SMK, (2) to describe the characteristics of AR media that can improve students abstraction ability and (3) evaluate feasibility (valid & practical) and then test the effectiveness of AR media. The research method used is research and development of Borg & Gall model. The results showed that AR-based media able to increase the abstraction of students in understanding the learning of interior and exterior design. AR-based media is also worthy of use in learning. Based on several stages of testing, media-based categorized as valid, practical, and effective use in learning. The average result of the validation results on the content and media display aspect of the average score of 4.2 and 4.3 in the category is very good and good, The result of learning completeness test shows the learning result of the experimental class (value of gain = 0,51 > the control class = 0.39), with this value means that students with AR educational media are better than control classes that use old media. So, this educative media is effective for learning. The benefits of this research is to increase knowledge in the utilization of information and communication technology especially with augmented reality media for interior and exterior design learning in an effort to increase abstraction power of vocational students.

      PubDate: 2017-11-01
      DOI: 10.15294/ijcet.v6i2.19337
      Issue No: Vol. 6, No. 2 (2017)
       
 
 
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