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Publisher: Diponegoro University   (Total: 22 journals)   [Sort by number of followers]

Showing 1 - 22 of 22 Journals sorted alphabetically
Bulletin of Chemical Reaction Engineering & Catalysis     Open Access   (Followers: 2, SJR: 0.192, h-index: 6)
Geoplanning : J. of Geomatics and Planning     Open Access   (Followers: 1)
ILMU KELAUTAN : Indonesian J. of Marine Sciences     Open Access   (Followers: 1)
Indonesian Historical Studies     Open Access   (Followers: 1)
Intl. J. of Renewable Energy Development     Open Access   (Followers: 5)
Intl. J. of Waste Resources     Open Access   (Followers: 4)
Izumi : Jurnal Bahasa, Sastra dan Budaya Jepang     Open Access  
J. of Biomedicine and Translational Research     Open Access  
J. of Coastal Development     Open Access   (Followers: 2)
J. of the Indonesian Tropical Animal Agriculture     Open Access  
Jurnal Anestesiologi Indonesia     Open Access  
Jurnal Ilmu Lingkungan     Open Access   (Followers: 1)
Jurnal Reaktor     Open Access  
Jurnal Sistem Komputer     Open Access   (Followers: 1)
Jurnal Teknologi dan Sistem Komputer     Open Access  
Jurnal Wilayah dan Lingkungan     Open Access   (Followers: 1)
Kapal     Open Access   (Followers: 1)
Nurse Media : J. of Nursing     Open Access  
Parole : J. of Linguistics and Education     Open Access  
Tataloka     Open Access  
Teknik     Open Access  
Waste Technology     Open Access   (Followers: 3)
Journal Cover Jurnal Sistem Komputer
  [1 followers]  Follow
  This is an Open Access Journal Open Access journal
   ISSN (Print) 2087-4685 - ISSN (Online) 2252-3456
   Published by Diponegoro University Homepage  [22 journals]
  • editorial

    • Authors: Kurniawan Teguh Martono
      PubDate: 2016-11-19
      Issue No: Vol. 6 (2016)

    • Authors: Shoffan Saifullah, Arief Hermawan
      Abstract: University of Technology Yogyakarta is a private university in Yogyakarta, it has several purposes, one of them is utilizing the maximum potential of technology to improve the effectiveness and efficiency of learning and dissemination of science and technology. One of the factors that can improve academic services are scheduling courses. Scheduling proses isn’t easy because they have to consider the possibility in scheduling, include subjects, times, lecturers, and lecture halls. Now, subject scheduling is still using Ms. Excel, the process is to input lecturer’s name one by one, to teach to the prescribed schedule and also to check whether the data is conflicting or not, so it takes long time. Therefore, we need a system that is able to perform scheduling more quickly, effectively and optimally. Subject scheduling system can be done by using the optimization system. For the case of optimization can be done using the steepest ascent hill climbing algorithm. Steepest ascent hill climbing algorithm is a search algorithm (heuristic), it is able to solve the problems of optimization with estimates to be produced in accordance with the desired criteria or rules. Subject scheduling process produces a schedule that takes less time compared to a system that is currently running. Although it is able to minimize the level of clashing schedules, its application needs to be re-checked on the level of conflicting schedules.
      PubDate: 2016-11-19
      Issue No: Vol. 6 (2016)
  • Rancang Bangun Robot Pengering Lantai Otomatis Menggunakan Metode Fuzzy

    • Authors: derisma derisma
      Abstract: The purpose of this research is to design and build a robot to dryer floor with automatic and moving regulary based on set of poin already control until can move like zig-zag. The robot is consist of mikrokontroler, motor shield as like driver motor, 2 sensor of ultrasonic, and motor of mop to dryer the floor. To control the movement use fuzzy logic with segeno method. Input from fuzzy logic and there are two kind of fuzzy logic, first is “error” and the second is “ ∆ error”. It’s from sensor of ultrasonic, after procure of data so the mikrokontroler will process it, and then the output it’s like value of PWM in order to moves and organize DC motor in order to be able to move straight, turn right, and turn left. After done testing and analysis, the level of success from motor of mop to moves with automatic as big as 80% because of effect the extent of the liquid found.
      PubDate: 2016-11-19
      Issue No: Vol. 6 (2016)
  • Penerapan Supervised Emerging Patterns Untuk Multi Atribut Pada Data

    • Authors: yohana tri utami, Spit Warnars Harco Leslie Hendric
      Abstract: Indonesian EITI (Extractive Industries Transparency Initiative) is an organization under Ministry of Economic Coordination which used to increase the transparency of extractive industry in Indonesia. EITI Indonesia manage a lot of data about mining, one of the managed data is data Mining Business License in Indonesia. The data has many records that require large storage allocation and difficult process data that is used by the EITI for decision making. .This data Mining Business License will be used for the processing of data mining that aims to help look for interesting patterns to determine a learning and two itemsets (attributes) that exist. Application Data Mining with Emerging Patterns Supervised methods will be used as a solution for managing data such large, so it is easy to produce a decision in the form of an interesting pattern information to determine the transparency of mining license in Indonesia. System development methods using CRISP-DM. The design of data mining applications using the programming language Java, NetBeans and MySQL database tools used to build a technology Supervised Emerging Patterns in multi-attribute decision making.
      PubDate: 2016-11-19
      Issue No: Vol. 6 (2016)

    • Authors: Muhammad Ilhamsyah, Rumani Mangkudjaja, Sofia Naning Hertiana
      Abstract: Since the development of computer network technology is larger and more complex, computer network technology which is more flexible and easier to configure is now required. SDN (Software Defined Network) is one of the solutions for the computer network requirement which is now larger and more complex. SDN offers the network concept which is different from the traditional network. In the traditional network, control plane and data plane are in one device; it is different from the concept offered by SDN in which control plane and data plane are designed separately on SDN. SDN concept has simplified the existing network concept since the network control on a controller is programmable and it makes the network easy to configure and more flexible. In this research, the researcher applied the routing service using the shortest path-searching method of Johnson algorithm on SDN network and analyzed the network performance. The implementation of Johnson algorithm was used on the network created on mininet emulator. The OpenFlow protocol will be used on this network. The result of performance test on SDN network in which the routing service has been applied with Johnson algorithm shows that the larger the network, the more time required for convergence; routing is flexible since it can adapt to the change on network.

      PubDate: 2016-11-19
      Issue No: Vol. 6 (2016)

    • Authors: Ike Pertiwi Windasari
      Abstract: Satu hal yang sederhana tetapi sering dilupakan oleh para ibu dan kader kesehatan adalah Kartu Menuju Sehat (KMS), yang merupakan kartu yang memuat kurva pertumbuhan normal anak berdasarkan indeks antropometri berat badan menurut umur.  KMS seringkali tidak dimanfaatkan oleh ibu balita karena seringkali KMS disimpan pada kader dengan alasan takut hilang. Pemahaman para ibu terhadap grafik pertambahan berat badan ini penting agar ibu bisa melakukan tindakan sedini mungkin jika pertumbuhan anak tidak sesuai dengan usianya. Penelitian ini bertujuan untuk mengembangkan sebuah aplikasi mobile Kartu Menuju Sehat (M-KMS) berbasis Android untuk orang tua balita agar dapat memantau riwayat kesehatan balita. Pengembangan aplikasi dilakukan menggunakan bahasa C# dan framework Xamarin. Hasil penelitian ini adalah sebuah aplikasi menyimpan riwayat kesehatan balita pada perangkat bergerak berbasis android.
      PubDate: 2016-11-19
      Issue No: Vol. 6 (2016)
  • Pengembangan Multimedia 3 Dimensi Sebagai Sarana Pembelajaran

    • Authors: Dania Eridani, M Arfan
      Abstract: The rapid development of technology makes computer and gadget change into devices used to solve almost all of people activities. The use of multimedia as a learning tools is getting more popular as the development of technology. Nowadays, every people has computer and gadget, we can see people always holding gadget everywhere. One type of multimedia is a game. Game is a set of rules that have a goal which purpose is to make its user having fun. Game has positive and negative influence for it user. People love to play game. By this habit, we can use game as multimedia to be a learning tool to make positive use of computer and gadget. Multimedia as a learning tool can be built using 3D based model to gain the interest of its learner. This research shows the process of developing 3D multimedia as a learning tool by using Blender and Unity 3D.
      PubDate: 2016-11-19
      Issue No: Vol. 6 (2016)
School of Mathematical and Computer Sciences
Heriot-Watt University
Edinburgh, EH14 4AS, UK
Tel: +00 44 (0)131 4513762
Fax: +00 44 (0)131 4513327
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